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Tanueva

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Forum » Hero & Item Ideas » Tanueva 2 posts - page 1 of 1
Permalink | Quote | PM | +Rep by Sclipzer » January 25, 2017 3:14pm | Report
Tanueva is a hard carry that manipulates gravity to move around or deal damage. She scales very well into the lategame thanks to Gravity Strike and Implode, farms fast with Gravity Strike and Force of Genarus, becomes very tanky thanks to Revert Gravity. She’s slightly countered by magic immunity. It’s very hard to escape from her because of her powerful slows and high damage output. She has a okay early game, thanks to high starting armor, but her bas e damage is very low. She has a low STR gain but her AGI gain is very high. She's very effective against tanks but not as effective against squishy targets because of damage stacks being wasted.




Melee Dire Agility

Turn Rate: 0.46
Vision: 1800/800
Base Armor: 5

Projectile Speed: Instant
Attack Range: 165 (Melee)
Base DMG: 26
Base Attack Timer (BAT): 1.56
Attack Animation: 0.32 + 0.66

Base STR: 21 (620 HP)
Base AGI: 19 (45 DMG)
Base INT: 17 (254 Mana)

STR Gain: 1.8
AGI Gain: 2.5
INT Gain: 2.2

Movement Speed: 290




Q: Gravity Strike (Passive)



Tanueva deals damage to enemies near her target, based on the damage dealt in her attacks. Every 10/8/6/4% of the enemies max hp of damage dealt adds 2 ”stacks”, one ”Damage Stack” and one ”Target Stack”. You can only have a maximum amount of stacks. Every stack increases the damage dealt to nearby units and increases the amount of targets hit. Stacks are not visible to the player and are instantly used. Targets are hit randomly in an AoE after a delay. If you deal less than x% the damage dealt will stack until it reaches x% to create 2 stacks.

AoE: 450
Delay: 0.3s
Max Stacks: 2/3/4/5

Targets: 1 per 4/4/3/2 ”Target Stacks”
Damage to nearby enemies: 10/15/20/25 + 0/0/0.5/1% of Tanuevas Damage + 1/1.25/1.5/1.75% of enemies current HP per ”Damage Stack”

Notes

My idea





W: Force of Genarus



Pushes the targeted unit in the direction opposite of the direction they’re looking, similar to a Force Staff, but pushes them backwards. Deals damage and slows when used on enemies, while healing and speeds up when used on allies.

MC: 80
CD: 22/17/12/7

Range: 450/550/650/750
Damage: 50
Speed/Slow: 5/10/15/20%

Notes

My idea





E: Revert Gravity (Toggle)



Tanueva manipulates the gravity around her, slowing the attack and movement speed of all nearby enemies while decreasing damage taken. Magic immune enemies ignore this aura.

Mana per second: 5/10/15/20

Radius: 265

Damage removed: 10/13/16/19%
Speed Slow: 10/14/18/22%

Notes

My idea





R: Implode



Tanueva massively increases the pressure around the target, causing it to take massive damage. Spawns a Tanueva illusion at the target.

Mana: 220/260/300
CD: 150/130/110

Cast Range: 650
Cast Delay: 0.17

Illusion Duration: 30/35/40
Illusions: 1
Illusion Damage Taken: 200/175/150% (100%*)
Illusion Damage Dealt: 20/25/30% (50%*)

Damage: 250/450/650

Notes

My idea





Talents


+25 All Stats
+40 Attack Speed
+15% Cooldown Reduction
+4 Armor

25
20
15
10

-50s Respawn Time
+300 Health
+10 Agility
+125 Mana



Any ideas on what the skills should be called? I don't think the current names are good.
Hero DPS and EHP Spreadsheet coming soon.

Sclipzer



Posts: 114
Permalink | Quote | PM | +Rep by The Magnus Magus » February 12, 2017 7:49am | Report
I really like the hero, but her q is just bad. Her w needs an indication of how far it pushes as well.

Her q doesn't work at all. First off, it is worded very weird. There aren't enough max stacks to hit any target until it is level three. Why are targets hit after a delay? Additionally, this doesn't combo with the other spells or have anything to do with gravity.

A potentially better idea would be to have gravity attack deal damage in a small aoe around her target and pull any enemies in a slightly larger aoe in to the enemy. This has a more "gravity" feel.

I don't really understand why her ult summons an illusion, but I'll go with it.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


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