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"you are junglng for the first 25 minutes of the game"? No, you're not. "You are jungling for 6 to 10 minutes to get a few cheap items like phase/drum or phase/armlet and then you should go for kills every time you can by
Again, you don't go into the jungle to farm, and you don't go into the jungle to buy a midas. No matter what hero you're playing, no matter your skill level, even if you're playing at 1K MMR. Because if you do that, you're forcing your team to play 4v5 for 20 minutes, you make your team lose *every single lane* by being useless for that time. GG report naix.
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Oh man, i like this comment so much. I think thats the reason for 15% or more loss in my games (or wins ;-)). And in my mmr they often farmed so slow...
I don't agree with this guide,I mean, you should get one point into life steal early, but its much better to put your first skill point into Rage and THEN into life steal. That way you can get out of ganks early on. That and the items arn't even that good to get on him. True Armlet is core, and Blink is good to have, but the rest just don't fit that well with Naix. I mean you do want attack speed, but not that much. Thats gold you should spend on a BKB or maybe an MKB,or anything else thats good on him.
Seriously???? BKB is Rage..no need on getting that again unless your rage isnt enough for their stuns or such (6 secs of bkb with lvl 4 rage)... And not that much attack speed????? That makes no sense what so ever. The more AS you have the faster you can heal yourself...cause crits, etc.. etc... Your rebuttle is horrible. The only 2 items i disagree with is Moon shard and blink. moon shard is ok late game consumed..but a waste otherwise. The 2 most important things life stealer needs is attack speed and armor. His armor is horrible. Assault cuirass cures attack speed and armor. It and armlet are his true cores. His item choices over all arent bad though.
Very very short. Please include a gameplay section.
For a specific playstyle, perhaps. But for a normal guide, I would stay away from it. I've seen way too many "Early game, Midgame, Endgame" guides. Instead of doing it like that, do it as "What should I be doing if."
Feast is now considered as normal bonus damage (can Crit and Cleave off it)
Whups. All right, next example.
You can't crit with a
Tststs, looks like someone needs to read the 6.84 patch notes :)
No, there's only one thing wrong with the guide, and it's not the formatting. It's something *extremely* wrong and it's something you should NEVER do.
You should never AFK jungle with any hero for 25 minutes. Ever.
You should never buy
Junglers are not farmers. Junglers are either supports or early gankers.
Even if you suppose jungle
"you are junglng for the first 25 minutes of the game"? No, you're not. "You are jungling for 6 to 10 minutes to get a few cheap items like phase/drum or phase/armlet and then you should go for kills every time you can by
Again, you don't go into the jungle to farm, and you don't go into the jungle to buy a midas. No matter what hero you're playing, no matter your skill level, even if you're playing at 1K MMR. Because if you do that, you're forcing your team to play 4v5 for 20 minutes, you make your team lose *every single lane* by being useless for that time. GG report naix.
Other than that, items are good, and guide is OK but very short. Just insisting on that "jungler = ganker" thing because it's something that people need to absolutely understand.
Next, if you say something, explain it.
Third, get your facts right. You can't crit with a
Fourth, actually explain the hero. A guide should explain how to play a hero.
Fifth, you need to have variance in your build. For example,
Sixth, explain the strengths and weaknesses of the hero.
Seventh, Grammar.
Eighth, explain synergies between skills and items, like
Overall, if you explain more, you should be fine.