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80 Votes

Battle Lina v1.0

September 9, 2013 by Pikachu
Comments: 22    |    Views: 530730    |   


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apaz (17) | December 29, 2014 7:56am
HamSandwich wrote:

There are reasons why certain heroes have certain roles in dota. Saying Lina is a decent carry is blatantly wrong. Lina is a decent carry when you're playing against idiots. However, when you're playing against idiots, everything is a decent carry.


WRONG!

You're sticking too fast to the traditional way of thinking in dota. If ANY hero in the game has a passive that gives them 225 attack speed, they're going to be decent as a carry. That being said, she doesn't have the ability to outcarry heroes like Phantom Lancer or Anti Mage. She is best played in position 2-4. She can be played quite well as a late game support as is custom, but is also viable as a semicarry. Buy some damage items, and she can semicarry quite well. There is one problem with this, however. Lina is freaking squishy as hell. You need to have a good sense of map awareness to try and not get ganked, and you need to have an excellent sense of positioning. There's also several ways of building semicarry Lina.
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lethal_bear | June 11, 2014 12:35am
Some of these people are utterly ******ed.
Lina is a viable semi-carry, if played correctly. Any "first-rate ganker" naturally has semi-carry potential and don't fall well into the hard support category. That said, I think a carry-orientated Lina is comparable to a sniper, but with more early game presence and less scaling ability for late game. So to the ******s saying that Lina is too soft/squishy or lacks mobility too much to be a carry, what would you say a sniper or drow ranger is?

The items section could do with some work.
I'd strongly recommend shadowblade as a core item, it provides some dps and grants an escape/initaition tool.
Alternatively, blink or force staff could be place into a situational section. These items help for Lina's lack of mobility skills and a force staff would be great to escape Riki's smoke for example.
Maelstrom/mjollnir works wonders with Lina's attack speed buff, improves farm rate and gives somewhat of a split push potential.
Orchid is great if you can pick it up early enough. It reallys helps to shut down certain heroes, particularly those with escape/mobility skills.
Manta Style could also be a situational/luxury, which would synergise well with skadi and a daedelus
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lethal_bear | June 11, 2014 12:35am
Some of these people are utterly ******ed.
Lina is a viable semi-carry, if played correctly. Any "first-rate ganker" naturally has semi-carry potential and don't fall well into the hard support category. That said, I think a carry-orientated Lina is comparable to a sniper, but with more early game presence and less scaling ability for late game. So to the ******s saying that Lina is too soft/squishy or lacks mobility too much to be a carry, what would you say a sniper or drow ranger is?

The items section could do with some work.
I'd strongly recommend shadowblade as a core item, it provides some dps and grants an escape/initaition tool.
Alternatively, blink or force staff could be place into a situational section. These items help for Lina's lack of mobility skills and a force staff would be great to escape Riki's smoke for example.
Maelstrom/mjollnir works wonders with Lina's attack speed buff, improves farm rate and gives somewhat of a split push potential.
Orchid is great if you can pick it up early enough. It reallys helps to shut down certain heroes, particularly those with escape/mobility skills.
Manta Style could also be a situational/luxury, which would synergise well with skadi and a daedelus
1
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Zappy | March 26, 2014 6:04pm
Used this guide 2 years ago as a player who had no idea what they were doing and it more often than not worked. In retrospect it was a fairly greedy and silly build, but even now that I am experienced enough to understand dota 2 on my own without a need for guides like this I kinda like it. It's a fun build.
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reizocain | December 14, 2013 3:01pm
Not even an honorable mention to Orchid Malevolence? While not the best, it adds the three things this build endorses - Int, Damage, and Attack Speed.
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Thug Life | September 9, 2013 5:47am
logged in just to downvote this.
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hydriss (1) | February 15, 2013 12:56pm
iLLuSia wrote:

I'm a only Lina picking Dota noob with a question: How about Phase Boots?

It get's me out of trouble very often. Out of Rikis Cloud f.e., maybe out of Pudge's range (at least if he's as noob, as I am.). And the little cheap/early damage helps in lasthitting.


Sure Phase Boots are a good choice if you feel you need them, perhaps a situational items.
Personally I like to go Tranquil boots first so that I have more lane stability after my tangos/pots are gone.

My order (not including courier etc) is:
Tranqs > Wand > Eul's > Arcane Boots > Aghanims > Desolator
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iLLuSia | February 7, 2013 11:34am
I'm a only Lina picking Dota noob with a question: How about Phase Boots?

It get's me out of trouble very often. Out of Rikis Cloud f.e., maybe out of Pudge's range (at least if he's as noob, as I am.). And the little cheap/early damage helps in lasthitting.
1
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AelorasTheBlack (1) | January 12, 2013 10:17pm
Excellent guide! :D +1 Though you may want to add shadow blade as an alternative... As a carry people will find it usually more favorable to focus you and as Lina is squishy... :)
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SalsaShark | August 21, 2012 12:39am
BoredomIsFun wrote:






Sorry Atlas, I am on HamSandwich's side. Lina is extremely squishy and her main power comes from massive burst damage from her spells. Lina is not and WILL NEVER BE a carry of any sort. (Unless you can get 4* Divines + MoM + BKB, and she still would be squishy as hell.)



4 Divines + MoM + BKB is my standard build, and I pretty much own every single bot with it
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GGreenBass | August 16, 2012 11:58am
Would it be too much trouble to explain why Orchid Malevolence wouldn't be a good item for this build? I can't say I've tested it, but Intelligence/Damage/Attack Speed/Mana Regen... what more could a carry Lina want? That is, besides a Silence for heroes like Riki or Drow that basically guarantees their death with the extra damage AND disable; I couldn't possibly see why someone would pick up Radiance (which is a much more difficult item to piece together for a hero who, being so easily squished, has a tough time assembling all of its parts) over this item.

In fact, I tend to see a lot of people overlook poor Orchid.. am I just missing something?
1
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NinjaFatcats (1) | August 9, 2012 1:36am
Very Nice Guide
Up for me! :)
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