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against a solo clinkz just to explain how well the game went i had enough money to buy:
Luna is my favourite character and thanks to your guide I'm aloud to play her with my overly competitive friends lol.
*Look forward to you doing more guides in this sort of format. A most entertaining read for people of any skill level.
I registered on dotafire to up vote you. Great guide for carry-beginners like myself.
Question: I have seen people get healing boots and later transition to power treads or boots of speed. And I found myself that it helps a lot with early survivability and early-mid jungling.
What's your thought on that?
Also I find getting shadow blade before butterfly/ethereal blade is better for mid game ganking/team fights. Probably because of my bad positioning etc, but maybe others will find this strategy easier to start with.
Thanks again for the guide!
If you're rolling face, still get a
Question: I have seen people get healing boots and later transition to power treads or boots of speed. And I found myself that it helps a lot with early survivability and early-mid jungling.
What's your thought on that?
Also I find getting shadow blade before butterfly/ethereal blade is better for mid game ganking/team fights. Probably because of my bad positioning etc, but maybe others will find this strategy easier to start with.
Thanks again for the guide!
At the time I originally wrote the guide, this really was never an issue in pub games, at least in the few dozen I played as Luna around then - you would probably still take
I have updated the guide to match this change in recommendation.
While I can appreciate that theorycraft-wise, Ethereal Blade appears to be an untenable choice in most situations, the reality is that every time I have tried it, it has worked out very well for me. This also goes for several immediate gamebros of mine. However, as I said in my guide, I would still recommend getting the Butterfly when in any doubt over which of the two to go with, because the success of the Ethereal Blade path does depend on both your usage of it and your enemies' response.
Great guide. Detailed in every aspect and explains everything you would need to know to play a good game of Luna.
One tiny, tiny suggestion I would like to give would be to add a long lane Bounty Hunter to your "Both Allies and Enemies". If he's on your team, he wouldn't take up your lane because he's incredibly versatile and his Track ability is incredibly strong with Luna (they can't use fog to avoid Eclipse with Track on them, and it gives Luna extra gold every kill she gets, making her even scarier late game).
But he's also an incredibly strong opponent. If you lane against him, you'll never have enough damage to kill him without invisibility detection (and even if you do, he'll know to play safe and try to only get experience). With some levels, he'll be able to slip by your team and burst you down almost instantly because of your low health pool. Not to mention the fact that Track kills on your team make it harder for you to outcarry their carry late game.
The problem here is that
One tiny, tiny suggestion I would like to give would be to add a long lane Bounty Hunter to your "Both Allies and Enemies". If he's on your team, he wouldn't take up your lane because he's incredibly versatile and his Track ability is incredibly strong with Luna (they can't use fog to avoid Eclipse with Track on them, and it gives Luna extra gold every kill she gets, making her even scarier late game).
But he's also an incredibly strong opponent. If you lane against him, you'll never have enough damage to kill him without invisibility detection (and even if you do, he'll know to play safe and try to only get experience). With some levels, he'll be able to slip by your team and burst you down almost instantly because of your low health pool. Not to mention the fact that Track kills on your team make it harder for you to outcarry their carry late game.
With regards,
D3n1eD
Very nice and well written with the exception of BKB needing to be core.
Black King Bar is certainly an extremely potent item on any carry, especially one with an ultimate that requires mobility and positioning to be effective, but you must keep in mind that I wrote this guide specifically for low-skill games. In them, your opponents will only occasionally have enough coordination (or enough CC in the first place) to make it necessary, hence its current placement under Situational/Defense.
That being said, I will I think tweak the item description somewhat, so as to more strongly recommend it if one's opponents do show any signs of coordinating well.
Very well written and informative guide, +1 from me!
Thank you ^^.
Also, I have just published an update adding the very large Playstyle section, as well as containing numerous fixes and updates for existing material.