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Some changes/tweaks:
Exhaust
Maximum distance for Invisibility reduced to 450/300/150/0
Turbine
Pushed targets are no longer interrupted/disabled, and can attack and cast as normal (can't move if still pushed)
Pushed targets are not moved over impassable terrain, and has its position set next to it. Any trees overlapped by the unit are destroyed.
Recharge
An enemy target can only be damaged/burnt once per cast/smoke if overlapped by multiple smokes.
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Blackgaze
Awards Showcase
Notable (3)
Posts: 29