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I'm new here, but I really like the competition so i'm gonna give it a shot :)
Quite sure i'll need some help formatting :/
I'll start working on spell icon artwork soon but I but i make no promises.
Level Base 1 15 25
Health 200 640 1564 2224
H.Regen 0 1.32 4.09 6.07
Mana 75 295 603 823
M.Regen 0.01 0.65 1.6 2.28
Damage 25‒31 47‒53 93‒99 126‒132
Armor 1 3.75 6.35 8.21
Spell Dmg 0% 1.14% 2.84% 4.06%
Att / Sec 0.58 0.67 0.8 0.88
Movement Speed 305
Turn Rate 0.4
Vision Range 1800/1000
Attack Range 150
Projectile Speed Instant
Attack Animation 0.3+0.7
Base Attack Time 1.6
Magic resistance 25%
Legs(tentacles) 7
Lore
To see is a duty, to interfere a crime. This is the first principle of the Observers, an order Eb used to belong to. He, unlike his brethren, wasn't content to simply watch from afar and preferred instead, a more closer inspection. This is the reason for his exile. Observing a universe through a portal in silence seemed bland, cold and tasteless to him. It paled in comparison to being surrounded by it, to be immersed in it, to truly experience, with all senses, its glory and excellence. Filled with despair, Eb stumbled upon a place where he witnessed a conflict of such magnitude that the primordials themselves decided to interfere. He wasn't just going to stand on the side and observe. Time has come for him to step into the mortal plane and experience for himself the war of the Ancients.
Abilities
Unstable Wormhole
Eb places a vortex on the ground that takes some time before it activates after which it teleports all units currently in the field to Eb dealing damage and slowing them for 2 seconds. The wormhole persist for 2 seconds or until unit limit is reached. Hero units have priority, then those units that entered the area first, after that it's the units closest to the center. This spell has both a visual and an audio queue while it's forming. Does not damage or slow allied units.
A wavelike substance explodes from Eb, slowing down enemy heroes and dealing damage over time in an AOE radius.
Damage type: Magical
Cast Animation: 0.4+0.3
Radius: 475
Damage per second: 20/30/40/50
Move Speed Slow: 10%/15%/20%/25%
Slow Duration: 4
Total duration 6
Cooldown: 15
Mana Cost:90/105/130/150
Quoted:
Essence of the stars is warm to the touch
Eye of Eb
Eb creates a wandering flying eye that reveals enemy units in an Aoe at 3rd and 4th level(does not reveal wards), as well as allowing unstable wormhole to be cast in its sight range.
Cast Animation: 0.1+0.87
Radius: 600/650/700/750
Reveals enemies: -/-/Y/Y
Hero Attacks to Destroy: 3/3/4/4
Non-Hero Attacks to Destroy: 12/12/16/16
Eye Duration: 20/25/30/35
Cooldown: 55
Mana cost: 100
Quoted:
Those who see it are filled with dreaded anticipation
notes
Eye of Eb behaves in the same manner as Frozen Sigil in regards to movement.
"Eye of Eb"
Level 0
Health 12/12/16/16
Health regeneration 0
Armor 0
Magic resistance 0 %
Movement speed 250/350/375/400
Follow range 250
Turn rate 0.5
Collision size 8
Vision range 600/650/700/750
Bounty 75/100/125/150
Experience 0
Plane walk
Eb creates an undetectable shadow that exists for a short time, and to which he teleports after she expires. Aghanim Scepter: Casts Celestial Burst upon emerging from the shadow.
Cast Animation: 0.05+0.3
Cast range: 150
Duration: 10
Shadow movement speed: 80%/100%/120%
Cooldown: 120/90/60
Mana cost: 120/180/240
Alternative spell
Entropy
Eb places a mark on the target causing all attacks made against that target to reduce armor.
Cast Animation: 0.35+0.6
Cast Range: 700
Armor Reduction: 1/1.5/2/3
Duration: 10
Cooldown: 30/25/20/15
Mana cost: 40/60/80/100
Blocked by Linkens
Pierces Spell immunity: No
Dispel: Strong dispels only
Quoted:
A blow a day, for a thousand years will wear down the strongest defenses.
Talents
Lvl 25 : +200 Unstable wormhole AoE / + Eye of Eb is invisible
Lvl 20 : +10 armor / + 12% magic resistance
Lvl 15 : +10% Celestial burst slow / + 90 gold per minute
Lvl 10 : +3 mana per second / + 15% exp gain
Hero concept
Eb is a ganking type support that provides a lot of intelligence and ganking presence throughout the game.
As a melee hero he lacks a way to harass the enemy offlaner in the early game, but can be a powerful ganker coupled with a cc hero like Cm or Skywrath. He is also good at saving allies with his Q, while making opponents question whether to continue into it. Especially when Eb is out of sight.
In the mid game he focuses on taking objectives with his team, or looking for pick-offs/fights with his third and ultimate. He might have mana issues so he would go prolly for Arcanes/Aoul ring type into somehting like Rod of Atos/Euls scepter for setup for his Q.
Pretty sure he can go without it, but Blink Dagger seems like a must-have. You cast q on your allies and blink in for double blink, or cast your ultimate before hand, blink in, cast q+atos and ulty out, taking them with you.
Late game he wants to tank up an grab a shivas or pipe while also wanting to have a glimmer cape or medalion for utility.
All n all he doesn't really need any items, but instead relies on levels to boost up his skill efficency.
Thats it for now. Looking forward to the feedback :)
Change log
11/8/2017
-Unstable wormhole now deals magical damage to those units it teleports (75/150/225/300). Does not damage or slow allied units.
7/8/2007
- Unstable wormhole radius set at 375
- Changed Unstable Wormhole to slow after teleporting enemy instead of while it forms.
- Changed hero count from 1/3/5/7 to 2/3/4/5
- Unstable wormhole now affects units as well, with hero priority.
- Changed cast range of Unstable Wormhole from 750 at all levels to 350/425/575/650
- Unstable Wormhole now affects all units: 3/5/7/9 *Heroes count towards unit limit but have a separate hero limit*
- Reduced duration of Unstable wormhole from 4 to 2 *It can be properly dodged with euls now*
- Fixed stat gain in stats table.
- Eye of Eb now reveals invisible units at levels 3/4 instead of at all levels.
- Rescaled Eye of Eb movement speed from 250/350/375/400 to 250/275/300/325
- Rescaled Celestial burst slow from 10%/15%/20%/25% to 20%/30%/40%/50%
- Changed talents completely
7/7/2017
- Changed level 20 talent from +100 gpm to +130 gpm to make it more appealing.
- Added visual and audio queue to the Q description.
- Tried to fix grammar, partially succeeded.
Hm, can Eb teleport to his ult shadow early? I feel that he should be able to but some clarification could be nice.
Why does his W have a total duration of extra 2 seconds? I get that the Q has a formation time but no formation time is stated for W? Also, looks like you forgot his E's mana cost and cooldown.
For formatting help, go to a post that you like the formatting of and press the 'Quote' button in the top right. This is show you the BBCode used to achieve those effects.
For [Q], is there a maximum range that Eb can be away from the spells origin point? I'm all for pulling all 10 players into my fountain but I don't know if everyone else is cool with that. I also think that the 'Maximum Hero' count should be reduced at all levels. Maybe even "1/2/3/4" because hero displacement is always REALLY powerful in Dota and the opportunity to move every hero in the game by level 7 is broken to say the least.
I think his [E] needs changes too. First, let's clarify if it can fly. Is it like Tusk's Ice Sigil or does it have to navigate trees and uphill (I think the later is best). I also have some worries about being able to cast [Q] in it's vision range from anywhere on the map. Maybe there's a maximum distance it can be from Eb? Or at least a maximum distance that it can be from Eb and he can still cast [Q] in it's vision. The problem here is that this skill makes the [Q] so incredibly powerful. Another solution is changing the [Q] like I said above.
Final notes, double and triple check your spelling and grammar because there were quite a few minor mistakes.
Hm, can Eb teleport to his ult shadow early? I feel that he should be able to but some clarification could be nice.
Why does his W have a total duration of extra 2 seconds? I get that the Q has a formation time but no formation time is stated for W? Also, looks like you forgot his E's mana cost and cooldown.
I feel it'd be best if he cant teleport beforehand (like Io relocate) because that makes coordinating Q and ultimate much more challenging.
As for W, the damage persists for 6 seconds while the slow only for 4. I'll clear that up.
For formatting help, go to a post that you like the formatting of and press the 'Quote' button in the top right. This is show you the BBCode used to achieve those effects.
For [Q], is there a maximum range that Eb can be away from the spells origin point? I'm all for pulling all 10 players into my fountain but I don't know if everyone else is cool with that. I also think that the 'Maximum Hero' count should be reduced at all levels. Maybe even "1/2/3/4" because hero displacement is always REALLY powerful in Dota and the opportunity to move every hero in the game by level 7 is broken to say the least.
I think his [E] needs changes too. First, let's clarify if it can fly. Is it like Tusk's Ice Sigil or does it have to navigate trees and uphill (I think the later is best). I also have some worries about being able to cast [Q] in it's vision range from anywhere on the map. Maybe there's a maximum distance it can be from Eb? Or at least a maximum distance that it can be from Eb and he can still cast [Q] in it's vision. The problem here is that this skill makes the [Q] so incredibly powerful. Another solution is changing the [Q] like I said above.
Final notes, double and triple check your spelling and grammar because there were quite a few minor mistakes.
If Eb tps from base while X-d by Kunnka and hits someone with Q, they can be "fountain hooked". That's why I feel like hitting the ability should require some skill and coordination. I changed it so it doesn't slow before, but after it teleports people. Also I will add that the spell has both a visual and an audio queue so dodging it should be relatively easy. Also it doesn't pierce spell immunity and can be dodged with Euls. So unless you get hard cc-d you will probably manage to avoid it. I also changed it so it affects units too. The idea was to give Ebb some way to steal creeps in the offlane but I kinda feel it is impossible to punish unless I change the cast range on early levels. Also it doesn't cancel Tps.
As for the E, I think it is fine if make Q more difficult to land. It might be Op, but I think that if you know its coming, you will take precautions to not get displaced or even pick heroes/items to make sure he cant just E+Q (which i think is improbable because you have two whole seconds to move at full speed)
As for the spellings, I fixed the highlighted errors but it'l take time. English is not my mother tongue.
I'll get to formatting tomorrow. Tnx for the replies :)
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