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Pharaam the Crystal Sage is a ranged dire intelligence hero armed with spells which overwhelm the battlefield with deadly magical projectiles from afar. Geode allows him to summon a homing crystal mass which seeks enemies casting spells. Though the geode is mildly a threat initially, it grows in speed and potential damage as it becomes excited by every spell cast in the heat of battle. While the Geode is causing mayhem, Pharaam can shower enemies from afar with crystal darts which damage and slow them using Black Hail. Crystal Cage renders enemies immobilized in a destructible cage, forcing their allies to either leg it and leave their ally in danger or attempt to free them while being open to Pharaam's spells. Though they can attempt to fight back, enemies must be wary of Pharaam's Prism which reflects their spell projectiles back at them as well as making his spells ever more potent, serving as an effective barrier defensively and offensively as he wreaks havoc on the battlefield.
Geode (Mana Cost:100/120/140/160,Cooldown:50/45/40/35,Magical,Target Enemy)
Unleashes a slow-moving crystal mass which shatters on impact, damaging units in the area. Every time a nearby enemy casts a spell, the geode increases in damage and speed and changes its target to the unit casting the spell instead.
Cast Range: 1000
Cast Time: 1.4
Geode Initial Damage: 100/100/100/200
Geode Initial Speed: 120
Shatter Radius: 300
Spell Search Radius: 1400
Spell Damage Increase: 30/50/70/70
Spell Speed Increase: 100
Black Hail (Mana Cost:80/100/120/140,Cooldown:25/20/15/10,Magical,Target Area)
While channeling, searches a random visible enemy in the target search area every 1.00/0.85/0.70/0.55 second before firing a non-homing crystal dart at their position. The dart shatters, damaging and slowing enemies in the area.
Cast Range: 900
Search Area Radius: 600
Shatter Area: 200
Shatter Damage: 70/80/90/100
Shatter Slow: 75%
Shatter Slow Duration: 1
Max Channel Duration: 6
Crystal Cage (Mana Cost:100/110/120/130,Cooldown:20,Magical,Target Unit)
Entombs the target enemy in a cage of crystal, disabling them for a duration. The cage can be attacked and destroyed to prematurely free the target and end the disable.
Cast Range: 400/450/500/550
Cage Max Duration: 1.50/2.25/3.00/3.75
Cage Health: 200/300/400/500
Prism (Mana Cost:180/220/260,Cooldown:90,Target Point)
Calls forth a magical crystal to erupt from the ground. The crystal reflects any enemy spell projectile passing through it back to its caster as well as amplifies the damage of allied spell projectiles passing through it.
Cast Range: 500/550/600
Ally Spell Amplification: 20/40/60%
Crystal Radius: 200
Crystal Duration: 7/13/18
Projectiles not affected:
Attack spells (Impetus, Meld, Shadow Realm)
Echo Slam Echoes
Spark Wraiths
Huskar during Life Break (He's a projectile according to the pedia)
Consequetive Bounces of bouncing spells (Balance reasons. Its much easier to purposefully guide the predictable bounced projectiles than the unexpected first projectile, rip lich)
Instantaneous spells without projectiles
Pharaam the Crystal Sage is a ranged dire intelligence hero armed with spells which overwhelm the battlefield with deadly magical projectiles from afar. Geode allows him to summon a homing crystal mass which seeks enemies casting spells. Though the geode is mildly a threat initially, it grows in speed and potential damage as it becomes excited by every spell cast in the heat of battle. While the Geode is causing mayhem, Pharaam can shower enemies from afar with crystal darts which damage and slow them using Black Hail. Crystal cage renders enemies immobilized in a destructible cage, forcing their allies to either leg it and leave their ally in danger or attempt to free them while being open to Pharaam's spells. Though they can attempt to fight back, enemies must be wary of Pharaam's Prism which reflects their spell projectiles back at them as well as making his spells ever more potent, serving as an effective barrier defensively and offensively as he wreaks havoc on the battlefield.
Geode (Mana Cost:100/120/140/160,Cooldown:50/45/40/35,Magical,Target Enemy)
Unleashes a slow-moving crystal mass which shatters on impact, damaging units in the area. Every time a nearby enemy casts a spell, the geode increases in damage and speed and changes lockdown to the target.
Cast Range: 1000
Cast Time: 1.4
Geode Initial Damage: 100/100/100/200
Geode Initial Speed: 120
Shatter Radius: 300
Spell Search Radius: 1400
Spell Damage Increase: 30/50/70/70
Spell Speed Increase: 100
Black Hail (Mana Cost:80/100/120/140,Cooldown:25/20/15/10,Magical,Target Area)
While channeling, searches a random visible enemy in the target search area every 1.00/0.85/0.70/0.55 second before firing a non-homing crystal dart at their position. The dart shatters, damaging and slowing enemies in the area.
Cast Range: 900
Search Area Radius: 600
Shatter Area: 200
Shatter Damage: 70/80/90/100
Shatter Slow: 75%
Shatter Slow Duration: 1
Max Channel Duration: 6
Crystal Cage (Mana Cost:100/110/120/130,Cooldown:20,Magical,Target Unit)
Entombs the target enemy in a cage of crystal, disabling them for a duration. The cage can be attacked and destroyed to prematurely free the target and end the disable.
Cast Range: 400/450/500/550
Cage Max Duration: 1.50/2.25/3.00/3.75
Cage Health: 200/300/400/500
Prism (Mana Cost:180/220/260,Cooldown:90,Target Point)
Calls forth a magical crystal to erupt from the ground. The crystal reflects any enemy
spell projectile passing through it back to its caster as well as amplifies the damage of allied spell projectiles passing through it.
Cast Range: 500/550/600
Ally Spell Amplification: 20/40/60%
Crystal Radius: 200
Crystal Duration: 7/13/18
(Yes he's inspired by Dark Souls 3)
Neat idea and stuff, the guy is kinda like Silencer in terms of things (cast your abilities you get **** on).Although I cant say much about this because there are a lot of missing info like for the Ult what specific projectiles can it reflect and so on and so forth
Neat idea and stuff, the guy is kinda like Silencer in terms of things (cast your abilities you get **** on).Although I cant say much about this because there are a lot of missing info like for the Ult what specific projectiles can it reflect and so on and so forth
Many thanks! And my apologies for not clarifying the affected projectiles beforehand.
Attack spells like impetus, searing arrows, arcane orb and even shadow realm and meld are not reflected because they are, well, attacks which play too major a role to those heroes for me to **** on them.
Echo slam echoes and scream of pain because personally I don't think the echoes are meant to be projectiles.
Spark wraiths because then you'll just purposefully activate and guide them to pass through the crystals. Plus I think they're meant to be more like mines rather than projectiles.
Consequetive bounces from bouncing projectiles, with reason stated in the post.
If you think theres some other broken projectile interaction I missed, let me know!
Reminds me of the Crystal Sage from Dark Souls 3, pretty cool concept!
Right on point, he's exactly who Pharaam is based off (Also the name Pharaam for the Faraam set). Can't tell you how much I struggled not to resist using the actual official names of the spells (Homing crystal soul mass, crystal hail, farron hail, god they sound much cooler)
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