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Hero Idea: Dawnka the Paragon

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Forum » Hero & Item Ideas » Hero Idea: Dawnka the Paragon 1 posts - page 1 of 1
Permalink | Quote | PM | +Rep by hjvaughan » May 22, 2014 4:17am | Report
Dawnka the Paragon

Radiant Strength
Melee
Base Speed: 275
Strength: 30 + 2.7
Agility: 12 + 1.4
Intelligence: 20 + 1.5

Lore:
It is said that on the Dusk of the First Night, all the day creatures perished. All, that is, except one. Good's champion, The Paragon delights in his benevolence. He created the relaxing role of the Day Dream, the Disco Boogey Man, and as long as there have been younglings, his is the shadow summoned to save them. This is a role he relishes; nor are these empty theatrics. He does indeed protect the unwary, the defenseless, those who haves strayed beyond the lighted paths or denied the warnings of their communities. The Paragon serves as living proof that every child's worst nightmare... is over.

Skills:

Q
Night's Banishment (Active) (AoE) (Magical Damage)
The Paragon shines a brilliant light upon an area, giving vision and true sight for a short period of time and dealing dealing damage.
Duration of vision and true sight: 1/1.5/2/2.5
Damage: 100/150/200/250
AoE: 300/400/500/600
Range: 600/700/800/Global
Cooldown: 20/17/14/11
Mana Cost: 100/110/120/130

W
Thanks (Toggle)
The Paragon either takes a percentage of damage dealt to nearby allies instead of them, or deals a percentage of damage he takes to nearby allies instead of himself.
Percentage: 5%/7%/9%/11%
*Damage is taken as hp removal
*When having allies take damage, it is evenly distributed throughout all nearby allies
*Damage taken is calculated after armour or magic resistance of original target

E
Solar Glory (Passive)
For every 300 points of damage taken during the daytime, The Paragon gains a Solar Glory charge. Every charge increases armour and magic resistance. Solar Glory is disabled during the night. All Solar Glory charges are lost during the night.
Armour per charge: 0.3/0.6/0.9/1.2
Magic Resistance per charge: 2%/5%/8%/11%
Max charges: 3/4/5/6

R
Dawn's Coming (Active)
After a short channel time, The Paragon converts a percentage of his current mana into max health. After the channel, all nearby enemies in an AoE are stunned.
Percentage of Mana to Max Health: 25%/50%/75%
AoE: 700
Stun Duration: 2 seconds
Mana Conversion Duration: 20/30/40 seconds
Channel Time: 2 seconds
Cooldown: 180/140/100
*After the Mana Conversion ends, it returns to mana pool as max mana, not current
Aghanim's Scepter Upgrade: Makes Dawn's Coming a toggle ability, but the stun has a cooldown of 30 seconds

Thanks for reading, please comment and give feedback! :D
This post is the most important thing you have read in your life.

hjvaughan


Notable (4)
Posts: 139
Steam: Cloud Strife

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