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LORE:
It is well known that the Keen Folks relay on their wit and mechanical abilities to achieve their goals, such was not the case with the young Sazmin. Intrigued by magic, Sazmin started secretly learning everything he could about it, anything related to sorecery that he could find will soon become part of his ever-growing knowledge of the arts.
However, when the Keen found about his - what could only be described as obsession with magic, they punished him, sending him to a near-by isolated island on which he was bound to drown due to rasing water levels.
Sazmin had no way to escape, until he discovered the Winged Beast guarding the island. He tried his best to tame the beast, but to no avail. Sazmin was about to give up, only 1 trick left in his sleeve, a type of magic that was said to be detested even by the wickedst mages. He casted a powerful spell to bind the Winged Beast and himself into one creature of one mind, body and soul. With that new body of his, he took off from the drowning island and flew to join the war of the ancients, to find a new purpose.
Q: "Slashing Winds", Active, Target Point, Physical , Enemy Units Sazmin's new body's wings are powerful enough to cut the wind and damage everything in the path.
Casts a high-pressure push that deals an increased amount Sazmin's attack damage to everyone in its way and pushes them back.
Cast Range: 250
Sends Enemy Units back: 200
Damage: 200%
CD: 8/7/6/5
Mana: 70/80/90/100
Notes:
-The enemy units are pushed back at a speed of 1200
-Slashing Winds can push enemies through any terrains and objects.
-Units pushed to trees have the trees in 100 AoE of them destroyed
-Affects invisible units
W: "Feathered Chaser", Active, Self-cast, Pure, Enemy Units Sazmin pulls out a couple of sharp feathers from his wings, by applying his knowledge of magics the feathers form a figure that chases his enemies, exploding as it gets closer.
Spawns a non-target uncontrollable unit (Like the spirit spawned after Vengeful Spirit dies) appears and looks like Sazmin, it follows the closest enemy for some time, afterwards it explodes and causes damage to enemy units depending on their distance from it.
Cast Range: self-cast
Unit chase duration: 5.5/5/4.5/4
Damage:
-Less than 100 AoE of Target (Max): 150/200/250/300
-100 to 250 AoE of Target (Medium): 75/100/125/150
-250 to 400 AoE of Target (Min): 50/67/84/100
CD: 12/11/10/9
Mana: 100/120/140/160
E: "Chimera Wings" Passive. Sazmin's new body is a merge of a magician and a winged beast, thanks to that the effects of magic are less affective on him.
Sazmin posses a defense mechanism in his new body that gives him magic and status resistance/
Passive
Magic resistance: 4/8/12/16%
Status resistance: 4/8/12/16%
R – Ultimate: "Devstating Dive", Active, Self-cast + AoE Target, Magic, AoE. Taking off from his island he was banished to was hard, but it was his only way to escape
Sazmin takes off, flying above the battle field he says at all. After a period of time he dives to the ground, causing damage to himself and to his enemies around him.
Cast Range: Self-Cast to activate, 500 to dive the ground.
Flight duration: 6/7/8
Vision Bonus: 800/1000/1200
Flight move speed: 500
Crash AoE: 400
Crash cast-time: 0.6
Crash Damage: 400/500/600
Self Damage: 30% of all damage dealt to enemy heroes.
Mana: 250
CD: 150
Notes:
-Self Damage is magic Damage dealt to enemies before their magic resistance is considered.
-Deals damage to illusions and creeps, but Self Damage doesn’t take them into calculation.
-Sazmin receives true-sight while in flight
-Sazmin is unseen by all units in the map and is removed from the mini map during flight
-The Player's vision of the map gets elevated (like in spectator mode) to fit in all of the vision recieved by the ultimate
Talents LVL 25: 25% CDR OR Devastating Dive +400 Damage LVL 20: +100% Slashing Winds Damage OR +600 HP LVL 15: Chimera Wings half the effect on Allies OR Feathered Chaser Unit Duration: -1.5s LVL 10: +15 Damage OR +4 Armor
Playstyle
This hero is meant to be a powerful nuker and ganker from the moment he gets his ultimate up. Using his ultimate is meant to give his team the upper hand in a gank or at the start of a team-fight. His skills allows him to deal high amount of damage, making him a great pick for a team missing a burst hero or a team that's team-fight orientited.
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BlindBunny
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TheSofa
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