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second on Alchemist then again on him a minute or two later.
then i got caught out of position and gave up a kill. then we had 2 bad rotations into lane where we didnt focus but apart from that we dominated.
ive been watching the game and the only thing i can see is that we didn't force the fight early and slark didnt roam quick enough he stayed in lane till 25 minutes but he was our hard carry.
we should have won but i feel we just didnt make the most of our early game advantage.
1. You didn't really have a good hard carry. You said Slark was your hard carry but he can really only be one if he snowballs HARD. And according to what you said, the Slark did not gank very much in the early game which lowered his farm rate drastically.
2. They had way more push with the Mass Serpent Wards, Drow Ranger's damage, as well as Visage's Familiars. The most push you had was with Razor when he got that Aghanim's Scepter and even then he did less tower damage than the Slark.
3. They bought a lot of tank items (Save the shaman). Drow managed to farm a Black King Bar, Satanic, and Manta Style which gave her a lot of HP and armor. Alch picked up a Mekansm, Black King Bar, and a Heaven's Halberd making him very hard to focus in fights. Plus that halberd would have wrecked both Razor and Slark in the late game. Doom picked up BKB and a Shiva's Guard making him pretty tanky. And finally Visage picked up a naked Platemail and plus with Gravekeeper's Cloak he could become really tanky. So with 3 BKB's on their core heroes your Skywrath Mage, Lion, and Centaur became virtually useless in teamfights. Plus with the Halberd on Alch he could focus down either Slark or Razor. So the enemy team just had the late game locked down with their item pickups.
I'm sure if the guys could've ganked more effectively and ended the game earlier before those big items came online you would've had a good shot at winning.
As it has alaready been said ...its the picks. Razor was the only real threat to the familiars, which you had no way of dealing with otherwise (low armor supports and little ranged physical deeps). Centaur Warrunner can be a nice way of dealing with Drow Ranger but since your 2 frontline heroes arent "standard" Black King Bar carriers (well...that statement is argueable for Slark but w/e) she can easily Gust both of you.
Not having any sort of counter- or depush (apart from Plasma Field)also hurts hard against the radiant setup
TL;DR: it was the draft. dont worry bout it, since you didnt get "outplayed" essentially ;)
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