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Artifact drops the lore bombshell: Every Dota 2 game ever is canon!

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Forum » General Discussion » Artifact drops the lore bombshell: Every Dota 2 game ever is canon! 2 posts - page 1 of 1
Permalink | Quote | PM | +Rep by JamesWilly » September 27, 2018 12:37am | Report
Artifact's ties with the Dota 2 universe just got a whole lot more interesting. The game's official Twitter account announced that every single Dota 2 game every to be canon. Yes, even the terrible ones from your pubs. Both of the Ancients appear to have some kind of time power, refusing to give their rival a victory by rewinding the clock. Again and again.

Official Tweet 1

Official Tweet 2


Community reaction:

Action Slack

Toby Dawson

While LGD had this to say at the tweet.


Now I am sure that Artifacts twitter folks where just having some fun, but I do hope that the game brings in some dank LORE!

JamesWilly


Notable (2)
Posts: 104
Permalink | Quote | PM | +Rep by JamesWilly » September 28, 2018 12:03am | Report
Ok so I found some explanation and a bit more about the topic :


As described by the tweets, each match of “Dota 2 is the knot at the end of time,” where the reset button lies. If you believe the theory that there are infinite universes, it makes sense.

It’s even more fair if you understand the massive number of Dota 2 games possible. Specifically, with 116 heroes possible, over 100 items, two unique sides of the map, a ton of hero progression options and the factor of human ridiculousness, we’ll just leave the conclusion to be that there are literally infinite possibilities. (We aren’t going to do the math on this.)

And by the way, the account clarified that they’re absolutely serious when they say “everything.”

In the context of Artifact, this is probably the case as well, given the board and game exist within the context of the Dota 2 universe.

So whichever game you choose to stick out, remember that the Ancients are keeping track — and are ready to turn things back when you inevitably throw.

JamesWilly


Notable (2)
Posts: 104

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