Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

DotA2 Skill: Call Down




Call Down


Casting Method:Active
Targetting Method:Target Area
Allowed Targets:Enemy Units
Call down 3 aerial missile strikes that slow and damage enemy units in a target area. Each strike is 500 distance from the previous one and is delayed by 1s


Slow Duration:4
Missile Slow:50%
Missile Damage: 250 / 425 / 600
Radius: 400
Mana Cost: 150 / 200 / 250 Cooldown Time: 90 / 75 / 60
Additional Information
'Bombs away!'

Notes:
  • The first missile impacts 2 seconds and the second missile 4 seconds after cast.
  • Provides 300 radius flying vision at the targeted area for 4 seconds after cast.
  • The visual areal indicator is visible to allies only, but the sound effects are audible and the missiles visible to everyone.

Item Interactions:
  • Adds a Side Gunner, fires an attack automatically at the furthest enemy units within 700 AoE every 1.1 seconds.
    Same firing rules as Rocket Barrage, but does not attack while invisible and is disabled by Break.


Skill Discussion

Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
Loading Comments...
Load More Comments
Featured Heroes

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved