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I think the idea of a money stealing hero is good.
The hero would be incredibly squishy, I'm thinking about 350 hp at level 1 and 1300 hp at level 25. The hero would have almost **** attack.
One skill would be Partial Invisibility, where you wouldn't be able to see my hero if the enemy hero is facing his back to you. It would be toggle, like Pudge's Fart Cloud or something, and stop with a normal attack. To prevent using this when you are laning with no one, it will be a toggle where if it is on, you move slower. In addition, the toggle would have a cooldown of 10 seconds, to correspond to the next skill.
Another skill would be Money Steal. It would be a channel ability where you would siphon a heros money proportional to the amount of mp you use during it. The range would be slightly larger than melee, you you would be able to use this during Partial Invisibility. When you start channeling, you cannot stop, and Partial Invisibility would be forced toggle offed at its end. If the hero goes out of range, you lose ALL mana, gain a debuff of some kind,keep the gold you stole, and be visible again. You would be able to move during the skill, at a reduced pace.
A third ability would be Stinginess. It would be a passive skill and make 50% of unreliable gold obtained be reliable, in addition to making gold lost on death 33% less and respawn time 15% faster. It would also make bounties on HEROES 33% more.
The fourth ability would be a passive increase in defense against creeps, to increase farming ability, as well as debuffing anyone trying to attack you, making their range smaller (if ranged unit), slowing them down by 20%, and making them deal 10% less damage if melee. The second effect would only work on Heroes.
Potential flaws are the possibility of epic farming fail, as it has no good attacks and **** damage, as well as ineffectiveness unless used against ALL enemy heroes, and horrible escape mechanism.
If the day should ever come when we must go, if some day we are compelled to leave the scene of history, we will slam the door so hard that the universe will shake and mankind will stand back in stupefaction. Joseph Goebbels
The game already takes enough of my money as is. Not to mention this hero would best even Techies in terms of the classic "1 player having fun 9 suffering" argument.
The game already takes enough of my money as is. Not to mention this hero would best even Techies in terms of the classic "1 player having fun 9 suffering" argument.
True.
It is a nice idea, but it'd be too unfair...
If it were to be implemented into the game hypothetically. Instead of stealing x amount of gold you would simply take their gold per second for x amount of seconds.
Example:
Siphon Gold
Range: 100
Mana Cost: 100/75/50/50
Cooldown: 60seconds
Gold Per sec: 2/4/6/8
Duration 20
Instant Cast
Active: When cast on a target all gold passively generated by the target is given to the (Hero Name) plus an additional 2 gold per second for each level for the next 20seconds.
So, the way that would work is rather than seriously draining another heroes gold. You simply negate their passive gold accumulation for 1/3 of a minute every minute. This is enough to make it fun for you and not become unfun for the other player, they can still make gold!!
So at lvl 4 of this skill you will have stolen 20 gold from them but gained 200 in 20seconds (This includes your own gold per second) before you have landed a creep kill.
Actually this could be an interesting hero if other abilities were perhaps support focused?
I think that if you want to have a money stealing hero that isn't too much of troll give him an ultimate similar to bounty hunter's where you get some amount of extra gold, but the extra gold is taken from the hero. (don't get too high i'd say maybe 200 at 3, like 75 and 150 for 1 and 2.) Then he has to be decently squishy but not as far as you suggested, and not very good at ganking or killstealing. So the partial invis might be alright with a slow, I think it would be an interesting mechanic, but I think his other skills should be something like a aoe slow and a passive.
invisable if within 300 units of creeps (enemy or ally)
broken on ability/attack/out of range
lasts 5/10/15/20 seconds
manacost 100
cooldown 32/30/28/26
E bug
target: enemy hero
attach bug to enemy, can only be used when mingling. gain 200 aoe vision of target
durtation 10
debuff (can be dispelled)
siphons gold 2/4/6/8 per second
manacost 110/120/130/140
cooldown 20 seconds
R thieves dicipline
aura
when thief is near a dying enemy hero, he receives 70/140/210 gold. the enemy hero loses an equal amount of gold. if they have less then all current gold is given to the thief. the thief also gains use of one random item from the inventory of the dying hero providing there is space in the inventory. item is lost when enemy re-spawns
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