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Tanueva is a hard carry that manipulates gravity to move around or deal damage. She scales very well into the lategame thanks to Gravity Strike and Implode, farms fast with Gravity Strike and Force of Genarus, becomes very tanky thanks to Revert Gravity. She’s slightly countered by magic immunity. It’s very hard to escape from her because of her powerful slows and high damage output. She has a okay early game, thanks to high starting armor, but her bas e damage is very low. She has a low STR gain but her AGI gain is very high. She's very effective against tanks but not as effective against squishy targets because of damage stacks being wasted.
Melee Dire Agility
Turn Rate: 0.46
Vision: 1800/800
Base Armor: 5
Projectile Speed: Instant
Attack Range: 165 (Melee)
Base DMG: 26
Base Attack Timer (BAT): 1.56
Attack Animation: 0.32 + 0.66
Base STR: 21 (620 HP)
Base AGI: 19 (45 DMG)
Base INT: 17 (254 Mana)
STR Gain: 1.8 AGI Gain: 2.5 INT Gain: 2.2
Movement Speed: 290
Q: Gravity Strike (Passive)
Tanueva deals damage to enemies near her target, based on the damage dealt in her attacks. Every 10/8/6/4% of the enemies max hp of damage dealt adds 2 ”stacks”, one ”Damage Stack” and one ”Target Stack”. You can only have a maximum amount of stacks. Every stack increases the damage dealt to nearby units and increases the amount of targets hit. Stacks are not visible to the player and are instantly used. Targets are hit randomly in an AoE after a delay. If you deal less than x% the damage dealt will stack until it reaches x% to create 2 stacks.
AoE: 450
Delay: 0.3s
Max Stacks: 2/3/4/5
Targets: 1 per 4/4/3/2 ”Target Stacks”
Damage to nearby enemies: 10/15/20/25 + 0/0/0.5/1% of Tanuevas Damage + 1/1.25/1.5/1.75% of enemies current HP per ”Damage Stack”
Notes
Deals physical damage.
My idea
This is your carry skill. It is very effective against high HP targets as long as you deal at least 4% of their max HP as DMG each attack. The damage dealt might look small, but it quickly stacks up. If an enemy has 800 HP and you deal 100 damage to an enemy next to it you will get 2 stacks on the enemy that has 800 HP. This means that the enemy will lose 2 + 3% of their current HP (800) + 50 health.
W: Force of Genarus
Pushes the targeted unit in the direction opposite of the direction they’re looking, similar to a Force Staff, but pushes them backwards. Deals damage and slows when used on enemies, while healing and speeds up when used on allies.
Deals magical damage.
Allows you to move over otherwise unpassable terrain.
My idea
This skill allows you to flash farm and it can be used as an escape/chase spell. If the enemy is chasing you, you can turn around and use it on yourself or on the enemy. If you’re chasing someone you can use it on them to push them to you.
E: Revert Gravity (Toggle)
Tanueva manipulates the gravity around her, slowing the attack and movement speed of all nearby enemies while decreasing damage taken. Magic immune enemies ignore this aura.
Damage taken from magic immune targets is reduced.
My idea
This skill makes you very hard to kill, making it easier to scale into the lategame. The 19% less damage taken is applied before all other reductions except evasion.
R: Implode
Tanueva massively increases the pressure around the target, causing it to take massive damage. Spawns a Tanueva illusion at the target.
Cannot be avoided.
Using a refresher orb to spawn a new illusion won't cause the old illusion to die.
Aghanim's Scepter: The illusions take less damage and deal more.
My idea
This makes you scale even better into the late game. The illusions last a very long time and take very little damage, making them very powerful. The damage from the attack itself drops of later on, but the illusions are still powerful. A refresher orb can be used to have up to 2 illusions, but without other items they won’t be very effective. Aghanim's scepter makes these illusions very hard to kill, while making them deal more damage.
I really like the hero, but her q is just bad. Her w needs an indication of how far it pushes as well.
Her q doesn't work at all. First off, it is worded very weird. There aren't enough max stacks to hit any target until it is level three. Why are targets hit after a delay? Additionally, this doesn't combo with the other spells or have anything to do with gravity.
A potentially better idea would be to have gravity attack deal damage in a small aoe around her target and pull any enemies in a slightly larger aoe in to the enemy. This has a more "gravity" feel.
I don't really understand why her ult summons an illusion, but I'll go with it.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche
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Sclipzer
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The Magnus Magus
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