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I know it's been a while since you wrote this guide, but you should really update it. Like, no more universal damage, and some spells have Agh's upgrades now, etc.
Thanks!
Sofa
I think many of Invoker spells (etc. Tornado, EMP, Chaos Meteor) are crucial in teamfights, since it can inflict high damage and some of it can disable enemies. So , I think you should put this into your guide also.
This is really a great guide. I knew you have done many hard work to complete this guide.
+1
I agree.
This is really a great guide. I knew you have done many hard work to complete this guide.
+1
Totally agree Peppo, a lot of the stuff in here is theoretical to a point - but I did find it a very useful exercise to write it (hopefully that comes across when you read it) as it made me look at things in a broader way, and think that could potentially make some difference when picking/drafting. There's certain combos that had never really come to mind before that actually make a lot of sense.
Kinda wanna try a ridiculous physical damage team now...