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Yes; it is almost entirely dependent on the hero you are with.
If you are with a hero that needs to deal damage via physical hits, you should max
If you are with a hero that relies solely on their magical prowess to deal damage (like
In my personal opinion, maxing
It can scout jungle, scout for invisible heroes, create a buffer zone for the carry to farm, deter enemy gankers and deal amazing amounts of damage.It's just too versatile to not be maxed.
The only counter-argument I can put forward is that most of the utility from the skill is obtained on level 1,but then the cooldown reduction is amazing too.... oh well i'm rambling now :P
Even in the event that you have to max
Quick question (or maybe a long one idk)... When should you max overcharge/spirits first? Is it dependant on the hero you're with? Against? Is one more general and one more situational? Any insight would be appreciated.
Since the in and out abilities are toggled you can just deactivate them.
For example: your radius is to small. Activate out until the radius is large enough. Press out again to deactivate the expansion. The spirits will keep circling at this radius until you use in or out again.
Its just a little easier and more efficent than the rapid switching and frees up your fingers to press other buttons like items.
Greetings
By the way, don't worry about the downvotings. Some people are just like this. Jealous or something. Just avoid them.
@ slave2dota2
it is actually a general thing and can be used by all heroes.
@ abbadon.
I have been experimenting with it's applications, good results so far, adding it right now :)
EDIT: abba, if you look carefully, you will see that i have soul ring from the beginning in the last items section :D
I know, but not in core :P
Its like mentioning Batman but instead recruiting Alfred.
it is actually a general thing and can be used by all heroes.
@ abbadon.
I have been experimenting with it's applications, good results so far, adding it right now :)
EDIT: abba, if you look carefully, you will see that i have soul ring from the beginning in the last items section :D
loved the guide but another counter to IO is if you are ganking jungle or end up away from your creepwave for one reason or another then witchdoctor can cast you and your tethered partner and he just walks away. bkb counters the cask but still worth mentioning
Also, i see a downvote.If you don't agree with something or dislike my guide please specify it in the comments i will be happy to comply.If you are just downvoting it because of jealousy/anything, i'll have you know that you are a bad person :c