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Everyone knows that the three primary attributes are Strength, Intelligence, and Agility.
The lasts if what I want to talk about.
Face it: Anyone with more armour is never going to be more agile than someone with less. I understand that Agility heroes are supposed to be more resistant against right-clicks, but what if Agility gave Evasion?
It might seem horribly OP, but remember that all agility stacks dimishingly (not sure that's a word).
What if YOU could rework the system?
Here are some guiding questions:
1. If you could add a primary attribute, what would it be? What bonuses would it give? Which heroes would fall under that category?
2. If you could change one Primary Attribute and it's bonuses, which would it be? What bonuses would it give instead?
Spoiler: Click to view
1. I would add Shadow, a Primary attribute that grants 1% evasion and 1% Magic Resistance for every 10 points. (Is that OP?)
2. I would get Agility to give evasion. Seriously.
This will mean re-balancing everything in the game. And balancing Dota is hard. IceFrog will not touch the primary attributes unless he buffs or nerfs them.
"The only thing we have to fear is fear itself."
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The Agility = Armor thing hearkens to tabletop RPGS, where you have a bunch of different armor types. The idea isn't that the speed literally gives you more armor, but it makes you more able to twist and turn and make otherwise fatal blows into glancing ones.
As somebody who loved stacking Dexterity to make my Touch AC super high, to the point where my DM had to start getting the jump on us just so I was denied my DEX bonus and actually took damage... I like it! It gives me the nostalgia feels. ;_;
Looking for a laugh? Read this moron's attempts at guide writing:
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