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As I was judging your many heroes, I decided to give a little bit of comments here and there. They may not include everything that goes into the judging, especially since I'm only one of the four judges.
My opinions do not represent all of the judges.
Dubey – Cheshire Cat
Beauty and Design:
All the info is present except base damage, but lacks a bit of colour and formatting.
Originality:
I really like the design! Come Play With Me is quite similar to Revenant’s ult in Paragon though, which is unfortunate for you since I play paragon and you’ve probably never heard of it.
Balance:
I can’t really give too high on this one – a 5 second Phase Shift that you can move around in is pretty insane. Cheshire Cat also has quite high base stats – he starts with about 5 armour and 320 movement speed. His int gain is also quite high for an Agility hero.
Theme:
Yup, it fits!
Discoboy – Parvious
Beauty and Design:
Some info is lacking (like casting method and such), good use of colour, lacks finishing touches
Originality:
I like the overarching theme of this hero. Some abilities have been done before (similar to Jax E, Bard E, and Leblanc W for my League of Legends friends)
Balance:
It’s really hard to balance a hero like this. It’s kinda like Batrider – the skill in itself is pretty strong and can be really good in competitive play. However, in pubs it’s going to be very hard to coordinate team movements. With all the invulnerability in his kit, I fear that this hero will be too strong (or at least really hard to counterplay).
Theme:
Sure!
Masked_Man – Zoman
Beauty and Design:
Lacks orginazation. Everything is too squished together in my opinion. It also lacks some details, like the cooldown of Lost in Infinity
Originality:
Almost perfect. I like the skills and how they intereact.
Balance:
With perfect originality usually come perfect imbalance. His Q could create lots of problems with, especially extending the lengths of spells that should not be lengthened. His ultimate, especially with the level 25 talent, seem pretty strong: 5.5 seconds of disable at level 25 is really long, especially with no (specified) mana cost and no leash range of the “attack a closest enemy unit” (will they go across them map).
Theme:
Fits.
Jovhenni19 – Ichta
Beauty and Design:
Really well done – I see that you spent a lot of effort into the formatting. Though a little colour would be nice, it is organized and all info is present. The abilties are quite hard to understand, however, because of all the new concepts.
Originality:
This is really cool. Cosmic Projection is a little bit (read: a lot) overpowered in my opinion.
Balance:
As said before, with great originality comes great imblance. But I think you’ve done a really good job of balancing it, except one big thing:
From his {E} – cosmic projections explode when they come into contact. His {R} states that enemy heroes that are affected by the “unstable” debuff will die if all their projections are killed… also materialization moves all clones together… wouldn’t it be really easy to kill any hero since all you have to do is kill their clones?
Theme:
Hell yea.
Terathiel – Sabellan
Beauty and Design:
Formatting is on point. As for the hero itself, there isn’t much synergy in the kit itself. I’d also like to see more passive abilities on such a powerful caster like this. Some info is missing for Terminus Break, like whether the affected units are disabled, whether the pull duration is total or each shift, etc)
Originality:
Sure. Unique, but still mostly damage. I’d like to see more synergy instead of 4 individually crafted skills.
Balance:
I see what you’re going for here, but this concept is hard to balance. On one hand, his ult is hard to get off effectively since it’s a 425 radius around him and he’s squishy as all hell, on the other, he has 480 + magic damage every 5 seconds for 280 mana (which is covered by the w)… I feel like buffing his ult, nerfing his mana costs and increasing the cooldowns a bit would be nice.
Theme:
Yup.
FangzofFuzzy – The Demon Scout
Beauty and Design:
Well formatted, includes most details. Lacking info such as projectile speed, drag speed, drag duration, etc.
Originality:
Very unique. I like it. Doesn’t really fit the mandate that you gave it, but still cool.
Balance:
Okay so the {Q}… Penitence amplifies 18/24/30/36, this is 32% at level 1. It also stuns (!!) for 2.4 seconds at rank 4? Take Shackleshot for example, a stun that does not deal damage. It’s 15./2.25/3/3.75 that takes skill to land. {Q}, in my opinion, is way too strong.
Also how does Aghanim’s work if they only get benefits if they are away from allies but you have to be nearby allies for them to get it?
Theme:
Meh, I don’t think Abyss is quite a portal.
Midget_spinner – Lorev
Beauty and Design:
Nice picture, well formatted, cohesive design. I like that there is a somewhat boring passive to round out such a unique hero. Well done. The only thing is that the Ult damage scales 4 times instead of 3.
Originality:
I don’t think I’ve seen anything like this before, so props to you!
Balance:
Okay so here’s the problem right…
{Q} is an AOE ability that slows, deals basically double your damage, instant cast, and has a 4 second cooldown. That’s a strong ability. Not broken yet, because it’s okay to have a strong ability to compensate for weaker ones.
{W} is essentially a double damage rune for everyone that lasts a fair amount of time on a short cooldown (it doubles your damage in fights because I don’t see any sort of half damage/reduced damage per bounce like lunar glaives.) I’d say to balance this limit the attacks of the self (maybe self attacks is always 7 or something) and reduce the cast range (because not a lot of heroes have 1300 attack range anyway).
{R}. Okay so here we have a QoP Blink, a centaur Hoof Stomp with a bigger radius, and a magnus Skewer in one ability. OR, we can have a QoP Blink, an AOE Time Laspe, and a underlord Dark Rift.
Also the initiation range of this hero would be insane, especially if you consider a Blink Dagger pickup. 1200 + 650 + 1300 is 3150 initiation range, with an AOE stun packed in already.
I don’t want to bash you even more on this, but just keep in mind that this is pretty busted.
Theme:
For sure.
Delta17 – Hexius
Beauty and Design:
Well formatted. Lacks a bit of organization and is a little hard to read/understand. Still contains all necessary information. Design is cohesive and logical.
Originality:
Original. I like the ideal of the banish and reappear, though it might haves some problems…
Balance:
Okay, so there’s a problem with disabling enemy heroes and moving then 1000 units away, even if it requires you to get an aghs. You see, this is similar to Batrider’s problem – the skill is really hard to balance since the idea behind the skill is already very strong ( Flaming Lasso was buffed once almost right after batrider was released and has been nerfed 4 times ever since over the course of 3 years). Conbined with the fact that Hexius already has a built-in blink, this could cause major major issues. Ulti is balanced, I think, except for the part that it pierces spell immunity. Imo if you make it purgeable, by normal dispels, that’s okay, or keep it only strong dispels but make it not pierce spell immunity. Also the combos you mentioned are pree insanely strong.
Theme:
Mhm.
Lonely Freak - Kybur
Beauty and Design:
Formatted well. Some info is missing (like whether secondary rift slows allied units as well). Design is overall cohesive, but something about it doesn’t click with me. Perhaps, to me, there are too many things going on – the design is quite complicated. Also does the aghs replace his E? Another thing… for his {W} aura with talent, how do allies release the damage stored? Because the damage reduction stops at 500… then what?
Originality:
Overall not bad. Most of the stuff we’ve seen before, but not together in a single hero.
Balance:
Okay, let’s do some math. Portal lasts 4 seconds, 2 pulses per second. That’s 8 pulses that deal 125 (75+50) damage per pulse and reduce magic resistance. Total 1000 damage. Normally 1000 magic damage deals 750 damage total, but with the magic resistance reduced it goes up to 850. That’s a pretty strong ability, considering I haven’t included talents. Speaking of talents, his talents are a tad bit strong. 15% CDR is quite early for a spell-reliant caster, and some of the ability altering ones (like +1 dimension leak pulse per second) are strong (not broken, but strong. Overall not bad, but needs a little tweaking.
Theme:
Sure.
Yzreel – Omniscience
Beauty and Design:
Formatting is on point. All details are included. Design is cohesive and fits a theme.
Originality:
Never seen something quite like this before.
Balance:
340 pure damage is a lot of damage. Like, a LOT of damage. I understand it has a unique drawback, but imagine casting a 5 second silence on a mage (like skywrath or zeus or something), dealing 40% of their health as pure damage and silencing them for 5 seconds? You used laser as a bench mark, but laser doesn’t silence people for an eternity haha :D Also, 8 second is a little short for a CD. Laser is a little longer than normal since Tinker has rearm, but 8 seconds imo is a little too short.
300 pure damage is a lot of damage. Especially if it’s a toll on a fragile caster who has 800 base HP at level 10 (when I assume Q and W will be maxed). I like that it’s especially strong, but when it comes to disables, it doesn’t matter how many drawbacks it has if it sets up fights (think batrider). At 900 cast range + 300 radius so total 1200 range, it’s a 1.6 second instant stun at level 1 that deals decent damage for an AOE ability. Compare to Lion’s Earth Spike, which deals 80 magic damage (60 pure), stuns only 1.1 seconds and only has a 500 cast range.
I really like the {E} ability. ‘Nuff said. Just kidding does the second cast apply the debuffs again? Or does it refresh the debuff?
{R} Man, I really like this ability but it is quite a strong ability. It can be used in too many situations, especially since the weakness of this hero should be his fragile nature and weakness to crowd control.
Let’s do some maths. A simple W Q R will… deal 910 pure damage, stun for 1.6 seconds, slow for 1.4 seconds and silence for 3.4 seconds after that to a single target. And it’s pretty much guaranteed to land since from what I can tell his W is instant cast, stuns, and opens a portal next to the target. Did I mention this is at level 10? For comparison, lina’s level 10 combo deals 720 pure damage (910 magic) and stuns for 2.5 seconds.
But without the ult? It deals 610 pure damage, stuns for 1.6 and silences for 3.4 seconds at the cost of taking 300 pure damage and being slowed for 70% for 3 seconds. Not bad.
My point is, you have two options: creating a hero with a polarizing ability (like Dragon Form or Metamorphosis) by nerfing his basic abilities a bit and finding a balanced ult cooldown (too little and it’s completely overpowered and too much and it’s unplayable) or neutralize the abilities by reducing the drawbacks a bit (and nerfing the damage a little) and creating a weaker ultimate.
Theme: 5/5
Portals everywhere!
Supahtrupah – Eb
Beauty and Design:
Effort put into formatting, but still lacking in presentation and organization. Hero is cohesive, I like the fact that one ability that is rather boring. I’m not sure what Entropy is so I’m going to ignore it for the purposes of the judging
Originality:
Hmm… {E} is very very similar to Tusk’s Sigil, even sharing the hits to destroy. {R} is kinda similar to replicate, but not enough for me to deduct points.
Balance:
Okay so this goes for a lot of the concepts, but moving enemy units is a VERY powerful tool that needs to come with a lot of downsides / unreliability (think VS swap and bat flaming lasso). I think the Ult + Q combo is extremely powerful, especially in coordinated play. The rest is fine.
Theme:
Sure.
Guru Drak – Cosmic Tortoise
Beauty and Design:
My eyes. Ouch. Not well formatted, definitely not organized, hard to understand. Most information is present, but it’s hard to tell because wow my eyes hurt. Design was it was okay, not a lot of cohesiveness.
Originality:
Pretty original, I would say.
Balance:
There’s a reason why Vengeful Spirit’s ultimate doesn’t have a global cast range and also deal damage.
Two, Agh’s removes cooldown on a 400 HP aoe heal? Removing cooldowns of an ability that is not an effect over time is dangerous, especially if it's as potent as that heal.
Theme:
Sure, vortexes aren’t portals though.
Tin man – Apophis
Beauty and Design:
First things first. 20 base strength + 200 base health does not equal 700 starting health. Just so y’know.
Also the Balmozgus stats don’t scale linearly which really hurts me… D:
I don’t understand his ult… is it a passive? Active? When does he get bonuses?
Cohesiveness is there, formatting is not (unforunately), most details are present but not organized to its fullest potential.
Originality:
Great!
Balance:
{Q} too strong. Compare it to Leshrac’s Split Earth which stuns for .6 seconds less, deals less damage, and as a massive cast time. The rest is hard for me to imagine so I’m giving you the benefit of the doubt.
Theme:
Everything is a portal!
Klancius – Ayler
Beauty and Design:
Lacks colour and organization. No flavour text. All details of abilities are present. Design is cohesive and fits a central idea.
Originality:
Ult isn’t the most original thing I’ve seen, but it’s pretty good.
Balance:
I’ve said this before, but I believe that portals like Passage should only work on the hero’s spells, not on other spells. Because this creates many problematic interactions. The rest is fine.
Theme:
For the Demon Scout, I agree with most of the points you brought up. However, I want to comment on the point of theme. More specifically, why is it not quite a portal?
I just feel that the contest page never really explained what constitutes a ‘portal’. By Oxford's definition of portal, the Abyss would fit well as it is an entrance to and from hell, a doorway through which demons can cross. But to be honest, I feel that there is some inconsistency in that when the Scout's R uses a portal to summon some things from hell, it's not really a portal. But when Apophis' W uses a portal to summon something from hell, 'everything is a portal!'. No hate on the concept itself and while I know his Q and E also look like portals, your comment makes it seem like you think his W is considered as well.
And though I love the Omniscience, I’m not sure how it’s a 5/5 for the theme compared to the others. It provides vision (Much like the Abyss), transfers debuffs and can explode with Aghs. Really only the ultimate fits, so why is it a full score? Meanwhile everyone else fulfilled the requirements by having a spell that moves in game entities from A to B. Is it because everyone is so used to this kind of portal that traditional portals suddenly don’t count?
Rant over. I know for a fact that this won’t change the results, but I do feel like I need to voice this out. Also, thanks for sifting through all these concepts to judge. I’ve done this before so I know how much of a hassle it can be so I don’t want to give you too much ****. As a suggestion for the next contest, perhaps the theme could be expanded upon and properly described beyond one word? I know people who are unsure could ask for clarification but still, no harm in explaining in detail what the judges as a whole expect, not necessarily what they individually want.
I'm glad you're concerned, but here's the deal. The way I judged was design /15, balance /15, originality /15, theme /5. And the lowest score I gave anyone was a 4/5 for theme so \o/
Well for my Hero Idea.
Firstly sorry about my lack of presentational skills, I have the computer skills of a Brick so formatting was out of the question. And How dare you ser, I put some pretty colours.
I thought That I could offset the op nature of the Q by giving it a significant mana cost and high cooldown. Since at levels 1 and 2 it basically eats almost 50-75% of your mana, ideally the mana cost should also increase somthing like 150/175/200/225. When modelling the idea i tried to think along the lines of Svens Storm Hammer and Abysal Underlords Pit of Malice so it is Kinda broken :p
As for Balmozgus's Stats weeeeeeeell, if they scaled well it would be boring init? I was trying to make it so that after a while he would fall off unless you got the talent that allows him to equip 3 items. One thing I was sure you guys would notice is how he doesn't have a range like spirit bear. (Insert Evil Laugh Here) He can basically sit back and nuke enemy heroes who are low trying to meekly make their way to their fountain(More evil Laughter), can you imagine playing him with a Wisp? The rage that would Induce... But Something else is that i now think the 75% damage reduction is a bit much i was thinking it would be more balanced if it were between 20-40% and if the mamage reduction also scaled depending on the level. This also goes for the health reduction 40 is a bit high, so maybe the scaling should be more like 10/15/20/25%.
As for the strength stat I blame it on Icefrog and the high standards he sets...like who even notices that?
And Blood of the Apostate is a Passive. I really didint specify how it works so sorry bout that,It works Kind of like Bloodseekers Thirst and Huskars Beserkers Blood so the buffs and debuffs are calculated and adjusted accordingly depending on the hereos within the radius, it also works for certain summmons like Golems, Spirit Bear etc but not for illuions. This is the ability that really makes him shine becasue The buffing and debuffing works across a radius for every individual hero within the radius...I'll let that sink in for a moment. Its basically like Slark's Essence Shift Working Over an Area for all enemy heroes involved....*mind Blown* So every Enemy within their radius will have the debuff and give him the buff. Crazy Huh? I was going to add an aghs aura effect so it works for allies within about 400 radial distance but that seemed a little too savage. But with this He is a guaranteed 3* hard carry, and probably the hardest melee carry there is. Ranged Heroes can counter him somewhat but with Hells Congregation its hard to do so. This Passive and your teamates pick Enigma, Darkseer or Mag? GG son. GG
Thank you so much for providing this feedback! You totally didn't have to do this but understanding your prospective even a little better is really cool.
Design is overall cohesive, but something about it doesn’t click with me. Perhaps, to me, there are too many things going on – the design is quite complicated.
This is probably one of the first times I put paper to pencil on a hero concept; I never realized how difficult it is to come up with a simple and easily understood idea. Thanks for putting up with the complicated rambling that was my hero!
Also does the aghs replace his E? Another thing… for his {W} aura with talent, how do allies release the damage stored? Because the damage reduction stops at 500… then what?
I thought that I specified that in the notes section of his Aghs. The first bullet is, "Replaces Dimensional Burst", probably should have put the hotkey to make it stand out better.
As for the Aura on his [W], I intended for all damage to still collect on Kybur and him to release that damage. The idea is to help him build capacity faster in team fights as well as providing more sustain for his whole team. Sorry for not detailing that bit.
Balance:
Okay, let’s do some math. Portal lasts 4 seconds, 2 pulses per second. That’s 8 pulses that deal 125 (75+50) damage per pulse and reduce magic resistance. Total 1000 damage. Normally 1000 magic damage deals 750 damage total, but with the magic resistance reduced it goes up to 850. That’s a pretty strong ability, considering I haven’t included talents. Speaking of talents, his talents are a tad bit strong. 15% CDR is quite early for a spell-reliant caster, and some of the ability altering ones (like +1 dimension leak pulse per second) are strong (not broken, but strong. Overall not bad, but needs a little tweaking.
Doing the math was probably my favorite part! I have all the calculations somewhere (various item builds included) but I don't remember where. I made sure that his ultimate was comparable to other abilities, like Macropyre and Epicenter, that dish out a significant amount of damage but provide little lock down to secure that damage. Though perhaps the damage output is too quick? I agree that some tweaking of all the numbers should be done but unfortunately, without playing its a bit hard to be sure what's balanced.
Again, thank you for the feedback and I was quite pleased with the contest as a whole. I'm looking forward to more contests like this in the future!
Thanks so much for the Feedback on Parvious! I'll defiantly remember this when I create my next hero! by any chance you could let us know when the next contest will be?
Thanks so much for the Feedback on Parvious! I'll defiantly remember this when I create my next hero! by any chance you could let us know when the next contest will be?
We haven't decided upon a date yet, but we will let you know as soon as we have something in mind. :)
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Parvious, Wielder of the Portal Shield ( https://www.dotafire.com/dota-2/forum/hero-and-item-ideas/parvious-the-wielder-of-the-portal-shield-105493 )
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