Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
There are reasons why certain heroes have certain roles in dota. Saying Lina is a decent carry is blatantly wrong. Lina is a decent carry when you're playing against idiots. However, when you're playing against idiots, everything is a decent carry.
WRONG!
You're sticking too fast to the traditional way of thinking in dota. If ANY hero in the game has a passive that gives them 225 attack speed, they're going to be decent as a carry. That being said, she doesn't have the ability to outcarry heroes like Phantom Lancer or Anti Mage. She is best played in position 2-4. She can be played quite well as a late game support as is custom, but is also viable as a semicarry. Buy some damage items, and she can semicarry quite well. There is one problem with this, however. Lina is freaking squishy as hell. You need to have a good sense of map awareness to try and not get ganked, and you need to have an excellent sense of positioning. There's also several ways of building semicarry Lina.
Some of these people are utterly ******ed.
Lina is a viable semi-carry, if played correctly. Any "first-rate ganker" naturally has semi-carry potential and don't fall well into the hard support category. That said, I think a carry-orientated Lina is comparable to a sniper, but with more early game presence and less scaling ability for late game. So to the ******s saying that Lina is too soft/squishy or lacks mobility too much to be a carry, what would you say a sniper or drow ranger is?
The items section could do with some work.
I'd strongly recommend shadowblade as a core item, it provides some dps and grants an escape/initaition tool.
Alternatively, blink or force staff could be place into a situational section. These items help for Lina's lack of mobility skills and a force staff would be great to escape Riki's smoke for example.
Maelstrom/mjollnir works wonders with Lina's attack speed buff, improves farm rate and gives somewhat of a split push potential.
Orchid is great if you can pick it up early enough. It reallys helps to shut down certain heroes, particularly those with escape/mobility skills.
Manta Style could also be a situational/luxury, which would synergise well with skadi and a daedelus
Some of these people are utterly ******ed.
Lina is a viable semi-carry, if played correctly. Any "first-rate ganker" naturally has semi-carry potential and don't fall well into the hard support category. That said, I think a carry-orientated Lina is comparable to a sniper, but with more early game presence and less scaling ability for late game. So to the ******s saying that Lina is too soft/squishy or lacks mobility too much to be a carry, what would you say a sniper or drow ranger is?
The items section could do with some work.
I'd strongly recommend shadowblade as a core item, it provides some dps and grants an escape/initaition tool.
Alternatively, blink or force staff could be place into a situational section. These items help for Lina's lack of mobility skills and a force staff would be great to escape Riki's smoke for example.
Maelstrom/mjollnir works wonders with Lina's attack speed buff, improves farm rate and gives somewhat of a split push potential.
Orchid is great if you can pick it up early enough. It reallys helps to shut down certain heroes, particularly those with escape/mobility skills.
Manta Style could also be a situational/luxury, which would synergise well with skadi and a daedelus
Used this guide 2 years ago as a player who had no idea what they were doing and it more often than not worked. In retrospect it was a fairly greedy and silly build, but even now that I am experienced enough to understand dota 2 on my own without a need for guides like this I kinda like it. It's a fun build.
I'm a only Lina picking Dota noob with a question: How about Phase Boots?
It get's me out of trouble very often. Out of Rikis Cloud f.e., maybe out of Pudge's range (at least if he's as noob, as I am.). And the little cheap/early damage helps in lasthitting.
Sure Phase Boots are a good choice if you feel you need them, perhaps a situational items.
Personally I like to go Tranquil boots first so that I have more lane stability after my tangos/pots are gone.
My order (not including courier etc) is:
Tranqs > Wand > Eul's > Arcane Boots > Aghanims > Desolator
I'm a only Lina picking Dota noob with a question: How about Phase Boots?
It get's me out of trouble very often. Out of Rikis Cloud f.e., maybe out of Pudge's range (at least if he's as noob, as I am.). And the little cheap/early damage helps in lasthitting.
Excellent guide! :D +1 Though you may want to add shadow blade as an alternative... As a carry people will find it usually more favorable to focus you and as Lina is squishy... :)
Sorry Atlas, I am on HamSandwich's side. Lina is extremely squishy and her main power comes from massive burst damage from her spells. Lina is not and WILL NEVER BE a carry of any sort. (Unless you can get 4* Divines + MoM + BKB, and she still would be squishy as hell.)
4 Divines + MoM + BKB is my standard build, and I pretty much own every single bot with it
Would it be too much trouble to explain why Orchid Malevolence wouldn't be a good item for this build? I can't say I've tested it, but Intelligence/Damage/Attack Speed/Mana Regen... what more could a carry Lina want? That is, besides a Silence for heroes like Riki or Drow that basically guarantees their death with the extra damage AND disable; I couldn't possibly see why someone would pick up Radiance (which is a much more difficult item to piece together for a hero who, being so easily squished, has a tough time assembling all of its parts) over this item.
In fact, I tend to see a lot of people overlook poor Orchid.. am I just missing something?
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
There are reasons why certain heroes have certain roles in dota. Saying Lina is a decent carry is blatantly wrong. Lina is a decent carry when you're playing against idiots. However, when you're playing against idiots, everything is a decent carry.
WRONG!
You're sticking too fast to the traditional way of thinking in dota. If ANY hero in the game has a passive that gives them 225 attack speed, they're going to be decent as a carry. That being said, she doesn't have the ability to outcarry heroes like Phantom Lancer or Anti Mage. She is best played in position 2-4. She can be played quite well as a late game support as is custom, but is also viable as a semicarry. Buy some damage items, and she can semicarry quite well. There is one problem with this, however. Lina is freaking squishy as hell. You need to have a good sense of map awareness to try and not get ganked, and you need to have an excellent sense of positioning. There's also several ways of building semicarry Lina.
Lina is a viable semi-carry, if played correctly. Any "first-rate ganker" naturally has semi-carry potential and don't fall well into the hard support category. That said, I think a carry-orientated Lina is comparable to a sniper, but with more early game presence and less scaling ability for late game. So to the ******s saying that Lina is too soft/squishy or lacks mobility too much to be a carry, what would you say a sniper or drow ranger is?
The items section could do with some work.
I'd strongly recommend shadowblade as a core item, it provides some dps and grants an escape/initaition tool.
Alternatively, blink or force staff could be place into a situational section. These items help for Lina's lack of mobility skills and a force staff would be great to escape Riki's smoke for example.
Maelstrom/mjollnir works wonders with Lina's attack speed buff, improves farm rate and gives somewhat of a split push potential.
Orchid is great if you can pick it up early enough. It reallys helps to shut down certain heroes, particularly those with escape/mobility skills.
Manta Style could also be a situational/luxury, which would synergise well with skadi and a daedelus
Lina is a viable semi-carry, if played correctly. Any "first-rate ganker" naturally has semi-carry potential and don't fall well into the hard support category. That said, I think a carry-orientated Lina is comparable to a sniper, but with more early game presence and less scaling ability for late game. So to the ******s saying that Lina is too soft/squishy or lacks mobility too much to be a carry, what would you say a sniper or drow ranger is?
The items section could do with some work.
I'd strongly recommend shadowblade as a core item, it provides some dps and grants an escape/initaition tool.
Alternatively, blink or force staff could be place into a situational section. These items help for Lina's lack of mobility skills and a force staff would be great to escape Riki's smoke for example.
Maelstrom/mjollnir works wonders with Lina's attack speed buff, improves farm rate and gives somewhat of a split push potential.
Orchid is great if you can pick it up early enough. It reallys helps to shut down certain heroes, particularly those with escape/mobility skills.
Manta Style could also be a situational/luxury, which would synergise well with skadi and a daedelus
I'm a only Lina picking Dota noob with a question: How about Phase Boots?
It get's me out of trouble very often. Out of Rikis Cloud f.e., maybe out of Pudge's range (at least if he's as noob, as I am.). And the little cheap/early damage helps in lasthitting.
Sure Phase Boots are a good choice if you feel you need them, perhaps a situational items.
Personally I like to go Tranquil boots first so that I have more lane stability after my tangos/pots are gone.
My order (not including courier etc) is:
Tranqs > Wand > Eul's > Arcane Boots > Aghanims > Desolator
It get's me out of trouble very often. Out of Rikis Cloud f.e., maybe out of Pudge's range (at least if he's as noob, as I am.). And the little cheap/early damage helps in lasthitting.
Sorry Atlas, I am on HamSandwich's side. Lina is extremely squishy and her main power comes from massive burst damage from her spells. Lina is not and WILL NEVER BE a carry of any sort. (Unless you can get 4* Divines + MoM + BKB, and she still would be squishy as hell.)
4 Divines + MoM + BKB is my standard build, and I pretty much own every single bot with it
In fact, I tend to see a lot of people overlook poor Orchid.. am I just missing something?
Up for me! :)