Please verify that you are not a bot to cast your vote.
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Go Ad-FreeDOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Copyright © 2019 DOTAFire | All Rights Reserved
anyways, i think orchid rush is viable.but as ali_baba97 pointed out, against illusion heroes, a maelstorm or mjo will be good enough
those mjo bounces are 12 i think... which is HUGE. thanks to that, you can identify the real hero and kill him/her before he/she can answer
The point of the
Oh and
Nice guide dude. Im a long time fan of Clinkz and always enjoy reading about him.
Here are my two cents:
1 - While the Orchid build was my standard go to build at the start of my "Clinkz career", I gradually shifted towards a Soul Ring -> PT -> Desolator -> Scythe of Vyse -> MKB/ Deadlus/ Butterfly (+ situational bkb) build. The reasons being that:
- An early desolator makes you hit like a truck, especially with Death Pact on
- Soul ring + void stone can resolve your mana regen issues
- Most importantly, Scythe addresses the biggest issue that a clinkz faces - namely mid-late game in higher MMR brackets. This is where Orchid will be completely shut down by the likes of BKBs, Manta style, Ghost scepters, blademail, force staffs, Eul scepters, Fast heroes, etc.
2 - I completely agree with you about typical mistakes clinkz players usually do. Namely, underestimating the power of death pact (basically, never engage without this lovely ulti on) as well as not being aggressive enough post lvl 6. Clinkz is a snowball hero. If he has a bad start, its quite difficult for him to recover
3 - Id suggest to add spirit beaker to the list of foes.
4 - One final piece of advice is to be very careful when you find a ganking target but cant see the remaining enemies on the map. Smart players will typically be nearby ready to counter you. during team fights, you should also rarely initiate. Your role is to provide an uninterrupted, continuous source of pure damage from the back. If you initiate, you will be focused down in seconds.
Overall great guide and an enjoyable read!
Thanks for the kind words! Completely agree with Spirit Breaker, he can be a nightmare because once he starts his charge, you can go invis and he'll still hit you. I'll add him to the list :)
I've attempted builds without Orchid before with varied results - I think the main reason I love it so much is even the buildup to it is decent, and you can farm it so fast. You literally become the scariest hero in the game within 10 minutes. I'll give your suggestions a shot though - always open to new CLinkz builds!
Again, thanks for your contribution :)
Here are my two cents:
1 - While the Orchid build was my standard go to build at the start of my "Clinkz career", I gradually shifted towards a Soul Ring -> PT -> Desolator -> Scythe of Vyse -> MKB/ Deadlus/ Butterfly (+ situational bkb) build. The reasons being that:
- An early desolator makes you hit like a truck, especially with Death Pact on
- Soul ring + void stone can resolve your mana regen issues
- Most importantly, Scythe addresses the biggest issue that a clinkz faces - namely mid-late game in higher MMR brackets. This is where Orchid will be completely shut down by the likes of BKBs, Manta style, Ghost scepters, blademail, force staffs, Eul scepters, Fast heroes, etc.
2 - I completely agree with you about typical mistakes clinkz players usually do. Namely, underestimating the power of death pact (basically, never engage without this lovely ulti on) as well as not being aggressive enough post lvl 6. Clinkz is a snowball hero. If he has a bad start, its quite difficult for him to recover
3 - Id suggest to add spirit beaker to the list of foes.
4 - One final piece of advice is to be very careful when you find a ganking target but cant see the remaining enemies on the map. Smart players will typically be nearby ready to counter you. during team fights, you should also rarely initiate. Your role is to provide an uninterrupted, continuous source of pure damage from the back. If you initiate, you will be focused down in seconds.
Overall great guide and an enjoyable read!