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I would like to apologize for my previous hero idea, The fallen General. The lore made me sound obnoxious (and was to long) and he was literally an early-mid game AM. Really sorry guys.
Lore
In patience he waits as the years pass by. Louisenbraun, the thrid guardian of the Narrow Maze, has sat in patience of incoming duty for countless aeons, so long in fact neither Visage nor Razor remember the last time he spoke or moved. It was at that time when the ancients escaped their should-be eternal prisons and landed on solid ground did he wake up. He knew what was about to go: the ancients escaped, the Dead Gods startet to act; an unavoidable chain reaction was to happen. Without word, he took ahold of his twin revolvers and started to float towards the exit of the Maze, his mind set on ending the Ancients once and for all.
Hero Stats:
-Base str: 19 Str gain: + 2.4
-Base agi: 18 Agi gain: + 1.9
-Base int: 23 Int gain: + 2.5
-Main Attribute: Intelligence
-Base movement speed: 315
-Base attack time: 1.7
-Vision: 1800 (day)/800 (night)
-Attack Range: 550
-Attack type: ranged
Abilities:
1. Dark Blast
-Active;
-Single target;
-Cast range: 700;
-Fires an enchated bullet, dealing 100/200/300/400 pure damage to the target hero.
-Manacost: 120/140/160/180;
-Cooldown: 20/19/18/17 sec.
-Pierces Spell Immunity: NO
-Is disjointable
2. Lethal Penalty
-Passive;
-Any hero killed by the Reaper take longer to respawn and have to pay extra in order to buyback
-Respawn timer increase: 10/20/30/40 sec.
-Buyback gold cost increase: 25/40/55/70%
3. Dark path
-Active;
-Self cast;
-Gives the Reaper haste speed and unrestricted movement for 3/4/5/6 seconds.
-Cooldown: 15 sec.
-Manacost: 50;
-Cannot be purged
4. Ultimate ability - Oneshot
-Active ability;
-The next time the Reaper inflicts damage to an enemy hero, the damage will get amplified by 50/100/150%;
-Buff duration: 16 sec.
-Cooldown: 40 sec.
-Aghanims scepter upgrade: Now amplifies damage by 150/200/250%
-Manacost: 150/200/250 mana;
-Note: Only amplifies damage instances higher that 150 points before reductions, so it will never amplify damamge from certain sources such as Radiance; that aside, it amplifies damage done by any means and all types
-Note: The Reaper has to manually cast the ability to apply the buff.
-If no sufficient damage is done for the duration, the buff is lost.
Plus:
-Best dagon user in the game, since he could cause over 3000 damage with it when combined with other items (not including refresher)
-Unlike most other assasins such as Clinkz and Riki, he has a really reliable escape unless he gets stuned
-Necrophos is otherwise the only one capable of increasing the respawn timer and screw up the buyback mechanic, so this guy could seriously screw up anyone reliant on early farm/levels;
-Scales all the way to the end game with spell damage if he has sufficient items;
-Can pierce straight through spell resistance, against which most other nukers suffer against
Cons:
-Has only one built-in nuke, so he requires help at the start;
-Can do nothing but damage in which he lacks AOE and as such has extremely little to offer during teamfights
-Has no way of bypassing enemy vision, so a well-warded map will alert enemies of his presence
Lethal penalty seems incredibly strong I think. 40 seconds is a really long time to have your buyback increased by, I know it's not guaranteed since you actually have to get the last hit on the hero, but because it's active throughout the entire game, it becomes stronger because it heavily impacts the downtime of heroes in the early game, where being alive as much as you can matters a lot, especially for underleveled supports. Not to mention your ult plus dark blast combo is pretty much guaranteed to be available again once they respawn. May need some tweaking, I'm not sure, but seems slightly too strong.
May need to very slightly reduce the damage dealt by dark blast also, since what you have there is basically a 600 pure damage Laguna Blade, at half the cooldown and almost double the damage. Of course, the hero lacks disables and other damage sources, but providing you hit level 7 fast enough you can pretty much almost 1 shot a lot of heroes.
I also think the movement speed of dark path needs to be reduced, since you move roughly 3000 units in 6 seconds, and I assume unrestricted movement means you can move through tress and cliffs etc? Or is it just like phase boots? If you can move through impassable terrain then it probably needs a little bit of a reduction, if not though it's fine.
Overall though I really like the idea, correct me if I'm wrong on how something works. I think a few things maybe need balancing but other than that, I like it!
Sorry for the slow response, the path is supposed to let you travel through terrain so you can guickly go in, execute your combo and leave or simply to quickly escape. He was meant to seriously punish reckless play and force enemies to group to avoid loss due to huge death count. But yeah Drak blast has such high damage since it lacks the blind effect of Laser and didn't want to lower it due to The Reapers ultimate since weakening something to compensate for the fact it has something others dont is absolutely ridiculous
You are right, Tinker can output more damage with dagon. But the same aplies with Nyx yet people still pick Nyx do they not? Plus the Lethal Penalty makes it much worse to die to this guy then Tinker and he can oneshot people so he is easy to play.
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