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19 Votes

Treant Protector - Global Support

January 20, 2014 by Sando
Comments: 8    |    Views: 94439    |   


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PYRRHlC (1) | July 5, 2016 1:59am
This guide is decent, but doesn't even mention aghs. With Aghs you can create permanent wards out of trees.

I played a game today, in which I rushed arcane boots. I then rushed an aghs, and by the 25 minute mark (because farming is hard on treant) I was warding. By the time the game was over, I had the ENTIRE MAP WARDED. We had vision of every hero on the enemy team at all times, unless they were in their fountain.

This also meant that in a team fight, I could cast my ult and globally ensnare every hero on their team, even if I was nowhere near the enemies. Doing this will literally win your team games, because any time an enemy wanders off to farm, you can gank them easily. Any time the enemy team goes for rosh, you'll know about it. Any time the enemy even so much as steps out of their base, you'll know about it.

This is the true value of treant.

Here is a screenshot to prove what I said

https://snag.gy/IQ5bR0.jpg
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Thifiell | September 16, 2015 7:31pm
No word about such a nice item as radiance?? You can push lived staying in invisibility, you can damage enemies bring completely invisible, you can farm your scepter after very fast...so much cool stuff
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Sando (118) | December 11, 2014 9:49am
Thanks - and I'd agree getting farm on him can be tricky if you're not in a core/offlane role, he just doesn't really have any way of flash farming or jungling quickly. Your best bet for gold is the usual support standards - assists and tower pushes, although don't rule out picking up Clarity potions early on to keep you going until you can get those Arcane Boots.

The other way of boosting your farm is filling in other lanes while other heroes are absent - say your mid is roaming. You've got good base damage so last hitting is pretty easy. Obviously try to do creep pulls when appropriate and farm the neutrals.

After the last patch, Nature's Guise is much better at early levels, I definitely advise picking it up situationally.
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Devymetal | December 11, 2014 6:23am
Thank you for the great guide,
Been playing him the last few ranked games around 3K mmr.
I do have one question. Getting farm is sooooo hard on him. Especially in a trilane where you are the last one that should be claiming last hits.
What I normally do then, is take the moments nothing is happening in the game to jungle a little bit close to my carry, but jungling goes sooooo slow on him, and with the wrong creeps in the camps, they can take away more than half of your hp. (I use leech seed to heal me and damage the creeps a little) Any tips on how you normally gain farm when playing treant?
Yesterday I had a solo support role….had manaboots at 20 minutes. Also I would add 1 point in nature's guise if you want to play an agressive lane. This way you can get behind your opponent, your carry will know earlier what you are trying to do and after you cast it you can block the hero that wants to run back while the carry keeps hitting. Incoming FB.
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vonflare | May 27, 2014 11:07am
Great guide! Really well thought out.

I would add Clinkz to good allies, though, becuase he relied on huge burst damage from nowhere, but he has super low HP. Leech seed is perfect for clinkz becuase he can heal while ganking, and you can heal him with living armor when he gets out.
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Sando (118) | January 21, 2014 8:05am
Thanks guys - he's one of my favourite heroes so I wanted to clear up some of the common misconceptions about him. I agree Peppo that Leech Seed maxed first is definitely the way to go in aggressive trilanes, damaging the opposition while healing your team mates in those clashes is extremely powerful (up to 576 damage/heal turnaround at just level 1). It's more situational in other cases, really depends on their offlaner and what else your lane has to throw at them.

The offlane build is something of an example, against a properly structured trilane they probably will have Sentry Wards, and you would then switch for Leech Seed instead. However, at lower levels/organisations it can be extremely effective at saving both yourself and team mates. Also very helpful for setting up ganks and initiating. You really need 2 points to make it worthwhile though.
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Peppo_oPaccio (70) | January 21, 2014 7:57am
I love this. Dunno about the off-lane build though, I think one point in Leech Seed could save your life; but still, that's what the Living Armor is for.

Maxing out Leech Seed first is the best thing to do in my opinion, especially in aggressive trilanes: playing a Treant Protector that way is really scary for the opposition (also because of the easy denies).
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Danuwat12345 | January 21, 2014 1:43am
Thank you for tips
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