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Kelleven, the Plague Doctor, is a ranged strength hero with human and animal shapes. Raven form provides free flying movement around the map, scouting his enemies while his Doctor form can harass enemies or heal allies and absorb incoming damage. His ulti brings to life his allies at the location where they died, allowing to continue the team fight. His abilities are most effective in long fights, so he must build items which allow him to survive for as long as possible against his enemies. Plague Doctor is best understood as a hero against which the fight better finish as fast as possible.
2. Lore
No one was prepared for the plague epidemic. Mortality among commoners crossed all possible boundaries and this greatly agitated officials and rich people. Someone was looking for consolation in God and the afterlife, and someone turned to Kelleven, who because of potions, or because of innate immunity didn't succumb to the plague. Having made himself famous, Kelleven became a plague doctor and began to make active money on potions. Rumors about the doctor reached the cardinal, after which he established a close relationship with him. Soon after learning of the cardinal's death and the appointment of a new one, Kelleven decided to find out the further fate of the relationship between him and the church. The new cardinal refused to buy potions, leaving behind a secret of the refusal reason. Then Kelleven imperceptibly poured into wine the potion of truth and learned about agreement between the new cardinal and some Atos. Infuriated by doctor's insolence and possible consequences, the cardinal, with help of Atos, decided to immediately kill him. Atos managed to kill him, but he couldn't absorb his soul. After an unsuccessful takeover, the part of Kelleven's soul got into a single creature nearby - into raven, and he began to watch how life is quenched in his native city. Every death filled him with power, until at some point Kelleven was reborn. Soon he entered into Cathedral of Rumusque to get even with the cardinal, but was late - he disappeared. Since then, Kelleven resurrects the dead by cardinal's fault and seeks revenge with them. | New cardinal is Necrophos, Atos is a Lord of Blight, check item Rod of Atos.
3. Gameplay
Roles:
Durable / Support / Escape / Nuker
Complexity:
★ ★ ☆
4. Infobox
5. Abilities
Plague Potion details
Status Resistance Buff: Dispellable with any dispel.
Status Resistance Debuff: Dispellable with any dispel.
Blocked by Linken's Sphere.
Does not pierce spell immunity against enemies.
Recasting Plague Potion refreshes the buff / debuff duration.
Death Harvest details
Disabled by Break.
Pierces spell immunity.
Death Harvest Debuff: Undispellable.
The debuff from Death Harvest lingers for 0.5 seconds.
The status debuff icon on enemies only shows up when the affected unit has vision over Plague Doctor.
Respawn time redirection means increasing it for enemies, and decreasing for Plague Doctor. If the enemy in 900 radius dies, he gets 10%/15%/20%/25% of Plague Doc's current respawn time. This additional respawn time disappears after respawning.
Cannot reduce a Plague Doctor's death time below 1 second.
Healing Shield details
Disabled by Break.
Cannot be used by illusions.
Pierces Spell Immunity.
Healing Shield converts damage taken into healing after reductions.
Although not visible in the HUD due to it no showing enough decimals, each missing point of health grants bonus.
No bonus is applied at 100% health and the maximum is applied when strictly below 25% health.
The health percentage is checked periodically and the effect adapted instantly.
Deathbringer details
This is an innate ability and does not need to be learned. It is not bound to any ability, but to Plague Doctor himself.
Deathbringer Transform: Undispellable.
Deathbringer Form: Undispellable.
Turns Plague Doctor into a flying unit, allowing him to fly over impassable terrain, trees, units and buildings. However, it does not grant Plague Doctor flying vision.
Immortal Aura details
Disabled by Break.
Pierces spell immunity.
Cannot be used by illusions.
The buff from Immortal Aura lingers for 0.5 seconds.
Headstone cannot disappear, while Resurrection casts.
Headstones do not grant any vision.
Resurrection details
Resurrection is unlocked upon learning Immortal Aura and stays always active.
When interrupted during the channeling, the spell does nothing, wasting the cooldown and mana.
Resurrects with full health and mana. Spells and items are not refreshed.
During channel time, Plague Doctor has special animation, which allows enemies to recognize the Resurrection.
The [W] skill, Agony, bothers me a bit. It seems a little bit strong? It might just be me but the 100% healing/regen reduction seems too much? I feel as though it should never reach that level. So maybe at level 4 have it be 80% or something around there?
My second issue is with the ultimate. Something about it being global really bothers me. I realize that Global Silence is a similar skill and is in fact global but this somehow feels stronger. I'd be happier with it if it was a large AOE (like 1000 AOE maybe) and had an Aghanim's Scepter upgrade to make it global.
AA ulti is an ulti. And 80% is still a lot. Plus in most cases the utility of this spell comes in its slow as most heroes won't have upwards of 50ish regen.
The ulti should not be an "lol theres a furion press r" it should be well thought out and I feel this one could be. Granted, that is not all this spell does but that is what you make it sound like your thought process was. First of all, 1000 range with a 1000 aoe is most certainly serious for a six second disarm. It would encourage better positioning, too.
Also; how do you gain stacks with his "E". This is important and not specified.
It is your hero so you can do what you like with it; however generally I think commenters come on with the intention of making your hero better.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche
Wow, holy **** from here to r/dotaconcepts, your will to constantly change this hero is good and inspiring. Anyways, I think this has been a better hero than its previous incarnations, although it's not without its flaws, the ult is cool and all but the added fear mechanic makes it a bit OP, maybe have the fear be triggered by something like it will proc to a person who have dealt X amounts of damage or it will apply to anyone within a radius of an ally that got X amounts of damage. The concept of the hero is about status resistance and protection akin to Dazzle and Omniknight but unlike those 2 the hero is more like a bodyguard rather than a bait Aegis(Dazzle with Shallow Grave) or bait BKB and Ethereal State(Omni with both R and W). So this would be better and the fact that he is a Plague Doctor I think it fits well although again gotta say the ult did become better than the very first one.
Fear now is only 1 sec. I dont think its OP, coz here is CD 30/20/10 and enemies will see, when Plague Doctor make *tp* to his ally. Especially it is a part of ulti, even LD fear looks stronger.
I think my one criticism is Raven eye. It just doesn't make sense to me to have a teleporting raven; if this was like a forced 2000 speed charge of darkness to allies I think I would like it more.
Especially love how the raven does more unique things now. Nice job!
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche
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