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Nice guide. I've been following the guide and I think this kind of Mirana will always have trouble in the late game. (ex : laguna blade-d by Lina and mirana vanished hahaha)
Very well written and extensive guide, good job! The laning section is very helpful for play. Only a small detail, Pudge Hook does more damage (360) than 460magic damage that Arrow does by about 25. Only non-ulti skill to surpass it.
Very well written and extensive guide, good job! The laning section is very helpful for play. Only a small detail, Pudge Hook does more damage (360) than 460magic damage that Arrow does by about 25. Only non-ulti skill to surpass it.
u cnat evade Svens stun and None of her skills deal pure dmg "noob"
I think he means "Disjoint", by using the skill so that you are hit by Projectiles like Storm Hammer while you are immune, you can avoid getting hit by them and yes, it is Magical Damage, not Pure Damage.
I would like to point out that, while yes professional teams play her as support and pubs play her as a solo Off/mid lane, that is because she has been recently changed so much that she can.
Additionally, as a support she is absolutely **** without great coordination from teammates and line-up specific tactics, meaning that usually it is not okay to play her as a support in pubs.
being able to time a long distance Mirana arrow from the treeline to land just after the set up of your allies who are probably in a tri-lane since support mirana doesn't exist anywhere else, is incredibly difficult to do, and you have to be able to do this multiple times in a game or you are wasting her semi-carry potential from her agility growth.
I feel like a roaming-offlane mirana is the most effective build for pub play, although with a good team (generally created by a 5 stack and practice) this will make people very mad.
I love playing Mirana support. But for it to work you need to have some set ups, otherwise she doesn't bring enough to the table if she can't stun anything.
Also, due to massive mana issues I find it better to max the arrow first with one in the other skills, as you might not have mana to do the stun and then starfall.
You should explain in the guide that she is a roaming support and shouldn't just stay in lane.
Mirana doesnt really bring anything to the table as a support.
As a Support, she brings a 300 damage Nuke (525 on a single target), an potential 5 second stun and Invis for your entire team from anywhere on the map. She's situational, but definitely a viable Support.
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Doesn't a max arrow do 500? (360+140)
I guess not.
EDIT: yeah, it was nerfed in the 6.81b patch.
Very well written and extensive guide, good job! The laning section is very helpful for play. Only a small detail, Pudge Hook does more damage (360) than 460magic damage that Arrow does by about 25. Only non-ulti skill to surpass it.
Doesn't a max arrow do 500? (360+140)
u cnat evade Svens stun and None of her skills deal pure dmg "noob"
I think he means "Disjoint", by using the skill so that you are hit by Projectiles like Storm Hammer while you are immune, you can avoid getting hit by them and yes, it is Magical Damage, not Pure Damage.
pls pls pls learn english. its Team and not tem and stun ans not stan....
Please try improving your own English before insulting others.
how u use to call ME????
Additionally, as a support she is absolutely **** without great coordination from teammates and line-up specific tactics, meaning that usually it is not okay to play her as a support in pubs.
being able to time a long distance Mirana arrow from the treeline to land just after the set up of your allies who are probably in a tri-lane since support mirana doesn't exist anywhere else, is incredibly difficult to do, and you have to be able to do this multiple times in a game or you are wasting her semi-carry potential from her agility growth.
I feel like a roaming-offlane mirana is the most effective build for pub play, although with a good team (generally created by a 5 stack and practice) this will make people very mad.
Also, due to massive mana issues I find it better to max the arrow first with one in the other skills, as you might not have mana to do the stun and then starfall.
You should explain in the guide that she is a roaming support and shouldn't just stay in lane.
Mirana doesnt really bring anything to the table as a support.
You clearly haven't seen SD Mirana professional combos.
Yet.
Mirana doesnt really bring anything to the table as a support.
As a Support, she brings a 300 damage Nuke (525 on a single target), an potential 5 second stun and Invis for your entire team from anywhere on the map. She's situational, but definitely a viable Support.