Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
The guide is really nice though, it's refreshing to see a new build.
The first bounce deals 65% of Luna's base damage
The second bounce deals 42% of Luna's base damage
The third bounce deals 27% of Luna's base damage
The fourth bounce deals 18% of Luna's base damage
The fifth bounce deals 12% of Luna's base damage
The sixth bounce deals 8% of Luna's base damage
This is why I chose to max out Lunar Blessing before getting the final Moon Glaive upgrade. The last two Lunar Blessing upgrades give Luna 16 more base damage, which affects the first hit and all three bounces to that point. Overall this path is more efficient. Besides, levels 12-14 should go by in the span of several minutes anyway, so it shouldn't take long for you to max out all of your abilities once you get to this point.
Also, while we're on the subject let's put mirror image glaive damage into perspective. Since mirror images start with 28% of Luna's base damage that means a mirror image's bounced glaives will follow this formula
A mirror image's first bounce deals 18% of Luna's base damage
A mirror image's second bounce deals 11% of Luna's base damage
A mirror image's third bounce deals 7% of Luna's base damage
A mirror image's fourth bounce deals 5% of Luna's base damage
A mirror image's fifth bounce deals 3% of Luna's base damage
A mirror image's sixth bounce deals 2% of Luna's base damage
This is why I'm somewhat on the fence about the Manta Style's offensive prowess. The defensive benefits are easy to see, but because ranged mirror images take 400% damage they also don't last for very long. Since the mirror image's glaive damage falls off so rapidly anything beyond the first two bounces is hardly noticeable. This is the same reason you don't level moon glaive until Luna has a decent base damage to begin with. That's not to say I don't advocate using it, just that I see pros and cons in both Yasha based advancement paths.
I've taken into consideration all the feedback so far by the way, and I may post a few variations alongside my original build at some point down the road. I agree that satanic, manta style, and MKB all have their place. My build was never intended to be used as a once and done solution, but rather a general guide and the thought process behind it. It's important to understand situationality in this game, and with untold combinations of heroes and items no two matches will ever play the same. Experimentation isn't necessarily a bad thing, as there is rarely just one solution to any given problem.
Her 6-slotted inventory is good as you say, but going full ****** damage in the early game is the fastest way to get there.
That said, I feel the problem of your build is indeed survivibility. You say the best defence is the offense, and you theorized a build that makes her DPS as high as possible, but indeed your core items don't include any lifesteal, magical or physical immunity or positioning item (although you have it on your situational list). One of this three or more is usually chosen for the purposes of actually staying alive to dish out that damage, and a
So, although your build seems interesting as a way of maxing DPS, it also seems like a build that will only work reliably in low level games, and ideally you would want to set the bar higher I think. Which makes me want to suggest you try adjusting this exact build into buying also a
Meanwhile, a serious doubt: Why
Anyways congrats on your first guide and welcome to Dota Fire! You wouldn't happen to also be a girl, would you?
Cheers,
ChiChi
I don't play the hero enough to offer any truly good insights on the build, so I'll just leave it a that. Well constructed.
Luna has one of the best farming tools in the game, being ranged, and having an aoe farming mechanism. I always, always, grab save my points in the lane, and get the level 4 glaves by lvl 10, so I can start taking big ancient camps(3-4 stacks) straight after yasha. Using this and good farming rotations, I usually end up 5-slotted by 30min tops, and proceed to push and get rax by 40min.
Sange and yasha isn't a bad item on Luna, it's just that Manta is better. Don't get me wrong, I sometimes get a sange and yasha when i'm behind, but honestly, manta's utility on Luna outclasses SnY by far. For Shadow Blade, I don't find it very useful. Silver edge? Sure, if you need to shut down a passive. Otherwise, another item like mkb or daedalus would be better. Diffusal? Sure I can see the point.
You see, the most common Luna build is good because it has a nice blend of offence and defence. Your build might have more dps, but you sacrifice satanic, which is hands down one of the best items for any carry lategame.
Treads - HotD - yasha - bkb - Manta - butterfly - satanic - diffusal/mkb/daedalus - moon shard.
Try calculating the dps of this build, it isn't that far off from your build, and satanic lategame basically gives you another life.
--Treads
--Satanic
--Manta Style
--BKB
--Moon Shard
--Butterfly
--diffusal/mkb/daedalus (any one of the 3)
I can calculate the dps difference for you, but you'll have to tell me which of those items you'd like left out.
Item progression is something like this
Treads - mom - yasha - bkb - manta - butterfly - mkb/daedalus - satanic
He also has one that is more situated around luna's ulti.
Treads - mom - blink - aghs - butterfly - mkb/daedalus.
All lea**** to early fighting Luna.