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Author notes:Soooo I would be transferring some of my past concept/ideas from Dotaconcept.com, they will be updated and will do so every couple of weeks depends. with that out of the way.
Hero Name: The Spy(Based on the class from TF2 of the same name)
Roles:
Carry | Nuker
Stats:
Str: 19 + 1.2 Agi: 28 + 3.1
Intel: 21 +2
Base Health: 200 Base Mana: 75 Base Movement Speed: 315 Base Attack Time: 1.5 Magic Resistance: 25% Base Armor: 0 Base Damage Range: 28-30 Melee or Range: Melee
Lore:
"Nothing personal, I just have to shut you up"
The Jasper Circle, an elitist club, home of some of the most well know assassins in the land. All of them is known except for one, his name unknown, age unknown, nor do his origins are known. He acts quick. No witness to ever tell the truth of any of his executions, stories ranging from, victims attacking themselves to people claiming to see a relative of a neighbor going in and leaving bloodshed in his wake, only one thing is common among his kills, a single stab in the back near the spine, An elusive rogue he is, be careful who you diss, when there's a spy in your midst.
Summary:
The Spy is an agility melee carry capable of well executed one man assassinations. Ambassador fires a bullet dealing damage to his enemies while blood contracts provide him with need buffs when executing manfighters. His bread and butter however is Disguise and Deceit and Backstab, the former giving him the ability to disguise as an enemy hero and with Ahgs bait himself as an ally leading his enemies to their demise, while the latter giving him a massive damage dealing attack if he comes from the back. A hero whose strength lies in one being unaware and one of deception
Abilities:
Q:AmbassadorUnit Target, Cast Range:500, BKB?:No, Linken's?: No, CD: 12, Mana: 110 The Spy is also known for another name, The Ambassador to Pain
Fires a well-aimed shot that cannot be avoided, dealing 190/220/240/260 magical damage, if an enemy hero is killed the damage of this spell is amplified by 10/20/30/40
Notes
Cannot affect a single hero twice in a row
Effects last till the affected hero dies
W:Disguise and DeceitNo Target, CD:0 Mana:90 Using magic at his advantage, The Spy deceives other by looking like a victim's father, mother or friend
Disguises as a random enemy hero, this causes that hero's icon in the minimap to be removed and be put on Spy also removes any sight of the hero putting it to Spy, this also causes any response from the chat wheel to be also broadcast to the enemy as well but will register as the hero he is currently disguised as. The Spy will also receive buffs an enemy team would have(if it has any) instead of the debuff it will cause(if it has any), the disguise will end upon attacking, casting an item except TP scrolls or disguising again
Disguise delay: 0.2 seconds
Upgradable via Ahganim's Scepter giving you the ability to disguise as a random ally
Notes
Only model, voice, current health, creep aggro and mana pool and boots worn by the person you disguise as will be carried over in the disguise
Can activate shrines but the disguise will be lost once he goes to the enemy fountain
Health and Mana Pool showed when Spy is disguised are fake, therefore upon attacking Spy it will not go down but can go up if he is healed or given mana.
Communications will not be broadcast to the enemy if you are disguised as an ally
E:Blood ContractPassive Enemies who trifled with the Spy are meet with deadly consequence
Marks a random enemy for death every 50 seconds or everytime they die to his ult, the enemy marked will cause the spy to have 20/30/40/50 attack speed bonus against them, The Spy will also become aware of their attack patterns causing him to evade 15%/20%/25%/30% of the time and will be accurate with his attacks for the same percentage.
Notes
Cannot be dispelled, but can temporarily be removed via Spell Immunity
R:BackstabNo Target, CD:30/25/20 Mana:50/75/100, Physical Damage A signature part of any of the Spy's kills is one stab to the back
Prepares his next move, causing his next attack to deal massive damage if it hits the back but minuscule damage from the front, if an enemy is killed by this spell, an instance of Blood Contracts will be put on that hero upon respawn. The damage from the back ignores armor
Back Damage: 500/760/950
Front Damage: 100/120/130
Buff Duration:10
Notes
Can only proc Bristleback back once
The attack has true strike and therefore cannot miss
Damage can be amplified by Shadow Blade and Silver Edge
Talent Tree: Level 10: +25 movement speed or 5 armor Level 15: +15% Spell Amplification or +90 damage Level 20: 5.5 Mana Regen or +10 stats on Blood Contracts Level 25: +300 damage on Ambassador or + 1000 damage on Backstab
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AttackHelicopter
Notable (1)
Posts: 81