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DotA2 Skill: Snowball




Snowball


Casting Method:Active
Targetting Method:Unit
Allowed Targets:Enemy Units
Tusk begins rolling into a snowball, Allies within a 400 radius can be added to the snowball by right-clicking on them, even while the Snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage and stun duration.


Cast Time: 0.1+0.5
Cast Range: 1150
Damage & Stun Radius: 200 + 40 per Second
Gather Radius: 350
Stationary Time: 3
Base Damage: 80 / 140 / 200 / 260
Damage per Gathered Hero: 40 / 65 / 90 / 115
Snowball speed: 575 / 600 / 625 / 650
Stun duration: 0.6 / 0.8 / 1.0 / 1.2
Stun Duration Per Ally: 0.2
Mana Cost: 75 Cooldown Time: 18 / 17 / 16 / 15
Additional Information
Spell immune enemies can't be targeted and are unaffect. Spell immune allies can be put in the snowball by right-clicking them.

Tales are still told of the wild feat that ended the grand brawl at White Fields.

Notes:
  • The snowball travels at a speed of 675 and cannot be disjointed.
  • The damage and stun radius increases by 40 per second, starting immediately as it begins rolling, so the radius during each second is 240 / 280 / 320.
  • Only gathered allied heroes increase its damage and speed. Other added units do not. Illusions count don't count as heroes.
  • Can gather summoned units, including Astral Spirit, excluding wards. Can also gather own Frozen Sigil.
  • Can gather allies while they are spell immune, invisible, or even invulnerable. This is why Astral Spirit can be gathered as well.
  • Special mention: A unit affected by Flaming Lasso cannot be loaded inside the Snowball, however attempting to do so will still add damage and speed to the Snowball.
  • Tusk cannot be forced out of the Snowball by any means. Other units inside the Snowball however still can be forced out by teleporting spells, without reducing the damage and speed.
  • Units inside Snowball are invulnerable and hidden. During Snowball, no items or spells may be used by allies inside.
  • Allies within the 400 gather range may right-click onto the Snowball during the launch time to jump in.
  • When Snowball connects with its target, Tusk is given an attack order on the target.
  • The disable help function prevents an allied Tusk from getting you inside his Snowball.
  • The snowball destroys trees within 200 radius as it rolls forward.
  • This is how much damage Snowball deals (before reductions), how fast it is (considering 305 ms on Tusk) and how far it could travel on each level with certain amount of heroes:
  • 1 Hero: 100 / 150 / 200 / 250 Damage, 557.5 speed
  • 2 Heroes: 120 / 180 / 240 / 300 Damage, 657.5 speed
  • 3 Heroes: 140 / 210 / 280 / 350 Damage, 757.5 speed
  • 4 Heroes: 160 / 240 / 320 / 400 Damage, 857.5 speed
  • Maximum possible damage and speed (with 305 base ms) (4 heroes and 4 Meepo clones): 260 / 390 / 520 / 650 damage and 1257.5< / span> speed.
  • Maximum possible damage and speed (with 522 base ms) (4 heroes and 4 Meepo clones): 260 / 390 / 520 / 650 damage and 1583< / span> speed.


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