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Lone Druid is a subpar hero. There's no denying it, even though it is my favourite hero, because even if the Bear is cute, and the chance to Entangle is exhilariting, you can't but admit it has one of the ♥♥♥♥♥iest Ultimates, and Alghanim's Upgrade in the game. It is so bad, that when my friend who is much better than me at the game, plays Alghanim's with Lone Druid, I might actually have a chance of winning him. So these are the changes I recommend:
First of, you gain a tremendous HP boost, but with no HP regen to complement it, which makes this worse than just getting Strength Stat boost. So it needs a HP regen boost, when in True Form. Next, for an Ultimate, it gets very little, considering other Heroes with the ability to toggle between melee and ranged forms, like the Troll Warlord, and then again, the Troll Warlord doesn't suffer from a transformation duration. So I suggest each level up of True Form grants you an increase in Base Attack Speed, at 1.5/1.4/1.3, similar to and complementing the Spirit Bear's own increase in Base Attack Speed. This makes the Hero less dependent on the Spirit Bear, when it dies for instance, and the handicap isn't as severe. It also boosts and creates more incentive to play in melee form.
Now we come to Alghanim's. It should keep what it does now, but it should also see a return of One, which now works this way: 40%/50%/60%, absorbing of damage by Spirit Bear, with each level of increase in True Form, for a duration of 60 seconds. Also, Battle Cry gains +30 Damage and +5 Armour at all levels. I understand too there is a problem with having One work with Alghanim's effect right now, for it can tank a lot of damage with the Hero at the Fountain, while the Spirit Bear goes off to attack. If that is the case, we should remove the current effect, and reinstate One, this way making the Hero more fun to play as well, with more options for interaction.
This also means that Lone Druid is now a 3 Carry, 3 Durable, and 1 Escape.
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PrinceChalice
Posts: 5