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Lorrel is a mage who has focused on specializing in the art of manipulating raw arcane energy, using the essence of mana in a way only high level mages can. Due to his years of focus purely in the arcane, Lorrel has found unique ways of using mana, giving his spells almost sentient like properties. His play style is primarily a magic damage dealer, combining offensive and defensive abilities for strong team fight and pushing potential.
Base move speed: 295
Attack range: 600
Stats: Primary Int
Int: 2.2+
Str: 1.2+
Agi: 1.1+
[Q] Arcane Re-bounder
Lorrel fires a seemingly simple orb of energy, but in the right circumstance, this spell can have hugely significant effects on the enemy. The small orb travels very quickly to it's target, dealing minor damage in a small radius on impact before bouncing to the nearest enemy unit to repeat the process. This effect continues until there are no more enemy units within bounce range, each unit can only be bounced on twice.
Damage Type: Magic
Spell Immune: NO (damage no, bounces yes)
Can be disjointed
Cast Range: 700
Cast Speed: 0.2
Projectile Speed: 500
Bounce Range: 350
Damage: 15/30/45/60
Damage Radius: 150
Maximum bounces per enemy: 2
CD: 11/9/7/5
Cost: 70/80/90/100
[W] Arcane Absorber
Lorrel creates a barrier of arcane absorption, providing some defense from physical damage and completely consuming the next spell that would be cast on him from an enemy. The amount of physical damage absorbed is a flat amount that cannot exceed a certain threshold for each instance of absorption. Any excess damage that exceeds the threshold penetrates the buff and hit Lorrel as normal. The effect is lost once the total amount of damage is absorbed. The buff in completely removed when an enemy casts a spell in Lorrel, this blocks all negative effects of the spell including damage and rewards Lorrel with an amount of mana equal to the cost of the enemy spell. This spell block takes effect before similar item effects such as linkens and lotus.
[E] Arcane Torrent
Lorrel harnesses the minute potential arcane energy in all things, turning himself into a conduit for a short duration. He absorbs unstable energy that damages nearby enemies and restores his own mana. He effectively channels this spell to regain mana for the spell duration, any damage dealt by this spell also restores bonus mana.
Damage Type: Magic
Speel Immune: No
Cast Speed: 0.4
Canneling
Can damage invisible units
Duration: 5 Sec
Damage Radius: 200
Damage: 30/40/50/60 (Per Second)
Base Mana Restored: 20/30/40/50 (Per Second)
Mana Restored from Damage: 5/10/15/20 (Per Damage Source)
CD: 45 Sec
Cost: 80/90/100/110
[R] Arcanist Beam
Lorrel focuses the arcane energy within himself, funneling it into a small point of devastating power, then fires it from his outstretched arms like a laser or raw force at target enemy. This move requires Lorrel to briefly channel before firing, as this move becomes leveled it bounces to addition targets (prioritizing heroes). Can be upgraded with Aghs, adding an extra bounce per level, changing damage to pure and enabling it to penetrate spell immune targets.
His e seems really powerful as a wave clear + farming + mana regen. Change the mana restored from damage to something like mana restored per second per target. Ult looks really fun, but what is the bounce range?
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche
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