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Intelligence would yield % magic resist on strengths
Intelligence would yield faster cast rate on agilities (not % damage)
Intelligence would yield % reflect magic damage (with proportional mana cost)
All to represent the multiform nature of intelligence itself, and the theme of each classification.
strength, Tankability
agility, Speed
Intelligence Reflect (Intelligence as thinking, reflecting as rational thinking)
And proven by the subconscious aim of the game developers due to the fact that blade mail is intelligence themed.
Since a skull basher is already in the game, the upgradable strength item I figure would be called something of the titan...
And upon each upgrade would make the character appear a little bit larger with each upgrade.
Why not say that agility gives better cast rate, strength gives tank and int gives spell reflect?
Why is there a need to add a new int based mechanic?
Also, the game is skewed to agi so it is agi that is making the rock paper scissors fail in dota.
Consider agi gives armor attack speed and damage.
Str and int only gives damage plus HP pool or mana pool.
Make armor buyable or delink damage from stats makes this an easy fix.
State practical case for int reflect. You already have blademail.
Because reflect and movement speed are special and utility in concept
While Agility is capturing a raw concept useful for farming.
That makes it interesting...
All 3 could still attain a reference point of balance between each other
but if you want to tank magic, get strength plus intel
Necromicon
If you want to tank physical damage, get strength plus agility
Build sange and yasha
Aren't satisfied? Get all stats
And not finishing off an intel with magic damage could mean that a 1 life intelligence hero could get some potential efficient use of his mana before dying.
Different from a strength hero who always gets complete value of his life pool before dying.
Blade mail is not actual intelligence reflect, only symbolic of
However.... In deep thought of a consideration in favor of your argument, I would say
Strength yields plus damage and life pool, the plus damage is universally accessible from all classes
agility yields movement speed, attack speed, armor (damage replaced with % movement speed that is very small growth)
Intel yields mana pool % magic damage reflect on intels,
intel yields mana pool % cast speed on agilities
intel yields mana pool % magic resists on strengths
That would make sense potentially....
Why? because it still preserves the rock paper scissors element that is already going on to a good degree in the game.
And strength heroes would get a diminishing % increased chance to reflect physical damage instead of armor per agility.
The amount would be something proportional to block chance and its block amount at first or somewhere between its growth.
But I ask you to truly think about why for a moment...
Take centaur war runner, he has the greatest amount of strength growth in the game.....
So is this strength hero and his abilities not iconic and thematic enough to show us what the strength hero would be receiving in effect upon agility growth?
Raw damage reflect and % movement speed.... these basic elements very representable by the strength man himself, centaur, now centaur would be the corest of cores, hardcore.
By not having armor growth, or by keeping things different like this, it preserves the rock paper scissors counter system EVEN WHEN GOING ALL STATS, and that's the critical reason for why these things need to be worked out.
We could examine the highest agility and intelligent growth heroes and find inspiration from there design and philosophy for the effect yielded by stats, but let's lay everything out on the table for now and then ask if intelligence heroes should be receiving attack speed upon agility growth, because that would be the only real thing to question.... I personally don't see a problem with it for the time being.
Strength: Damage, Life Pool (universal to all heroes)
Agility: Yields % movement speed and % chance to return on strength heroes, yields armor and attack speed on agility heroes, yields attack speed and % chance to block on intels (shield perhaps required) There would also be critical returns and critical blocks upon being critically hit if proced.
Intellegence: Yields mana pool and an increasing % magic damage return at all times on intel heroes but the % magic damage returned must be payed for with a proportional mana cost. Intels cannot be completely killed by magic damage.
Intel on agility heroes yields mana pool and % cooldown reduction
Strength: Yields mana pool and % magic damage resistance
That pretty much sums everything up, the complete answer that takes dota 2 to the next level.
This is too complex for a game that is already complex.
Strength getting damage reflect is the same as spectre's dispersion. That is just broken.
I can go Lucifer and have two assault cuirasses and basically have 30k ehp!
As for agi growth and int growth on agis, you completely messed it up. Ursa will have an always on overpower or void can even perma bash. That's broken!
Intelligence aspect is just too weak in comparison to what you suggested for str and agi. I suggest you take it to drawing board since rock paper scissors is left unbalanced.
Just to be sure, which ones rock and paper and scissors.
Also, if you want I can help you with this crafting wanna know how i would do it? Do let me know
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