Please verify that you are not a bot to cast your vote.
Help SupportOur Growing Community
DOTAFire is a community that lives to help every Dota 2 player take their game to the next level by having open access to all our tools and resources. Please consider supporting us by whitelisting us in your ad blocker!
Want to support DOTAFire with an ad-free experience? You can support us ad-free for less than $1 a month!
Most renown human warriors have similar origin stories, born with ties to nobility, trained from a young age by great masters and having access to privileges such as higher education and comfortable living conditions as rewards for their battle achievements. Gilgamesh is one of the great few exceptions to this, he was born into battle out of terrible circumstance, learning the art of war through necessity and survival. His family's origin is unknown, even to him, he has spent all his life in the middle of an ongoing skirmish between humans and the inhabitants of the Clog Jungle, named for its thick air and choking atmosphere. Gilgamesh was found by one of the most forward posted human encampments, he was only a just reaching puberty at that time and scrounging for food when the guards caught site of him. None of the men could understand how he survived childhood in the dense jungle, they never venture too far from the encampments unless in armed groups. After that first encounter, they made sure to leave some food out now and then for him, it always disappeared, but they only see him on rare occasions. As he grew older he began to make more direct contact with the other humans, he started learning how to speak and interact with people at the age of 18 after he began to stay for whole days at a time. He always wore animal hides and found items of clothing and weapons from other fallen humans, the men however felt too sorry for him to say anything about it, even if they recognized an item from a missing friend. He grew to be a very tall and heavy man, favoring large weapons, he carried a heavy sword and an axe, each of which intended for two handed use. It was clear later to the encampment how he survived alone in the jungle all his life, after a group of human warriors were ambushed on a deep jungle mission. They were attacked from all sides by enemy scouts, Gilgamesh seemed to spring from no where, single handedly killing most of the enemy creatures, the men had no idea Gilgamesh was following them. After this event, he became an omen of good luck to the human warriors in the jungle, stories of him appearing during fights and battles become more frequent all over the jungle. Human encampments all through the jungle started leaving offerings for Gilgamesh out before going on missions, in an effort to have him watch over them while in enemy territory. Through the years of the skirmish since Gilgamesh's adulthood, the humans won the campaign thanks in no small part to him, the jungle became under human rule and Gilgamesh was awarded title and status for his years of remarkable strength in battle. He never fully assimilated into common human life, he set out to roam other wild lands, feeling most at home among the only rules he knows, the rules of survival.
Play Style: A powerful Str hero with good survival, damage and initiate abilities.
Gilgamesh leaps at target location, dealing damage and lowering the armor of all enemies in a small Aoe. All trees are destroyed in damage Aoe upon landing, can be used to disjoint projectiles.
Gilgamesh has a brutal style of fighting using his large two handed weapons, his axe technique swipes at multiple opponents, while is sword strikes cripple his foes. This is an effect that functions off his basic attacks (similar to Bounty Hunter's Jinada), when the ability is off cool down, his next attack will strike with either sword or axe, which ever was not attacked with previously (starting with sword when first ranked). The sword attack applies a cripple, slowing Move Speed and Attack Speed for a short duration, the axe attack deals extra damage in an area around Gilgamesh (can strike unseen enemies). Each successive attack has a chance to lower the cool down of this ability, speeding up the process.
Known for shrugging off pain and ignoring the effects of grievous wounds in battle, Gilgamesh can continue to fight at full strength after being wounded when other warriors would falter or fall. Gilgamesh gains a buff for each set percentage of HP he is missing, improving his armor and magic resistance per stack. This buff cannot be purged by any sources.
Spell Immune: Yes (Self)
HP% missing per stack instance: 8%/7%/6%/5%
Armor Added: 0.25/0.5/0.75/1
Magic Resistance Added: 0.25/0.5/0.75/1
[R] Kill or be killed
Focusing his strength and speed for a short duration, Gilgamesh goes on a killing rampage, chasing down and finishing opponents with great ferocity. This increases his Attack Speed and Move Speed for the duration.
Resolve is very overpowered. At max stacks when you have 20% health left you get a +80 armor buff. It would make him almost invulnerable to any physical damage.
I really like most of this hero, however low levels of resolve seem really weak. Maybe make the armor/resistance he gets to be higher (0.5/0.6/0.7/0.8 for armor and 1 for magic) and make the stack threshold 6/5/4/3. (Max 25ish armor and 33% magic immunnity, double with talent.
Kill or be killed also seems to be a little weird considering his q gives him movement. Maybe an ability that grants him bonus strength(the attribute) with each hit, giving a more "kill or be killed" vibe as well.
In my opinion, his dual wield should be reworked. I think on a 10/9/8/7 second cd, both effects happen and the attack has a 200% crit. Also, the axe attack doesn't deal bonus damage but has a full 50% cleave. This makes dual wield more reliable as you don't have to guess which attack you will get when cd comes off, and makes it have more of an effect late game (since his other powers kind of fall off).
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche
DOTAFire is the place to find the perfect build guide to take your game to the next level. Learn how to play a new hero, or fine tune your favorite DotA hero’s build and strategy.
corin
Notable (1)
Posts: 32
Sclipzer
Posts: 114
corin
Notable (1)
Posts: 32
My hero and item ideas!
The Magnus Magus
Notable (5)
Posts: 104
View My Blog