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Welcome to my first Dota 2 suggestion! This here is Elemental Mage.
Tags: Initiator, Durable, Escape, Semi-Carry, Support
Elemental Mage (or short: EM) is a versatile hero that switches its primary attribute when aligning to elements. It can be a bit compared to Invoker, but it relies more on switching forms than creating skills. Think of it as a mixture of Invoker and Morphling.
Keep in mind that EM only has 1 active skill at a time, so aliging to a new element replaces the old skill.
Alignment: Radiant
Primary Attribute: Depends, at the start of the game it's Intelligence.
Strength: 20 + 2.2
Agility: 20 + 2.2
Intelligence: 20 + 2.2
Attack Type: Ranged (400)
Movement: 300
First Skill: "Align: Earth"
Elemental Mage aligns itself to the element of earth, gaining passive strength. When activated, Elemental Mage gains a new skill called "Rock Hurl". Also, its passive strength bonus is doubled and its primary attribute becomes strength.
Mana Cost: 20
Cooldown: 5 seconds
Strength Bonus: 3/6/9/12
Earth Skill: "Rock Hurl"
Elemental Mage throws a rock at target location, dealing damage and stunning enemies hit. Enemies outside the actual impact will still take damage and be stunned, but not as much.
Mana Cost: 100/110/120/130
Cooldown: 12 seconds
AoE: 220 (290)
Damage: 100 (50) / 180 (100) / 260 (150) / 340 (200)
Stun Duration: 1.2 (0.5) / 1.7 (0.75) / 2.2 (1) / 2.7 (1.25)
(Numbers in brackets work for the wider impact area.)
Second Skill: "Align: Air"
Elemental Mage aligns itself to the element of air, gaining passive agility. When activated, Elemental Mage gains a new skill called "Windwalk". Also, its passive agility bonus is doubled and its primary attribute becomes agility.
Mana Cost: 20
Cooldown: 5 seconds
Agility Bonus: 3/6/9/12
Air Skill: "Windwalk"
Elemental Mage uses its alignment with air to run at a higher pace while creating a path of wind behind it that lets allies also profit from the increased speed while walking on it.
Elemental Mage aligns itself to the element of water, gaining passive intelligence. When activated, Elemental Mage gains a new skill called "Aqua Shield". Also, its passive intelligence bonus is doubled and its primary attribute becomes intelligence.
Mana Cost: 20
Cooldown: 5 seconds
Intelligence Bonus: 3/6/9/12
Water Skill: "Aqua Shield"
Elemental Mage strengthens all allied heroes in target area with aqua shields which grant damage reduction and regeneration as long as they're active. They stay until the duration runs out or a certain amount of damage has been prevented.
Mana Cost: 150
Cooldown: 30 seconds
Duration: 30 seconds
Damage reduction: 33 %
Regeneration increase (both health and mana): 80/85/90/100 %
Break Limit: 100/200/300/400 damage prevented
Fourth Skill: "Align: Fire"
Elemental Mage aligns itself to the element of fire, gaining passive damage. When activated, Elemental Mage gains a new skill called "Fireblaze". Also, its passive damage bonus is doubled and his best attribute becomes his primary one.
Mana Cost: 20
Cooldown: 5 seconds
Damage Bonus: 7/15/22/30
Fire Skill: "Fireblaze"
Elemental Mage creates a path of flame that deals damage to enemies and burns them, dealing additional damage over time. The DoT is based on EM's damage when the spell was casted.
Mana Cost: 90
Cooldown: 8 seconds
Damage: 80/150/220/290
Conversion of damage to DoT: 25 %
DoT duration: each 2 seconds for 10 seconds ( 5 ticks )
That's about it :) Any suggestions, please post a comment :)
Honestly, I think this hero looks a lot like a combo of Invoker and Morphling, except he has no ultimate and he could only use 2 abilities at a time. Sorry for the hate, but if his ability depending on his element just steals from Invokers playbook. :( Sorry
Other than that aqua shield looks ridiculously OP. The E-HP (Effective Health Points) increase is massive. Toss looks a little off since an AoE probably should not have a five second stun.
My lone druid starting items are 12 Iron wood branches, 6 for the hero and 6 for the bear. Even if the bear does not get stats more twigs are OP on any hero.
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