Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Hi, great guide! I usually have a hard time when there is a Bloodseeker in the enemy team since you have to be really careful when in low health, I really hate that guy. Also, I like the Necros, but I feel that it takes away a lot of your carry potential, what do you think about this?
Bloodseeker can be tough, I'll give you that. Especially if he decides that he's going on an early gank session. You need your team to communicate the missing call on him if he's not in a lane, and your jungle will need to be closer to the lane in that case.
When it comes to Necros, I agree that it takes a lot of the carry out of what you do. Not much more to commnent on that - I avoid Necros 100% of the time since it's not really my style.
Hi, great guide! I usually have a hard time when there is a Bloodseeker in the enemy team since you have to be really careful when in low health, I really hate that guy. Also, I like the Necros, but I feel that it takes away a lot of your carry potential, what do you think about this?
I do have one question, though. I am fairly new to jungling heroes, but with your instructions I managed to get quite good at farming Lycan without dying/too much downtime. There's just one thing that eludes me: How are you supposed to pull the very first jungle camp without stacking them? Every time I try it, one of the following things happens:
1. I pull them too far and they run back, giving me a stacked camp (in some cases they return, but bring their respawned friends with them) - I suspect that's not what's supposed to happen
2. I don't pull them far enough, so I can kill them, but they don't respawn
Advice would be greatly appreciated.
Hey Voodoo,
Glad you enjoyed the guide, and I'm also glad it helped... even if it was just a little bit =)
One of the things that I suggest to people is that they DON'T attempt to pull that first camp and force a second spawn. Yes, it's possible, and yes after you get more comfortable with your abilities to jungle you'll be able to do it, but it's a "practice makes perfect" situation. For starters, work on your timing with the camp, and positioning before your first pull. Then work on your micro ability with the wolves. Once you've managed to zerg down the camp, or feel as if you're ready to pull them back - go for it.
It's far more important that you take your time than it is to get two camps right off the bat. The downtime, while crucial in higher end play, is so minimal that it wont make any real difference when pugging.
If you're still struggling, let me know. I'm happy to offer some additional assistance if needed.
What do you think of taking a hard camp on at level 1? I've seen a few pro players (via youtube tutorials) take on a hard camp at level 1. It seems to be very viable provided it isn't Hellbears or Centaurs. Personal I'm able to do it too, by eating a tango before and tanking the damage, while having my wolves as extra DPS. I usually finish the camp with half health and a missing tango. This gives a great boost to XP and money very early, which is nice.
What are your thoughts on this?
Hey Tanner,
I find that a lot of people try to rush really early on, and what you end up with is half health and a lower mana pool. In order to become viable again quickly, a visit to the base to refresh your health and mana is advised at some point in time. The XP boost and money is totally worth it, and if you can do it - by all means go for it. In my cookie cutter build, I don't suggest getting tango as most of your damage can be midigated to your wolves. Since they aren't viable DPS until level 3, they should be acting as a meat shield up front.
Slow and steady is my best suggestion here. You'll get to the hard camps when you're good and ready. There's really no reason to rush. These pro players that are able to get the big camps right up front have put a lot of time into crunching every minute of their match. They know exactly what items they need at certain times, and what to do when they get ahead / fall behind.
If you're not in any coordinated play (leagues, clans, etc), I would suggest hitting up the smaller camps first. If you think that hitting a medium camp is still good up front, go for it.
In the end, I think getting your core items to make you viable mid-game is the most important. A jungling pusher is really underestimated in Dota, especially at the pug level. People don't know how to capitalize on a mobile, hard hitting, mid game hero like lycanthrope, so take advantage of his skill-set as soon as possible.
Please feel free to reach back out if you have any other questions, and I hope that helps!
What do you think of taking a hard camp on at level 1? I've seen a few pro players (via youtube tutorials) take on a hard camp at level 1. It seems to be very viable provided it isn't Hellbears or Centaurs. Personal I'm able to do it too, by eating a tango before and tanking the damage, while having my wolves as extra DPS. I usually finish the camp with half health and a missing tango. This gives a great boost to XP and money very early, which is nice.
I do have one question, though. I am fairly new to jungling heroes, but with your instructions I managed to get quite good at farming Lycan without dying/too much downtime. There's just one thing that eludes me: How are you supposed to pull the very first jungle camp without stacking them? Every time I try it, one of the following things happens:
1. I pull them too far and they run back, giving me a stacked camp (in some cases they return, but bring their respawned friends with them) - I suspect that's not what's supposed to happen
2. I don't pull them far enough, so I can kill them, but they don't respawn
I agree in terms of jungling, but the changes have made a lane lycan way more realistic and way better, one could say, than jungling, so I wondered what was your opinion about lane Lycan...
His laning was improved because he got extra armor and damage and also rushing howl might be viable now if you can sustain it (with one level in passive).
I've been testing his viability in the lanes since that patch has been released. I've personally gotten a lot better at making a push, leveling faster, and taking advantage of mobs in that lane, but after all of that I still feel that the jungle is a far more viable option.
The long and short of it is that it's not the same. There's a level of inconsistancy that goes with laning that makes it less of a safe option. A lot of people feel the need to rush Lycanthrope's leveling, but truth be told he's not valuable early game anyway. You need Skull Basher in order to be viable at all, and the cost of the item makes it more of a mid-game piece.
Slow and steady to start still makes this the best choice for advancing - and for that I say jungling is better than being in a lane. I've updated the guide. My win / loss ratio has changed quite a bit because of the testing I do with builds now, but overall I find my wins come out of games where I take to the jungle.
The changes made to Lycanthrope in that patch are as follows:
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%
The reason there's been no major update since 6.79 is simply because the overall playstyle won't change.
The most noticable difference is the base damage increase and the wolves resistance. Even with those buffs, the guide remains unaltered.
Changes coming soon though, I do promise :-)
I agree in terms of jungling, but the changes have made a lane lycan way more realistic and way better, one could say, than jungling, so I wondered what was your opinion about lane Lycan...
His laning was improved because he got extra armor and damage and also rushing howl might be viable now if you can sustain it (with one level in passive).
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
Hi, great guide! I usually have a hard time when there is a Bloodseeker in the enemy team since you have to be really careful when in low health, I really hate that guy. Also, I like the Necros, but I feel that it takes away a lot of your carry potential, what do you think about this?
Bloodseeker can be tough, I'll give you that. Especially if he decides that he's going on an early gank session. You need your team to communicate the missing call on him if he's not in a lane, and your jungle will need to be closer to the lane in that case.
When it comes to Necros, I agree that it takes a lot of the carry out of what you do. Not much more to commnent on that - I avoid Necros 100% of the time since it's not really my style.
Great questions =)
i gave an upvote as this is a good build and a very fun hero
Love your guide, +1.
I do have one question, though. I am fairly new to jungling heroes, but with your instructions I managed to get quite good at farming Lycan without dying/too much downtime. There's just one thing that eludes me: How are you supposed to pull the very first jungle camp without stacking them? Every time I try it, one of the following things happens:
1. I pull them too far and they run back, giving me a stacked camp (in some cases they return, but bring their respawned friends with them) - I suspect that's not what's supposed to happen
2. I don't pull them far enough, so I can kill them, but they don't respawn
Advice would be greatly appreciated.
Hey Voodoo,
Glad you enjoyed the guide, and I'm also glad it helped... even if it was just a little bit =)
One of the things that I suggest to people is that they DON'T attempt to pull that first camp and force a second spawn. Yes, it's possible, and yes after you get more comfortable with your abilities to jungle you'll be able to do it, but it's a "practice makes perfect" situation. For starters, work on your timing with the camp, and positioning before your first pull. Then work on your micro ability with the wolves. Once you've managed to zerg down the camp, or feel as if you're ready to pull them back - go for it.
It's far more important that you take your time than it is to get two camps right off the bat. The downtime, while crucial in higher end play, is so minimal that it wont make any real difference when pugging.
If you're still struggling, let me know. I'm happy to offer some additional assistance if needed.
Best of luck!
What do you think of taking a hard camp on at level 1? I've seen a few pro players (via youtube tutorials) take on a hard camp at level 1. It seems to be very viable provided it isn't Hellbears or Centaurs. Personal I'm able to do it too, by eating a tango before and tanking the damage, while having my wolves as extra DPS. I usually finish the camp with half health and a missing tango. This gives a great boost to XP and money very early, which is nice.
What are your thoughts on this?
Hey Tanner,
I find that a lot of people try to rush really early on, and what you end up with is half health and a lower mana pool. In order to become viable again quickly, a visit to the base to refresh your health and mana is advised at some point in time. The XP boost and money is totally worth it, and if you can do it - by all means go for it. In my cookie cutter build, I don't suggest getting tango as most of your damage can be midigated to your wolves. Since they aren't viable DPS until level 3, they should be acting as a meat shield up front.
Slow and steady is my best suggestion here. You'll get to the hard camps when you're good and ready. There's really no reason to rush. These pro players that are able to get the big camps right up front have put a lot of time into crunching every minute of their match. They know exactly what items they need at certain times, and what to do when they get ahead / fall behind.
If you're not in any coordinated play (leagues, clans, etc), I would suggest hitting up the smaller camps first. If you think that hitting a medium camp is still good up front, go for it.
In the end, I think getting your core items to make you viable mid-game is the most important. A jungling pusher is really underestimated in Dota, especially at the pug level. People don't know how to capitalize on a mobile, hard hitting, mid game hero like lycanthrope, so take advantage of his skill-set as soon as possible.
Please feel free to reach back out if you have any other questions, and I hope that helps!
What are your thoughts on this?
I do have one question, though. I am fairly new to jungling heroes, but with your instructions I managed to get quite good at farming Lycan without dying/too much downtime. There's just one thing that eludes me: How are you supposed to pull the very first jungle camp without stacking them? Every time I try it, one of the following things happens:
1. I pull them too far and they run back, giving me a stacked camp (in some cases they return, but bring their respawned friends with them) - I suspect that's not what's supposed to happen
2. I don't pull them far enough, so I can kill them, but they don't respawn
Advice would be greatly appreciated.
+1
I agree in terms of jungling, but the changes have made a lane lycan way more realistic and way better, one could say, than jungling, so I wondered what was your opinion about lane Lycan...
His laning was improved because he got extra armor and damage and also rushing howl might be viable now if you can sustain it (with one level in passive).
I've been testing his viability in the lanes since that patch has been released. I've personally gotten a lot better at making a push, leveling faster, and taking advantage of mobs in that lane, but after all of that I still feel that the jungle is a far more viable option.
The long and short of it is that it's not the same. There's a level of inconsistancy that goes with laning that makes it less of a safe option. A lot of people feel the need to rush Lycanthrope's leveling, but truth be told he's not valuable early game anyway. You need Skull Basher in order to be viable at all, and the cost of the item makes it more of a mid-game piece.
Slow and steady to start still makes this the best choice for advancing - and for that I say jungling is better than being in a lane. I've updated the guide. My win / loss ratio has changed quite a bit because of the testing I do with builds now, but overall I find my wins come out of games where I take to the jungle.
- Armor increased by 1 (Shapeshift total armor is still the same as before)
- Base damage increased by 5
- Howl bonus damage for non-hero units increased from 4/8/12/16 to 5/10/15/20
- Wolves magic resistance increased from 50% to 80%
The reason there's been no major update since 6.79 is simply because the overall playstyle won't change.
The most noticable difference is the base damage increase and the wolves resistance. Even with those buffs, the guide remains unaltered.
Changes coming soon though, I do promise :-)
I agree in terms of jungling, but the changes have made a lane lycan way more realistic and way better, one could say, than jungling, so I wondered what was your opinion about lane Lycan...
His laning was improved because he got extra armor and damage and also rushing howl might be viable now if you can sustain it (with one level in passive).