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And yeah, the lifesteal is not so important as the cooldown reduction, if you're swimming in gold and as a 6th item I guess.
Continue your good work!
Suggestion: adding
Oh, and the mighty
Hi, thanks for the feedback. Anyway, I don't see sincerely a use for the
And about the
In any case this is a nice comment, I think I'll add these items to my guide and I'll specify when to get them.
Anyway, if someone doesn't agree with me, I gladly accept other constructive comments.
I don't care for your item list, but I don't judge those because everyone has their own style and situations, but the notion that he is ineffective in late game is absurd. He wrecks late game. Level 3 Ult with Agh's in a team fight is devastating. Since it's noobs that tend to pick him due to ease of use, you don't see it. But in the hands of a knowledgeable player, he's devastating. He get's easy XP since he's god of his lane. Total wrecking ball.
If
He has a good laning phase, specially as a support/offlaner, but that's about it. He's squishy and can be easily disabled, having only his slow to help him survive.
Anyway, nice guide, I agree with pretty much everything you got here, it's indeed a nice standard Lich support guide, and you put an effort on it. Good job.
Suggestion: adding
Oh, and the mighty
I read your two points... but I have to disagree with the first point, only because there was a misunderstanding: you told that the slow is a stun. This is correct if you say that this is a way to disable the enemy. But the main meaning of a stun is an ability whose effects is to disable completely the enemy. For "completely" I mean to stop channelling abilities and to block totally the enemy in the way that he can't use his melee/ranged attack nor use his spells. This is why I told that
For the second point I agree and I disagree at the same time. As i told in the guide, this is purely situational: if the enemies haven't got enough magic resistance from abilities and items, then you're right, the ultimate will still be strong. But if they got enough magic resistance, this ultimate will be a pain because in teamfight it won't be so useful, especially if more than two enemy heroes will fight against you, because the DPS per enemy hero will be weaker. This, I repeat, only if most of the heroes will get magic resistance, because if only two have got them, for example, the ultimate can be still be used to kill easily, especially with
Thanks for the feedback.
Frost is a stun, and as a bonus, his Ult stuns when it hits.
I don't care for your item list, but I don't judge those because everyone has their own style and situations, but the notion that he is ineffective in late game is absurd. He wrecks late game. Level 3 Ult with Agh's in a team fight is devastating. Since it's noobs that tend to pick him due to ease of use, you don't see it. But in the hands of a knowledgeable player, he's devastating. He get's easy XP since he's god of his lane. Total wrecking ball.
Nice guide overall
I prefer
As michimatsch said, I would prefer a
Anyway thanks both of you for the feedback to this guide!
I prefer