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Maybe so, but as long as I don't over extend of put myself in a **** situation it wont. Ghost sceptor/banish/ offer more than enough survivability for me.
You should put the effort into making A GUIDE more than defending your build. All these explanations about items are golden information for a guide. Builds are just ****ing annoying piece of crab that tells us nothing.
I'll not vote, but I recommend you, Numeta, to make a decent guide, because obviously from your previous posts I've seen you know some ****.
Rod of Atos is a very cost effective damage item, gonna leave it a that 1 post troll :3
I respect force staff as a good item, but it's 2200 gold for only +10 intellect. If I'm gonna buy it, it will be much later than early. I find as long as I don't put myself out of position it doesn't do much for OD. The 10 dmg / attack speed is also worthless on OD.
I don't grab arcane orb till level 8-9, but level 9 is safer, because being able to spam imprisonment early on and have constant mana replenish is great. You can pretty much grab flawless denies when played right, which is why I choose to grab arcane orb late. If I try using orb early , the mana exhaustion can be risky, and the early + damage is negligible.
Eul's is too expensive for only +10 int, mana regen is not needed either. I never usually go orchid unless there is someone I need to silence, but I can say with 90% of my games I don't buy it. Mostly because I'll have too much **** to activate through my items.
A lot left out. This is a general build but just that, OD is diverse due to all the int items he has at his disposal. Orchid, Force Staff, Euls can even make a good pickup.
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http://www.youtube.com/watch?v=XltdPY6bbgQ&feature=player_embedded for youtube link
I'll not vote, but I recommend you, Numeta, to make a decent guide, because obviously from your previous posts I've seen you know some ****.
I respect force staff as a good item, but it's 2200 gold for only +10 intellect. If I'm gonna buy it, it will be much later than early. I find as long as I don't put myself out of position it doesn't do much for OD. The 10 dmg / attack speed is also worthless on OD.
I don't grab arcane orb till level 8-9, but level 9 is safer, because being able to spam imprisonment early on and have constant mana replenish is great. You can pretty much grab flawless denies when played right, which is why I choose to grab arcane orb late. If I try using orb early , the mana exhaustion can be risky, and the early + damage is negligible.
Eul's is too expensive for only +10 int, mana regen is not needed either. I never usually go orchid unless there is someone I need to silence, but I can say with 90% of my games I don't buy it. Mostly because I'll have too much **** to activate through my items.