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Also DS is maybe best choice to be in solo hard lane since he can safely farm with ion shell decent amounts of gold.
I ususally rush to soul ring buying ring of regen and stout shield in the beginning of the game.
Great guide gave me other way of looking DS. +1
Other note, vacuum has amazing utility. You can put the opponents up on ledges or the river bank and vice versa to single out 1 or 2 chars in team fights or save your buddie's ***. Extra points if you warp them into your wall then harass the **** out of them from affair with those clones from safety while the team gets away. You'll be singing trololol.
I also think its important to note that spiky ball is a dbl edge sword. You need to strike a balance between pushing the lane and harassing early game. Equally important, always make sure during a push you use it as many times as possible (aka keep it on cool down) onas many units as possible for mass effectiveness.
Final point, the only thing I disagree with is taking speed boost first and ion second, I do it the other way around. If you or your lane mate needs an oh **** speed boost before you hit lvl two to avoid death, one of you is doing it wrong. I've found that an early ionwill give a little more mileage as it lets you harass right from the go, scoring an easier farm for your lane mate. Prevents whining and quitting for the first cpl minutes. :p
Enigma turned out to be an amazing lane partner and we had great synergy during teamfights at the end. The ultis match very well. Another trick we used was hiding Lifestealer inside Dark Seer for an instant gank even against 3 decently-matched foes. All in all, his gank support and lane pushing abilities make Dark Seer an incredible addition to any team.
Some mistakes I made that others should avoid: putting a wall between the enemies and their tower. It works for a few seconds, but ranged heroes like WR, Sniper, Razer, etc. are hardly fazed by it, and others can usually run around to try and take you from behind. Also, always make sure you have Ion Shell up before you enter the battle, as this makes Dark Seer useful even when stunned.