Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
+1, Nice guide, concise and interesting. Typing Rigwarl instead of Bristleback in the square brackets will show the hero Bristleback instead of the ability, Bristleback when you mention him. Only reason I don't play Morphling support more often is due to the difficulty getting him into a team composition, otherwise I'd be playing him a whole lot more, probably my favourite unorthodox support.
Thank you for the tip Eon, I will edit the Bristleback.
I find that 3 things go into my choice for Support Morphling.
1. If anyone on my team will build a radiance. Being able to replicate them helps you get gold for support items, push lanes out, and often force the enemy to react to it lest they lose space.
2. If there are any strong auras or attack modifiers. Being able to replicate another Shadow Fiend or Omniknight in a fight is huge. Also the passive from Abbadon is very strong when there are two on the field.
3. avoiding blink, illusion, or magic immune heroes. You can work around them but its much harder.
I find that when at least 2 of the 3 are checked off I win a healthy majority of my Morphling Support games. Thank you for the comment
I can imagine that Euls and Force give great crowd control and ways to pop linkin, But I find that mana boots pretty much solves my mana problems.
If you can get the farm its fantastic and you should get them, but I am writing as if you only get less than 30 last hits a game, and your gold comes almost exclusively from assists. In that vein I rationalize that it is important to secure every kill and be hard to kill yourself. Those items are great for escaping and crowd control, but do very little for your armor, which is something that Support morph has a large deficit in when shifting to all Strength.
Honestly I play around the linkins where I can. The cooldown of adaptive strike is such that in a team fight I can target the 2nd highest priority hero to keep them from doing anything. The linkins will invariably be popped and the cooldown of your adaptive strike is so much shorter than that of the Linkin's that you can stun them if they stick around 8 seconds after firing off your first one.
If you had heroes that could give your armor like Lich or Tree Ent then I would be more willing to get your items to augment my farm through using Waveform to clear waves and easy camps. But I am a bit more reserved and rationalize that the earlier you can win the game with Morphling the better, which is why I forgo more expensive and harder to build items.
Thanks again for the comment, I will try it myself in a few pubs and see if it grows on me.
I play a lot of support morph too, and the basic mindset is almost the same as mine.
Yet, I am basically using the slightly different build and I think my item build is as good as yours so I want to introduce it here.
First of all, building the mobility items not just blink but also like Force staff or Eul's gives you greatest mana viability. Force staff gives you 800 extra range, +10 INT which grants you 130 mana and slight HP regen too. As in Eul's, it grants you +10 INT, 150% mana regen and +40 MS which is so huge for Morphling.
As you told above, Linken's could be one of the nuisance, but having those two items solves this problem as well.
If you do have some specific reason for not getting these two items please let me know!
Again thanks for the post.
Have you tried opening with Adaptive Strike instead of Waveform when you need to zone enemies? I think you will get the second very soon anyway, and gank chances on support+core at laning phase are small for you to need your escape at level 1.
Yes the nature of using it is rather fluid and naturally determined by the position of you and your target, but Waveform is a fantastic way to close in on or extend the setup for a gank using adaptive strike. When the Morphling is level 4 when the adaptive strike is level 2. the stun is 2.25 seconds long. That is comparable to Wraithfire Blast or a Storm Hammer but without the added benefits. It is super important to hit them back towards your ally as even stunning them, pushing them away makes you lose valuable seconds.
It is also important to note that the range of the adaptive strike starts at 600 and increases by 100 every level until it is 900.
All that being said, you should be able to Waveform through your enemy, adaptive strike them towards your team and hopefully setup a gank. This is abated if your teammate has a slow or a stun of their own. With this in mind you could very realistically start harassing at level 4 when your adaptive strike is level 2, and if your team is prepared for it.
Have you tried opening with Adaptive Strike instead of Waveform when you need to zone enemies? I think you will get the second very soon anyway, and gank chances on support+core at laning phase are small for you to need your escape at level 1.
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
I find that 3 things go into my choice for Support Morphling.
1. If anyone on my team will build a radiance. Being able to replicate them helps you get gold for support items, push lanes out, and often force the enemy to react to it lest they lose space.
2. If there are any strong auras or attack modifiers. Being able to replicate another Shadow Fiend or Omniknight in a fight is huge. Also the passive from Abbadon is very strong when there are two on the field.
3. avoiding blink, illusion, or magic immune heroes. You can work around them but its much harder.
I find that when at least 2 of the 3 are checked off I win a healthy majority of my Morphling Support games. Thank you for the comment
If you can get the farm its fantastic and you should get them, but I am writing as if you only get less than 30 last hits a game, and your gold comes almost exclusively from assists. In that vein I rationalize that it is important to secure every kill and be hard to kill yourself. Those items are great for escaping and crowd control, but do very little for your armor, which is something that Support morph has a large deficit in when shifting to all Strength.
Honestly I play around the linkins where I can. The cooldown of adaptive strike is such that in a team fight I can target the 2nd highest priority hero to keep them from doing anything. The linkins will invariably be popped and the cooldown of your adaptive strike is so much shorter than that of the Linkin's that you can stun them if they stick around 8 seconds after firing off your first one.
If you had heroes that could give your armor like Lich or Tree Ent then I would be more willing to get your items to augment my farm through using Waveform to clear waves and easy camps. But I am a bit more reserved and rationalize that the earlier you can win the game with Morphling the better, which is why I forgo more expensive and harder to build items.
Thanks again for the comment, I will try it myself in a few pubs and see if it grows on me.
I play a lot of support morph too, and the basic mindset is almost the same as mine.
Yet, I am basically using the slightly different build and I think my item build is as good as yours so I want to introduce it here.
First of all, building the mobility items not just blink but also like Force staff or Eul's gives you greatest mana viability. Force staff gives you 800 extra range, +10 INT which grants you 130 mana and slight HP regen too. As in Eul's, it grants you +10 INT, 150% mana regen and +40 MS which is so huge for Morphling.
As you told above, Linken's could be one of the nuisance, but having those two items solves this problem as well.
If you do have some specific reason for not getting these two items please let me know!
Again thanks for the post.
Good guide! Voted up.
Have you tried opening with Adaptive Strike instead of Waveform when you need to zone enemies? I think you will get the second very soon anyway, and gank chances on support+core at laning phase are small for you to need your escape at level 1.
Yes the nature of using it is rather fluid and naturally determined by the position of you and your target, but Waveform is a fantastic way to close in on or extend the setup for a gank using adaptive strike. When the Morphling is level 4 when the adaptive strike is level 2. the stun is 2.25 seconds long. That is comparable to Wraithfire Blast or a Storm Hammer but without the added benefits. It is super important to hit them back towards your ally as even stunning them, pushing them away makes you lose valuable seconds.
It is also important to note that the range of the adaptive strike starts at 600 and increases by 100 every level until it is 900.
All that being said, you should be able to Waveform through your enemy, adaptive strike them towards your team and hopefully setup a gank. This is abated if your teammate has a slow or a stun of their own. With this in mind you could very realistically start harassing at level 4 when your adaptive strike is level 2, and if your team is prepared for it.
Thank you for the post
Have you tried opening with Adaptive Strike instead of Waveform when you need to zone enemies? I think you will get the second very soon anyway, and gank chances on support+core at laning phase are small for you to need your escape at level 1.
btw +1
+1
Definitely a +1 from me.
However, you could check out Dr. D's Guide to Formatting to make your guide even better!
Cheers!
TheSofa