Help Support Our Growing Community

DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!

Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!

Go Ad-Free
Smitefire logo

Join the leading DOTA 2 community.
Create and share Hero Guides and Builds.

Create an MFN Account






Or

22 Votes

Guide to Traxex the Drow ranger by D3n1eD

June 24, 2012 by D3n1eD
Comments: 5    |    Views: 92945    |   


Quick Comment

You need to log in before commenting.

[-] Collapse All Comments

Sort Comments By
1
[-]
D3n1eD (5) | January 26, 2013 1:43am
1. I was always wondering what is better, and you said math was done in favor of stats. Still,aura gives entire team additional damage,and I for sure know that aura helps when I play solo mid with SF, I just love to have that extra bit of damage. It's personal preference I'd say.

2. No build should be set in stone, this is just a general guideline on how to play her, you must adapt to situations to win,but it is impossible for me to list them all here ^^

3. MoM is certainly an option, but I favor HotD for for dominating the Wolf and/or using the creep to stack ancient,and later upgrading into Satanic. It works in lower to mid level pubs, but people usually focus Drow hard, and you have no escape mechanism, even if you buy Shadow blade they will counter it,so you will drop fast. But if you play more a ganking Drow (SB and MoM) anyone who you find alone is dead for sure. Again, it's a personal preference. I'm not saying it's bad, it just makes you too much of a glass cannon which you already are.

P.S. Wolf gives damage to you AND your team,as well as your aura so I would argue wolf is best option.

Thank you for your time reading the guide and commenting,means a lot to me.
I hope I answered correctly so you can understand my way of seeing the hero we all love, the Drow Ranger.

With regards,
D3n1eD
1
[-]
Linaz | January 18, 2013 6:54pm
Nice guide.
1 - for max dps, i would put points into stats rather than true shot in levels 1-5 as trueshot is a % thing so doesnt do as much as stats early game (their is math about it somewhere).

2 - i would mention to not do the same skills every game, for instance if you are mid and against somebody difficult to gank, than worth putting less points into frost arrows and concentrate on things that will help last hitting.

3 - I am in the minority but i really enjoy mask of madness over helm of dominator. that speed burst is great for farming, great for pushing towers, great for team fight (if you have good positioning and not getting/about to get attacked)
The run speed burst is great for catching up to fleeing enemies and great for running away.

the cons, are you die quickly if attacked when you have it on, and you cant stack ancients, and it doesnt built into satanic.

If you are good at stacking ancients (and dont have a support doing it), i would be inclined to go mask of madness, if you are good at stacking ancients, then helm might be better for you.
I havnt done the math in whether or not helm for that wolf gives your more damage.

But i like mom cause it gives utility: speed burst and damage burst - which can really come in handy.
1
[-]
D3n1eD (5) | May 11, 2012 10:58am
Thank you for your constructive comment,i was looking forward to add more sections to it,I even planned to make a video about orb-walking. I didn't thought about putting anything special for silence,but I will,it's a great idea :) Also, I will copy your enemies suggestions into the guide,thanks. Added you into the credits.
With regards,
D3n1eD
1
[-]
Givre (8) | May 11, 2012 5:03am
Nice guide. Good skill build and items choice and explanation.

Too bad there is not more detail about silence as it is the only skill that require... well... skill.

No mention about orb walking? Early on it is critical, a guide cannot ignore it.

The friends and foe part is not really relevant imho. Yes they are good but if you compare Lich to Omniknight, you will be much safer, deny will be made much easier and you'll farm much better than a lich. Same for Earthshaker, Sand King etc. To me a perfect friend is
1) Melee (for denying)
2) Str (for tanking and baiting)
3) Item independant (to let you farm)
4) Has a stun (because this is what you lack, for initiation or protection)

About the ennemies, they are supposed to be "countering" you. Most of the ones you listed are gankers, everybody can put them in their ennemy list it's not really interesting. Imho a proper foe is countering your spells. Trax is famous for her slow, her silence and her massive single target dps.
-> Dark Seer can haste anybody, canceling your frost arrows. You can silence him but you probably will not be able to kill him and he can make nearly anybody kill you. He can make a wall that will make illusions of yourself killing you own team.
-> Spectre's dispersion will make you kill yourself...
-> Shadow Demon's Disruption will make 2 copies of yourself. Same, you'll kill yourself.
->Lycanthrope ignores your frost arrows and your silence. On top of that he easily outdps you with his horrible wolves.
-> Huskar owns you due to Trax's lack of burst and his Berseker's blood

Upvoted still! =)
1
[-]
F4n6 (1) | May 10, 2012 5:23am
Great work D3n1eD!

You made your clan mate proud! I just want to say that this guide is perfect - not to long, not to short - and it also states everything which a good guide should have. So, my clan leader, you did a great work, once again! You make p4m members proud <3

Great guide!
Loading Comments...
Load More Comments
Similar Guides
Featured Heroes

Quick Comment (5) View Comments

You need to log in before commenting.

DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.

Copyright © 2019 DOTAFire | All Rights Reserved