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Sprout

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Forum » Hero & Item Ideas » Sprout 3 posts - page 1 of 1
Permalink | Quote | PM | +Rep by corin » November 7, 2016 4:10am | Report

Sprout [yet to ad some lore]

The play style for Sprout is a skilled roaming ganker, excelling at fights by utilizing spacing to deal damage while avoiding enemy attacks.



Move Speed: 290
Attack Range: 350
Primary Stat: Agi
Str: 1.1+
Int: 1.1+
Agi: 1.8+


[Q] Spore Cloud


Releases a cloud of poisonous spores in an area around itself, the cloud deals damage, slows and limits the sight range of enemies inside. The cloud lasts for a short duration.

Damage Type: Magic
Spell Immune: Damage No (Slow and Sight Reduction Yes)
Damage per Sec: 30/50/70/90
Slow: 20%/30%/40%/50%
Sight Range Reduction: 200/300/400/500
Duration: 3/4/5/6
Cloud Radius: 200/250/300/350
CD: 20/17/14/11
Cost: 100/110/120/130


[W] Graft


Sprout attaches itself to target tree, becoming un-targetable by enemies but can still be damaged as normal by other effects. Enemies can see which tree Sprout is in if they have vision of the tree, attacks from Sprout do not reveal itself. While in the tree, Sprout can attack enemies in range and use it's spells like normal and also receives an attack speed boost while in the tree. Moving will take Sprout out of the tree, the ability goes on cool down when used, meaning Sprout can move from tree to tree as long as the next target tree is in range. If the tree Sprout is grafted too is destroyed by any means, Sprout is left in it's place and mini stunned for a short duration.

Range: 150
Attack Speed Boost: 110%/140$/170%/200%
Mini Stun: 1/0.8/0.6/0.4
CD: 20/18/16/14
Cost: 50


[E] Seedling


Sprout implants a seed into target unit, ally or enemy, can also target himself, cannot target ancients. The seed gives the target a status effect, positively effecting allies and negatively effecting enemies. The buff provides a flat amount of health regen and a movement speed increase while the target ally is in close range to trees. The de-buff deals damage over time and slows the target enemy if they stay within range of trees. Can be cast on self for double the effect.

Damage Type: Magic
Spell Immune: No
Cast Range: 350
Duration: 5
Heal per Sec: 15/30/45/60
Move Speed Boost: 10%/15%/20%/25%
Damage per Sec: 15/30/45/60
Move Speed Reduction: 10%/15%/20%/25%
Tree Range: 250
CD: 14/12/10/8
Cost: 80/90/100/110


[R] Bile [Passive]


Sprout gains a passive ability that affects his basic attacks. His acidic attacks deal extra damage equal to a percentage of the enemy's max health as pure damage.

Damage Type: Pure
Spell Immune: Yes
Health as Damage: 5%/6%/7%


Rough concept sketch:

[FEED BACK PLEASE]


corin


Notable (1)
Posts: 32
Permalink | Quote | PM | +Rep by FireWalkerAWE » November 11, 2016 6:15am | Report
How will Valve keep up with all these ideas?

A thought: Maybe make Bile a toggle ability, like Winter Wyvern's Arctic Burn after it's Aghs upgrade.

FireWalkerAWE

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Notable (3)
Posts: 28
Steam: FIREWALKER
Permalink | Quote | PM | +Rep by corin » November 11, 2016 6:50am | Report
Initially I wanted Bile to be a passive, but maybe a toggle mode would work better.

No idea if valve takes ideas from this forum into consideration, but I'd love it if one of my ideas was looked at by a developer.

I just really like playing with ideas, would love to test them somehow someday.

corin


Notable (1)
Posts: 32

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