Immortal Grandmaster Undying pos 4/5 - 7.37c
Mrki55
September 7, 2024
Skills Guide
Decay
Cast decay to increase your durability and decrese enemy durability.
Once the enemy laners are weak and you are strong use tombstone or blood grenade to secure kills.
You should always try to decay as many heroes as possible in the aoe.
Soul rip:
Use soul rip to heal yourself, teamates and tomb (if its effective) or use it to secure a kill.
Can be used to deal serious nuke damage if the enemy is affected by plaque debuff.
Make sure to position yourself around creeps/units before using it.
Max damage/heal per lvl: 150/250/350/450
Tombstone:
Zombies spawned from tombstone are weak on their own but if left unchecked it can lead to them overwhelming the enemy. This forces them to decide if they want to destroy tombstone, run away or fight under it.
Besides the damage and slow, tombstone is also a great vision tool. Both tombstone and zombies grant vision. Tomb has 1200 aoe vision. Zombies have 1400 vision and chase after enemies into fog.
If possible put tomb on cliffs where It will gain unobstructed vision and evasion against ranged attacks.
Flesh Golem:
Remember to always cast golem before getting into fights, since it increases your durability and movement speed.
In teamfights choose a high priority target preferably a core that cannot fight you or a hero that wants to cc your team and go stay ontop of them, slowing them down and increasing the damage they take. This will draw attention to you but that will only help you get more decay stacks and draw attention away from tomb and your team.
Plague debuff affects roshan allowing your team to take him down faster.
Ceaseless Dirge:
Undying biggest fear is dying before a fight starts, ceaseless dirge negates that fear.
Becomes available at min 6:30.
Has 8 min cd.
Can be refreshed.
Talents
Lvl 10 - +50 Decay damage:
42% more damage for decay.
Deals serious damage when enemy is plagued.
More damage helps you proc deathlust on zombies faster.
Good for depushing and flash farming. Good vs weak summons.
Lvl 15 - +10 Soul rip damage/heal
Increases Soul rip max damage/heal to 550.
25% increase of health.
alternative
Lvl 15 - +20 Zombies damage:
Increases zombie damage to 54.
Makes tombstone very dangerous if gets out of control.
Lvl 20 - -2sec Decay cd:
Take if:
- You are surviving a decent time in fights.
- You have alot of networth and nede to scale.
- Your team lacks damage.
Further increases your durability gain and damage output in fights.
alternative
Lvl 20 - Spawn tombstone on death:
Take if:
- You are dying in fights before your team.
- Tombstone survives a long time in fights.
- Enemy team cant deal with zombies.
Punishes enemies when they kill you by summoning a tombstone. Forces them to spend time destroynig it or suffering the consequences if they dont.
Lvl 25 - +60% flesh golem str bonus:
You scale into the lategame with decay and flesh golem use this talent to amplify all the strength gained from them.
Increases strength multiplier to 120%
alternative
Lvl 25 - +6 tombstone attacks to destroy:
Great talent when Bunkering allies is your main priority.
Extends the time enemies have to hit tomb to get to the bunkered unit.
Increases tombstone health to 14
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