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Memvre unleashes a large sphere that rolls to an enemy hero, it will suck the mana and health of the enemy, after the duration the sphere will return and give you the mana and health.
Recharge time: 40/25/15/10
Duration: 5 seconds
Health drain per second: 20/50/100/120
Mana drain per second: 10/40/90/115
Mana cost: 0/0/0/0
Slow: 60
Penma's Divine
Gives Lifesteal on attacks, if Memvre is under 200 mana, he shapeshifts into the last enemy he has encountered.
Lifesteal: 10%
Shift duration: 4 seconds
Shapeshifter (Ultimate)
Memvre shoots an invisible arrow that disables the enemy's powers (they will not be able to move or attack and will be invisible to there team mates, but Memvre or his team mates will not be able to attack the hero, the hero's chat or mic will be muted until the end of the duration) then Memvre will shapeshift to that hero with there same damage, but will take 40% more damage, Memvre will get 100 damage after the duration has ended.
The health at start is actually 511 and the mana at start is 273. Check the sticky thread in the hero ideas forum for more information.
Remvo's Shift's cooldown is crazy low at level 4. Make the cooldown scaling 25/20/15/10. The nuke damage could be changed to a damage over time over 3 seconds instead. Also, the mana cost is absurdly high, but I guess you want this to synergize with his Sphere Mechanism and Penma's Divine. However, I have some suggestions for his other skills, so for now let's make the mana cost 100/125/150/175. A question about this skill though: Do you gain the stats that the target has when you shapeshifted into him?
His Sphere Mechanism is REALLY overpowered. I'm guessing its like the Invoker's meatball in the way it works. However, the fact that it costs 0 mana and deals so much damage and mana burn is just... Too good. Nerf the health drain to 30/50/70/90 and the mana steal to 20/35/50/65 per second and add a mana cost of at least 80.
Penma's Divine could be an activatable ability instead of a passive. For example, if you encounter your teammate rubick, you can shapeshift to look like him to bait a carry to come close to you. Then, you can shapeshift into him to gain his damage. This would only work if the stats transfered, though.
His ultimate, Shapeshifter, is a good idea. You should also take the place of the targeted hero to make it more believable. However, the chat and mc should NOT be muted for the target. Communication is always vital, and no hero skill or item can ever mess with that. Anyway, the target's damage should be increased on you, like x1.4/1.7/2 damage of the target.
If his 3 shapeshift skills let you inherit stats (from enemies only), then his stats should be nerfed. As you can see, he is both a nuker AND a carry. It's not balanced! So, either bad stats or **** skills. I'm sure you want good skills, so you'll need to reduce his stats.
Well, I'm done with my version of this hero. I changed some aspects of his skills to make him more elusive and annoying :P
Memvre, The Shapeshifter
The Radiant
Main Attribute: Intelligence
Base health: 473
Base mana: 221
Base damage: 53-60
Base armor: 4
Movement speed: 300
Attacks per second: 0.7
Base attack time: 1.7
Cast duration: 0.4
Range: 250
Vision range: 1800/800
Strength : 60.2 (17+ 1.5)
Agility : 60.2 (17 + 1.5)
Intelligence : 60.2 (17 + 1.5)
Skills:
Q: Remvo's Shift
Type: Target-Unit
Affects: Enemy heroes
Damage: Magical
Whenever Memvre attacks an enemy, he steals their health every second and applies a minor slow for a short duration. When activated,
Range: 500
Damage per second: 3/4/5/6
Duration: 5 seconds
Mana Cost: 100
Cooldown: 20 seconds
Notes:
W: Blend
Type: Target-Unit
Affects: Creeps
Memvre kills a target lane creep and assumes its shape, causing him to shapeshift into the creep he has assassinated and rendering him undetectable as a hero on the minimap. If he attacks while he is disguised, he stuns and deals bonus damage for that attack. When he attacks, casts a spell or is hit enough times by any source of damage, his disguise is removed. Memvre does not draw the aggression from the faction of the creep he has shapeshifted into.
Duration: 12/15/18/21 seconds
Stun duration: 1/1.5/2/2.5
Bonus damage: 30/60/90/120
Disguise removed after: 2 hits
Mana cost: 50
Cooldown: 25 seconds
Going incognito is a simple task.
Notes:
Memvre gets gold from the creep kill if it is an enemy creep.
Enemy heroes can right click to attack him even if he is disguised as an enemy lane creep.
Transforming into a friendly creep and moving near an enemy tower does not remove backdoor protection.
Also works on neutral creeps.
E: Penma's Divine
Type: No Target
Affects: Enemy heroes
When activated, Memvre shapeshifts into the last hero that he has attacked, stealing some of the target hero's primary attribute and changing his primary attribute to match the acquired attribute.
Shift duration: 8/10/12/14 seconds
Target primary attribute reduction: 20%
Primary attribute gain: 20%
Mana cost: 80
Cooldown: 10/8/6/4 seconds
Memvre instils chaos and confusion on the battlefield as enemies find themselves battling against each other.
Notes:
This ability affects both the base attributes and the bonus attributes given by items and abilities.
Since this skill changes Memvre's primary attribute, it gives him more damage as well.
R: Essence Swap (Ultimate)
Type: Target-Unit
Affects: Enemy heroes
CHANNELING - Memvre shapeshifts into the target and causes it to be shapeshifted into himself after a brief channel. He then gains all the target's stats in addition to his, and the target has his stats reduced by Memvre's stats. Memvre inherits all the spells that the target has except for its ultimate, and is free to cast them for the duration, while also retaining all his items. The target does not get to cast any spells, and his items are disabled for the duration.
Range: 500
Channel time: 2 seconds
Duration: 5/6/7 seconds
Mana cost: 100/90/80
Cooldown: 70/60/50
Upgradable by Agahnim's Scepter:
- Duration increased to 8/9/10
- Cooldown reduced to 50/40/30
- The target's ultimate will be available to you
Sometimes, the enemy's strongest hero is their greatest liability.
Notes:
The stat increase and reduction does not include stats from Memvre's items.
Memvre will stop channeling his ultimate if his target strays out of range.
The skills that Memvre acquires have a different set of cooldowns as the target's.
The target does not gain any stats out of his items, as they are disabled.
Skills are inherited, but items remain on the respective players.
The effect cannot be purged.
When either Memvre or the target dies, the other will remain in its current form for the rest of the duration.l
The "revised" version. As you can tell, it has a lot of anti-carry potential, especially on game-changing carries such as Faceless Void, Phantom Lancer and Naga Siren. Blend lets him get close to the target and stun it, then use Penma's Divine to gain the target's primary stat and use your ultimate to disable him while you attack him to death with your own enhanced stats. However, when this hero is outnumbered, he is easily taken down. But not without a fight.
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BaLLiSTiCa
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porygon361
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BaLLiSTiCa
Posts: 2
Hero Idea Archive
Newest Idea: Ibrik, the Tormentor
And the newest in my series of hero guides...
My Guide to the Grandest Magus of All
porygon361
<Editor>
Remarkable (46)
Posts: 1603
Hero Idea Archive
Newest Idea: Ibrik, the Tormentor
And the newest in my series of hero guides...
My Guide to the Grandest Magus of All
porygon361
<Editor>
Remarkable (46)
Posts: 1603