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I play Clock as a utility ganker/initiator and usually go for the hardlane (if you get a partner with a ranged disable it's a guaranteed RQ).
You don't really need a lot of farm on him to be extremely annoying in early and mid.
I usually aim for boots + bottle + bracer and i'm set for early game. After this i turn my boots into tranquils: can't ignore +85 ms since 6.79 which is fantastic for chasing/positioning and synergises well with battery assault.
After this i start working on my aghs, which is a core item, no matter what the situation is.
Assuming i haven't been horrible and my team is fairly decent, transitioning into mid game i usually go for blade mail in standard matches. BUT
If they have a really annoying escaper (AM, Storm) i go for orchid which will pretty much shut them down from then on.
If they have some hard rightclicker (who doesn't have BKB) i go for heaven's halberd, which prevents them from attacking for 5 seconds and also gives you evasion and extra tankyness.
After these items, go crazy. Heart, battlefury, cuirass, you're a cog in a candystore.
BUT all this relies heavily on your ability to land good hookshots (there's nothing like getting the last hit from 3000 range on a fleeing invisible dude that thought he was safe).
AND try not to get your allies stuck in cogs so they may be fed (if this happens and you sense danger, open a path - even if this means letting the enemy escape).
phase boots instead of arcane boots? Even with the arc boots you can have mana problems. Also who needs a speed bonus when you have cogs and a 2000 ranged hook at lvl 6?
I think its not a counter to shadow fiend because if you hookshot and power cogs,shadow fiend would use his ulti and since youre so near to him it will do a lot of damage to clockwerk and he can just raze you to your death after that.
Ahem Ahem...ever played dota my friend?
Each and every spell sf has requires a casting animation. Battery Assault is so deadly to sf, if you try casting anything you would just breakdance to death
I think its not a counter to shadow fiend because if you hookshot and power cogs,shadow fiend would use his ulti and since youre so near to him it will do a lot of damage to clockwerk and he can just raze you to your death after that.
What? Can you maybe read the comments just a bit before yours? You make yourself look stupid.
I think its not a counter to shadow fiend because if you hookshot and power cogs,shadow fiend would use his ulti and since youre so near to him it will do a lot of damage to clockwerk and he can just raze you to your death after that.
See, I played clockwerk few couple times in single draft and the radiance is a good option for the hero, but I feel that if you build a skull basher and then abyssal blade, you'd get more damage and strength bonus.
However the Aoe on the radiance is p.nice. Its all by prefrences.
Great guide,+1!
Note that you haven't mentioned Dagger in the item build but yet you have written "(to get your dagger asap)" in the 'How to Initiate' section.(#4) Also, Quelling Blade is not a 'noobish' item because that the extra damage% against creep is a huge advantage(better last hits means you can deny more). Plus sometimes its a great ganking/juking tool.
Well, Shadow Fiend cant cast his ulti when he is being mini-stunned by Clock's Assault Battery, and he may not even be able to use his Shadow Raze, but I'd need to check on that.
If you don't have BKB, battery assault stops SF from casting any spell, anyone who gets caught by clock needs to immediately break out of cogs if casted. Unless you're a super-farmed SF then just right-click 'em to death
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You don't really need a lot of farm on him to be extremely annoying in early and mid.
I usually aim for boots + bottle + bracer and i'm set for early game. After this i turn my boots into tranquils: can't ignore +85 ms since 6.79 which is fantastic for chasing/positioning and synergises well with battery assault.
After this i start working on my aghs, which is a core item, no matter what the situation is.
Assuming i haven't been horrible and my team is fairly decent, transitioning into mid game i usually go for blade mail in standard matches. BUT
If they have a really annoying escaper (AM, Storm) i go for orchid which will pretty much shut them down from then on.
If they have some hard rightclicker (who doesn't have BKB) i go for heaven's halberd, which prevents them from attacking for 5 seconds and also gives you evasion and extra tankyness.
After these items, go crazy. Heart, battlefury, cuirass, you're a cog in a candystore.
BUT all this relies heavily on your ability to land good hookshots (there's nothing like getting the last hit from 3000 range on a fleeing invisible dude that thought he was safe).
AND try not to get your allies stuck in cogs so they may be fed (if this happens and you sense danger, open a path - even if this means letting the enemy escape).
That's about it.
I think its not a counter to shadow fiend because if you hookshot and power cogs,shadow fiend would use his ulti and since youre so near to him it will do a lot of damage to clockwerk and he can just raze you to your death after that.
Ahem Ahem...ever played dota my friend?
Each and every spell sf has requires a casting animation. Battery Assault is so deadly to sf, if you try casting anything you would just breakdance to death
I think its not a counter to shadow fiend because if you hookshot and power cogs,shadow fiend would use his ulti and since youre so near to him it will do a lot of damage to clockwerk and he can just raze you to your death after that.
What? Can you maybe read the comments just a bit before yours? You make yourself look stupid.
Personal preference
Good guide +1
However the Aoe on the radiance is p.nice. Its all by prefrences.
Note that you haven't mentioned Dagger in the item build but yet you have written "(to get your dagger asap)" in the 'How to Initiate' section.(#4) Also, Quelling Blade is not a 'noobish' item because that the extra damage% against creep is a huge advantage(better last hits means you can deny more). Plus sometimes its a great ganking/juking tool.
Well, Shadow Fiend cant cast his ulti when he is being mini-stunned by Clock's Assault Battery, and he may not even be able to use his Shadow Raze, but I'd need to check on that.
If you don't have BKB, battery assault stops SF from casting any spell, anyone who gets caught by clock needs to immediately break out of cogs if casted. Unless you're a super-farmed SF then just right-click 'em to death