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Hello everybody! Long time no see. Again I want to thank Wulfstan for linking me to the awesome quide for formatting so I could finally post a hero idea that would not be eye cancer. The skill tables don't seem to work so well on Dotafire, but regardless I gave my all into this one. I hope you all enjoy <(^-^)>
Adalwolf the Elemental Cultist
Lore
Adalwolf is a mysterious mage. With complete mastery of the seven elements he traveled through the world, helping people whenever he could, either by enriching wastelands with life, ending the ruling of tyrants or protecting the world from demons and gods alike, all the while carrying with himself a positive mind followed by a smile. Yet his motives and origin remain a mystery to even the most knowledgeable of beings, alive and dead. Like with any mystery, rumours arise and theories are born, from those believing Adalwolf is a mortal mage that acquired his powers by stumbling on ancestral books to those who claim he is a demon who killed a god and stole his powers. But only Adalwolf knows the truth: He comes from a place where the fundamentals never existed, a plane in which there are no set rules; A magical Wonderland where anything possible and impossible can happen. One day Adalwolf escaped that place and walked onto the planet he now calls home, at a time magic was not even known to it's inhabitants. But now, after years of living in peace, he heard of an ongoing war; a war involving the Ancients which would decide the fate of the world. With a goal to end the conflict and preserving the world he so dearly loved, he sets out to finish what the Warden he spoke to only days ago never got done.
Adalwolf empowers an allied unit with dark energies, temporarily increasing it's attack damage and attack speed.
Level
1
2
3
4
Mana
50
60
70
80
Cooldown
15
15
15
15
Range
700
700
700
700
AoE
N/A
N/A
N/A
N/A
Duration
8
8
8
8
Effect
+20 attack damage, +40 attack speed
+30 attack damage, +60 attack speed
+40 attack damage, +80 attack speed
+50 attack damage, +100 attack speed
Notes:
The buff can be removed by any dispel
Darkness, the strongest of the 7 elements, is an unreplacable tool in the creation of powerfull enchantments
le gel de l'Arctique
Type:
Targets:
Active
Enemy units
Adalwolf exhales a gust of arctic wind which damages and stuns the target enemy unit
Level
1
2
3
4
Mana
110
125
140
155
Cooldown
14
13
12
11
Range
450
500
550
600
AoE
N/A
N/A
N/A
N/A
Duration
2
2.25
2.5
2.75
Effect
50 damage, stun
100 damage, stun
150 damage, stun
200 damage, stun
Notes:
Can be dispeled by hard dispels or turning Spell Immune while affected.
Arctic blasts from the Elemental Cultist freeze all opposition to near absolute zero, forever encasing them in an icy prison
llamas solares
Type:
Targets:
Active
Enemy units
Ignites the seleted unit from the inside out, causing them to combust. The selected unit takes high magical damage while all enemies in an AOE take damage depending on how far away they were
Level
1
2
3
4
Mana
100
120
140
160
Cooldown
12
12
12
12
Range
400
500
600
700
Full AoE
200
200
200
200
Partial AoE
400
400
400
400
Effect
100 AOE damage
200 AOE damage
280 AOE damage
360 AOE damage
Notes:
The full AOE reffers to the radious around the unit at which other enemies also take the full damage of the spell
Meanwhile, the partial AOE reffers to the radious at which other enemies take only half as much damage as the original target
In the past, Adalwolf used his great control of light and heat to assasinate many tyrants in rather gruesome ways.
Unison der Elemente
Type:
Targets:
Passive
Self
Each level of Unison der Elemente amplifies Adalwolf's other skills, allowing them to reach power levels beyond their original limits.
Level
1
2
3
Cast range bonus
+50/+100
+100/+150
+150/+200
Darkus Potenza attack speed bonus
+15/+30
+30/+45
+45/+60
Darkus Potenza attack damage bonus
+15/+30
+30/+45
+45/+60
le gel de l'Arctique stun duration increase
+1 sec/+1.5 sec
+1.5 sec/+2 sec
+2 sec/+2.5 sec
llamas solares damage bonus
+100/+200
+200/+300
+300/+400
Notes:
Aghanim's Scepter increases all bonuses by an additional skill level worth.
The cast range bonus fully stacks with all other sources of cast range increase (eg. Aether Lens)
When all the seven elements are synchronized, they attain a state of power far beyond what any one of them could.
Responses
Spawning for the first time:
-I am sooo too old for this **** - but still young enough to enjoy it.
Battle begins
-This will be interesting, I am sure of it.
First blood
-Geeeeeeeeeeet duuuuuuunked ooooon! Yup, I still got it.
Moving:
-Meh, I needed a workout anyway.
-Ah, how I did not miss the smell of death.
-Off to the wide world I go!
-And then they say the dead don't walk (^-^)
-I swear, if I step on mines... (If Techies is in-game)
Last hitting
-Why don't I just make my own gold?
-Where did it get this from?
-Well, finders keepers.
-No complaints, so no problem.
-I buy drinks tonight!
Killing a hero
-My ice is not nice.
-Please refrain yourself from feeding the fire in the future.
-For a hero, your death was not so heroic.
-Getting dizzy are we?
-When you come back, bring some decent skills with you.
-When you get to the Narrow Maze tell Razor I said hi.
Killing a rival Lich - You would have done a better job holding a bar, you know? Doom, Clinkz, Lion - I know that deep inside you are still the hero you once were Razor, Visage - No matter how hard you try, I will never die. Rubick, Invoker - So much talent gone and wasted. Zeus - If only your magic was as strong as your ego, you would have stood a fighting chance. Spirit Breaker - I hope that didn't break your spirit, cow. Chaos Knight, Io, Enigma, Keeper of the Light - I come from a place that existed before your creator, my friends. Chaos Knight, Io, Enigma, Keeper of the Light - You fundamentals hold no power over me or my kind. Enchantress - You may have fooled everyone else, but I can see your real face Legion Commander - I am too fabolous for a duel. Templar Assassin - I feel bad for putting down such a beauty, but it had to be.
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Afghanizm
Posts: 26
Afghanizm
Posts: 26