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So yeah been a while since I've posted here and all but I think I'll make an interesting one this time around. Now the hero is not really my idea, it's inspired by both Tbjorn of Overwatch and the Engineer From Team Fortress 2.
Hero Name:Elon Tesla
Base Health: 200 Base Mana: 75 Base Movement Speed: 300 Base Attack Time: 1.6 Magic Resistance: 25% Base Armor: 0 Base Damage Range: 23-28 Melee or Range: Melee
"I calculated the chance you'll ever survive..sadly its 0%"
The keen, the most intelligent of all races in the known lands. When others excel in brute strength, their's lies in their mind, there have been only a few discoveries to ever leaked out from their race, most of it for profit, electricity, machinery and most important of all guns. However, not all keen folk are known gunslingers, some they can use like revolvers and pepper guns, but heavy ordnance, it's just but an imagination to wield such powerful weapons of death until now. He was a modern innovator among his kin, and he has a solution to it, why not make a machine to fire such weapons, So he goes no day that no new schematics were drawn, no afternoon that a new prototype was made and no night ever passed without one being tested, and after months of works and numerous failures he finally created it.However, what the keen thought will be their greatest triumphed become their worst tragedy. As the machine was unveiled to the public, the machine only recognized Elon himself and treated everyone as an enemy, the machine-gunned down all but Elon. The day that should have been celebrated, become a day of mourning. He was exiled and was disowned by his own bloodline. Exiled he is his optimism never wavered and he knows that to gain the trust of the keens once more, he will have the creat the best creation, anyone ever saw.
Roles:
Pusher | Support
Gameplay Summary
Elon Tesla, the Engineer is an intelligence hero capable of both offensive and defensive tactics. His Prime ability and Ultimate: Sentry Gun, a channeling ability that once done will place a sentry gun that can attack at nearby enemies effective giving an area of denial be noted that it can also be used to attack buildings. His dual capability of offensive and defensive are onto his 2 other abilities EMP and Repair Bots. EMP deals damage with an added bonus of dealing damage based on the last ability the affected enemy hero cast and repair bots heals both structures and allies alike giving them more survivability in team fights and in encounters. Finally, his third prepare schematics causes his ally's next spell to cost less mana and be more effective effectively buffing up spell caster on his team. Near or Far playing against the Engineer's team will be difficult with him and his toys around.
Abilities:
Q:EMPPoint Target, Cast Range:600 MANA:180 COOLDOWN:10 BKB?: No DISPELLABLE: With Strong Disepells A electrical concussion bomb, it is said that it almost destroyed the casting capabilities of an arsenal Magus
Throws an EMP on the ground, dealing 190/220/250/290 damage +50% of the damage of the last spell the affected enemy hero cast, silencing them for 4/5/6/7 seconds and siphoning 10% of their current mana. Explodes in a 300 radius and can siphon mana from creeps
- The bonus damage is independent per hero meaning the damage won't be the same per each of them
- If the spell last cast by the affected hero doesn't do any damage, it will consider the last that do deal damage.
- Can deal damage to heroes that are invisible, hidden or in the fog of war.
- Considers only the base damage(meaning it cannot insta kill an Axe with his last ability cast being Culling Blade that insta killed an ally) and one instance of any DPS/ or cumulative based abilities (abilities that get more damage based on the number of something like Echo Slam)
- It also considers the damage that last ability cast dealt before any changes (meaning if say Morphling deals 500 damage on a single Adaptive Strike and proceeds to lower it using his attribute shift ability it will deal 50% of that 500 damage, not the current damage)
- Abilities that get more damage based on missing health will still be reflected however the damage will be based on the affected enemy hero's health not allied health (meaning if Necrophos's last ability is Reaper's Scythe that insta kill an allied it will not insta kill or deal massive damage on Necrophos if he has high health)
W:Repair BotsNo Target/UNIT TARGET,Cast Range: 500 MANA: 220 COOLDOWN:32/24/16/8 BKB?:Yes Dispellable?: No Specialized robots able to repair machine and man alike
Deploys 2 Repair Bots at his side which heals him for 10/15/20/25hp per second it has a sub ability called Send off which sends them to a unit or structure. Last 8 seconds
- Casting send off will make the bots stay on the targeted unit and will only go back to you if the unit targeted dies
E:Prepare SchematicsUnit Target, Cast Range 500 MANA: 200 COOLDOWN:30/25/20/15 BKB?:YES Dispellable?: NO Elon may not have been born for the rigors of war, but he sure does hell know how to plan through it
Conjures magic upon his allies this will cause the affected ally's abilities to cost 20%/30%/40%/50% less for one cast and the spell's power to increase by 8%/16%/24%/32%. Last 10 Seconds or until the affected ally cast a spell.
- Effect ends if the ally dies
- Completely stacks with Kaya or any Spell amplification and Spell cooldown reduction items and abilities
R:Sentry GunPoint Target, Cast Range: 100, MANA:200/300/400 COOLDOWN:0 A marvel of a machine, the Sentry gun can outmatch even the best of gunslingers
Builds his finest machine the Sentry Gun, The machine has a range of 700 and has a health of 1000/1500/2500. It has an attack speed of 160/180/200 and a projectile speed of 3000 and deals 50/75/100 damage and 6/9/12 armor. It auto attacks any enemy and structures that will go within its range.Prioritize Heroes. The Building can be hauled by double-clicking on it but disarms and slows Elon by 25%. Pressing R again and pointing at a targeted ground will redeploy it.If Elon dies while hauling the sentry instantly redeploys on the spot of his death. Only one Sentry Gun may exist at a time. Sentry cannot be targeted and cannot be affected by magic
Upgradable via Aghanim's Scepter giving it a rocket launcher that deals 190/290/390 it fires every 4 seconds with an explosion radius of 500.
- Cannot Hit enemies that are invisible, hidden or in the Fog of war. However, it can fire at its given range as long as it has vision of it
- Uphill miss will still take effect
- Is considered a building when taking damage (Meaning things like crit or cleave won't damage it) but is considered a hero when dealing damage.
- Splash damage to the Aghanim's Upgrade works similar in mechanic to that of Dragon Knight's Level 2 Dragon Form
- Cannot Reveal units under the influence of Smoke of deceit but it can reveal things like Proximity Mines and fire at them (only if the Techies who owns them have the 25 movement speed talent)
- You can manually target a unit by clicking on the Sentry gun and right-clicking the target and it can be used to deny.
- Can deal damage to Elon if an enemy is behind him and can deny him.
- The Rockets cannot be disjointed
- Is not affected by the attack speed slow of Enchantress' Untouchable
Talent Tree:
Level 10:+ 2 mana regen or +10 Agility Level 15:+ 90 damage or + 40% Exp Gain Level 20:+ 3 more repair bots or Prepare Schamtics + 20% Stats on all bonuses Level 25:+ 200 Damage on the EMP or True Strike and True Sight for the Sentry Gun
So here it is my Dream Hero for Dota 2, I was actually split in half whether to make an Engineer hero or a Gladiator Hero, but the fact that no hero other than Techies has a strong area denial I opt to have the Engineer hero instead.
Changelogs
v1.0: Hero Created
v2.0: Massive Rework
Former Things:
Roles:
Pusher | Support
Gameplay Summary
Elon Tesla, the Engineer is an intelligence hero capable of both offensive and defensive tactics. His Prime ability and ultimate is Sentry Gun, a channeling ability that once done will place a sentry gun that can attack at nearby enemies effective giving an area of denial be noted that it can also be used to attack buildings. His dual capability of offensive and defensive are onto his toggled ability Gunslinger, this causes him to be a ranged hero with additional range and attack speed but locking his sentry gun to level one regardless of current level. Bachelor of Engineering gives him the ability to repair structures and his sentry gun and has two modes depending on whether or not Gunslinger is on and finally, his first ability is boomstick a conned attack.A great area denier and pusher
Abilities:
Q:BoomstickNo Target, Physical, MANA:100 COOLDOWN:10 This is it...abit underwelhming
Whips out his trusty boomstick dealing damage in a 700 cone with a max reach of 1000 containing 5 pellets, each pellet deal 100% of Elon's base damage, each one more pellet that will hit a single target will add 20/30/40/50 damage per pellet
- Goes through Spell immunity
- Does not go through Ethereal State
W:GunslingerNo Target, Affects Self, COOLDOWN: 1 A Robotic Arm designed by Elon himself, it makes all who wears it have godlike accuracy
Wears the Gunslinger this causes Elon to be a ranged hero with an additional 300 range and an additional 25/35/45/55 attack speed. However, while in this mode the Sentry gun of his will be stuck to level one regardless of current level and the hauling and healing ability of Bachelor of Engineering will be disabled
- Cannot be disabled by break
- The Additional attack ranged stacks completely with Dragon Lance and Hurrican Pike
- Projectile speed is 3000
E:Bachelor of EngineeringPassive The Engineer's prowess knows no doubts and he can make contingency plans on the fly
The Engineer becomes fully useful, giving him the ability to repair buildings with the cost of some mana, He can heal 100 building HP for 50 mana + 50/45/40/35 per each 50 additional health missing, this also gives him the ability to haul his Sentry Gun. While hauling, however, his movement speed will be reduced by 25 and he is disarmed and if he dies while hauling, his Sentry also dies.
If Gunslinger is active this will be replaced with a bonus to anyone in a radius around him to have their base attack time be reduced by 0.2/0.5/0.9/1 and an additional 15% damage resistance against all sources
- Disabled by Break
- To Haul a building Double Click on the building and to redeploy it simply press R to the place where you want to put it
R:Sentry GunPoint Target, Cast Range: 100, MANA:200/300/400 COOLDOWN:60 A marvel of a machine, the Sentry gun can outmatch even the best of gunslingers
Builds his finest machine the Sentry Gun, The machine has a range of 400/600/900 and has a health of 1000/1500/2500. It has a base attack time of 1.5/1.3/1.1 and has an attack speed of 200/300/400 and a projectile speed of 3000 and deals 50/100/150 damage and 5/10/15 armor. It auto attacks any enemy that will go within its range.
Upgradable via Aghanim's Scepter giving it an inventory which one can put items on, The Sentry gun can proc all attack modifiers with no restrictions and getting any passive bonuses the item has but cannot activate any of its active components.
- Cannot Hit enemies that are invisible, hidden or in the Fog of war
- Uphill miss will still take effect
- Is considered a building when dealing damage (Meaning things like crit or cleave won't damage it) but is considered a building when taking damage.
Talent Tree:
Level 10:+2 mana regen or +10 Agility Level 15:+5 Pellets on Boomstick or -15% Mana Cost reduction on abilities and items Level 20:+ 150 G/M or Grants Rockets for Sentries Level 25: True Strike while Gunslinger is on or True Strike for the Sentry Gun
v2.5: Rework and Tweaks
Removed Abilities
R:Bachelor of EngineeringPassive The Engineer's prowess knows no doubts and he can make contingency plans on the fly
The Engineer becomes fully useful, giving him the ability to repair buildings with the cost of some mana, He can heal 25/50/75 points of missing health with 10/8/6 mana this also gives him the ability to haul his Sentry Gun. While hauling, however, his movement speed will be reduced by 25 and he is disarmed and if he dies while hauling, his Sentry also dies.
- Healing is done by right clinking the structure or building you want to repair
- Is Disabled by Break
- If Break happens while hauling the hauling will not be stopped, however, he cannot haul again until the break ends
- To Haul a building Double Click on the building and to redeploy it simply press R to the place where you want to put it
W:Provisions TelemaxPoint Target/Channeled, Cast Range: 100 Cooldown: 1 Mana:190 Dying and got no one to heal you? Want to go somewhere but don't know how? Don't worry the Engineer has got you covered
Puts down 2 of his other buildings a Dispenser and a Teleporter. The Dispenser dispenses health of up to 300/500/700/1000 HP and mana of up to 200/360/500/660 MP, however, there is a limit to the amount it can give and can only give 300/500/700/1000 HP and 200/360/500/660 MP if there are more heroes in the 300 radii the amount of health given will be reduced.The Dispenser's MP and HP are replenished by a rate of 25//35/45/55 every 1 second
The teleporter can be activated by double right clicking it and after a delay of 7/6/5/4 seconds the teleporter will transport the hero to the teleporter exit, be aware that the teleporter won't work if either the Tele exit or Entrance is not present and the teleporter is only one way and can telefrag enemies standing above the other end. The Dispenser can be destroyed with 3/5/7/9 hits and both the teleporters can be destroyed with 1/2/3/4
- To interchange them simply double tap W (similar to Sentry/Observer Wards)
- The Dispenser consume the full 190 mana but the teleporters do not and cut in in half
- Dispenser gives 12 HP and MP if there is one hero, 10, if there is 2, 8 if 3, 6 if 4 and 4 if 5.
- Once Bachelor of Engineering is now unlocked the Engineer can repair one hit of the Buildings for 50 mana
E:BoomstickNo Target, Physical, MANA:100 COOLDOWN:10 This is it...abit underwelhming
Whips out his trusty boomstick dealing damage in a 700 cone with a max reach of 1000 containing 5 pellets, each pellet deals 100, each one more pellet that will hit a single target will add 12/24/32/46 damage per pellet
- Goes through Spell immunity
- Does not go through Ethereal State
- Works Similar to Troll's Whirling Axes (Ranged)
Old Talent Tree:
Level 10:+2 mana regen or +10 Agility Level 15:+5 Pellets on Boomstick or -15% Mana Cost reduction on abilities and items Level 20:+ 1000 HP and MP for Dispensers or Teleporters are now two way Level 25: Engineer can now build 1 more of each of his buildings or True Strike and True Sight for the Sentry Gun
Proposed Voicelines
Note: He has a British accent
Entering Battle:
Elon Tesla, at your service
To restore my honor, this battle I should win
Swords, Bows and Wands...and I only have a wrench, no problem at all.
25% Chance:
Don't worry my comrades, The Engineer is Engi here! hehe
Predicting:
If the variables stays the same though this fight, this will easily be in the bag
Moving:
Considered
I was planning to go there
Like minds do think same
I will
There..really?
Already moving
Yes
Of course
Attacking:
I'll whack their faces
Ohhhhh, they won't like this
Raaaaahgggh..*coughs*
Casting Spells:
EMP:
EMP!!!!
Fire in the hole!
Heads up!
I'll shut their faces up
Repair Bots:
here here my little friends
Send Off:
To him/the gentleman/brute/that guy(if The hero is male)
To her/the maiden/the lovely lady there/that gal(if the hero is female)
Prepare Schematics:
Well it'll be easy next time
Next time, its going to be better
Sentry Gun:
Oh, marvelous
What a beaut
My lovely Natasha
My god what have we have here?
Killing:
Get away from the machines
I told you it will do that
Next time please, stay away from my toys
Hahahahah
Ohh, toasty
Aaaaaaaaaand dead
Killing with an ability:
EMP:
NOW SHUT UP
My god, these magicians don't know when to shut their mouths
The only sweet noises spellcasters make is that when they die
Sentry Gun:
Don't touch that!
This thing is on auto pilot son
Terminated
You think you can dodge that?
Oh I don't want to see what happen to the little fella
Killing a Specific Enemy
Abaddon:
Sorry Abaddon but my Sentry gun can see through your mist
Your mist cannot obscure the vision of my sentry Abaddon
Alchemist:
Alchemy vs Engineering...Engineering wins
Ancient Apparition:
Freeze!...hehehhe that was a bad one
Not even the cold can stop my machines Kaldr
Anti Mage:
Can't get away with that monk
Arc Warden:
Next time send your twin
I liked you when you're still a pup
Axe:
Not even your brute strength can overcome my machine Axe
Your one man army style won't do a thing on me Axe
Sad isn't it, could have brought more men to overcome me
Brains vs Brawn..I think who won this time Oglodi
Wow and you're a general?
Bane:
Sleep now
Batrider:
I'm sooo sorry....for the bat not the man on the back
Animal cruelty is not my thing Batrider, but you forced me
Beastmaster:
Please bring more beast next time
So fun to see you and you little creatures get gunned down
Poor creatures, they don't deserve that, but you....
Bloodseeker:
*mimicking Bloodseeker* Bloodbath....yeah right
Bounty Hunter:
I don't care if you came for me or my blueprints Bounty Hunter, I'll just kill you
Get your dirty hands off my blueprints swine.
Brewmaster:
There is a warning on the side Brewmaster, it says don't be drunk when going up against it
Bristleback:
Arrrhg, you filthy animal
Not even your back can stand against my machines Bristle
Broodmother:
Poor little spiderlings
Aracnia, if yyou want to die please, don't include your poor spiderlings
Centaur Warunner:
Run,run,run as fast as you can little horsey
Chaos Knight:
No chaos for you
Could have sent more of yourself from other dimensions
Chen:
WHAT IS WITH THESE PEOPLE CONSCRIPTING POOR CREATURES!?
Clinkz:
Rattle now little one
Not even your bones can protect you from my machines
Clockwork:
That was a disappointing display Clockwork
Not even your armor can protect you
Crystal Maiden
Not even the cold can stop my machines Rylai
We could have been great my love
Dark Seer
Sorry, but aren't you a tactician?
Dazzle:
I guess the ground is low enough for you
Death Prophet and Oracle:
Wow and I actually calculated you will survive, heh I guess my math is incorrect this time
Disruptor:
Oh, so this is where Nikola's machines went
You theif
Nikola...you have been avenged
Doom:
Eh sorry but my Science proved that your hell is not yet the worse Domm
I feel like a Space Marine now
Dragon Knight:
Not even that form can save you Davion
A fallen hero, he is
Drow Ranger and Windranger:
Your marksmanship is no match for my sentry gun
Alright nice aim, I give you that
Earth Spirit, Outworld Devourer and Tiny:
Rock Bottom
Just because you are made of stone doesn't mean you won't be killed
Earthshaker:
What am I gonna do? Put you down
Shake this!
Boomshakalaka
Elder Titan:
An honorable fight
an Ancient Engineer you are Elder Titan, it was an honor fighting you
I'm sorry, but you are in the wrong side ff things
Ember Spirit and Storm Spirit:
I don't care where you go my sentry is onto you
Enchantress:
Stop prancing
You are the most annoying
I pity you, but my machine does not
Enigma and Faceless Void:
Sorry but when I gazed at you, you never faced back
Dark Willow:
Tinkerbell
Finally got you sniveling little c*nt (the c*nt part may be omitted though)
Gyrocopter:
I bested your machine...again
Let's be honest here, I'm a better innovator
Huskar,Omniknight and Shadow Shaman:
Well you met your maker
Send your god my regards
If your god is real he would have saved you
Where is that divine intervention?
Invoker:
We meet again and again you lost
Arsenal Magus..I guess your arsenal is not good enough to fight mine
Finally, I can slap you all day long
Io:
I'm very sorry little one
Perhaps, another life
Sorry, but you are in the wrong side of things
Jakiro:
Awww, I was expecting more fire
Can't burn me nor my toys Jakiro
You already have two heads and still, I best you
Juggernaut:
Your blade will never touch me Juggernaut
Your petty little theatrics won't save you, Yurnero
You had a lot of skill with the sword, had
Keeper of the Light and Leshrac:
Thanks for making yourself noticeable to the Sentry
Kunkka:
Should have gone to the sea with your men Kunkka
Kunkka, you join your armada
Legion Commander:
Ohhh could have brought the whole army with you Tresdin
Tresdin, you fight the weakest of people, no wonder you can't stand against my machines
Lich:
Not even the cold can stop my machines Lich
Dead and deader
Lifestealer:
Steal that!
Lina:
Oh you're hot, no really that's like a million bullets in your body
Oh Lina, you have wasted your beauty
Lion:
This is hell for you
Lone Druid:
Poor Bear
I hate to fight old people and animals bith, eh
Luna and Mirana:
Poor mount
Selemene isn't it, why do you chosed this one to fight for you?
Lycan:
Goodbye little pup
Magnus:
I'll take that horn if you don't mind
Medusa:
Sorry but your gaze won't work on that Sentry Medusa
Meepo:
Is there more of you
Got yah you mewling quim
Monkey King
Sorry, but aren't you Wukong? I expected more from you
Wukong, if you haven't eaten thous peaches this will be less painful
Morphling:
Sorry, but no water has ever destroyed my machines
Naga Siren:
Thank God my sentries don't betwixt by your song
Sorry, but legends do say that you can only lul MEN to sleep
Nature's Prophet:
Could have sent more of your trees
Necrophos:
The reaper does not come for machines necrophos
Night Stalker:
Almost as good as that vigilante, almost
If you are only as intelligent as the one in the cape and cowl
Nyx Assassin and Weaver:
ARRHG A BUG
Ogre Magi:
Tough luck big guy
You already have 2 heads and still, I best you
Pangolier:
Donte, no matter how much you roll you are still going to lose
Phantom Assassin:
Sorry but my machine never miss
Phantom Lancer:
I don't care how many are you, my machines will still going to get you
Could have brought more the plate, Lancer
Pheonix:
You'll live again anyways little bird
Sorry ol sparky
Puck:
Got you, you snivelling little c*nt
Oh you are annoying
Pudge:
No amount of muscle can withstand my Sentry's gun
Pudge, stack more on you meat next time
Pugna:
THIS is my Oblivion
Queen of Pain:
Ohhh aren't you the naughty one
Ohh I like that on my women, I like when there is struggle
Awww, you wasted your beauty little succubus
Razor:
Sorry but my machines can handle lightning
Can't short circuit my toys
Riki:
I spy with the sentry's eye, a dead satyr
You are too predictable little one
Rubick:
You are a funny and fun little fellow to fight
You are both fun and annoying, Rubick
Magic vs Tech, I guess Tech wins
Sand King:
Your carapace won't save you
Dust in the wind
Shadown Demon:
Send more of your little puppets
Shadow Fiend:
You know, if you can only release your souls demon you could have stood a chance
You'll hunt Nevermore
Silencer:
For a person you calls himself Silencer you sure are noisy
WHAT A BLOODY HYPOCRITE
Skywrath Mage:
Reminds me old Icarus
Slardar and Slark:
Should have flap away little fishy
Sniper:
Kardel, you can never outgun me
Kardel, stop doing shooting matches with my Sentry
Try to stay out of range next time Kardel
So much for a Sharpeye
Sharpeye you said, I think not.
Spectre:
You will never scare me again
Spirit Breaker:
Awww poor cow
I think i'll have barbecue later
Sven:
Not even with brute strength Sven
Sven next time try not rushing people down
Dimwit!
Idiot!
So much for the Rogue Knight I see
Techies:
I hate you three
I hate all of you
Lazy little runts
Sorry but you just can't
Templar Assassin:
Some brotherhood are ashamed of your title Lanaya
Wasted your beaut Lanaya
Terrorblade:
Sunder this!
Tidehunter:
Well that was easy aiming
Timbersaw:
Not even your armor can protect you
Tinker:
Boush, you are worst than Edison
Boush, next time try giving credit when its due
I was the better inventor Tinker
Wow, you are a coward you
Treant Protector:
TIMBEEEEER
Troll Warlord:
Can't outpace amchine Troll
No amount of fury can withstand that
Tusk:
Go to your snowball and hide
Even the cold can't stop my machines Tusk
Underlord:
Your former title fits you more, you disgusting runt
Lord of what now?
Undying:
Well, I guess they should change your title now
Send more of you Zombies please Undying you might stood a chance
Ursa:
You calls won't dent that thing Ursa
Aww too bad your claws only peirce skins
Vengeful Spirit:
What did we ever do to you
Arrrhg you are just annoying
Couldn'r swap on time?
Venomancer and Viper:
Sorry, machines cannot be affected by poison
Visage:
Bring more of your pets Visage and I'll kill them one by one
Warlock:
Ohh demonic pets, as if they will make any difference
Summon better pets Warlock
Winter Wyvern:
Sorry Auroth
You could have read more about Engineering Auroth
Witch Doctor:
Sorry my Sentry is better than your ward
Doctor, Doctor, Doctor. Ahahahahhahaha
Wraith King:
No matter how many lives you have Ostarion, I'll just keep on killing you
I'll wittle you down to nothing Wraith
Osatarion, you just can't get enough of Dyin wouldn't you
Zeus:
You are a god right?
Hades should have been the Lord of Olympus
Your loins are still intact Zeus don't worry
Meeting an Ally:
In progress
This hero is REALLY strong. Based on his skills he is certainly not a support.
Let's talk about each of his skills and why they are strong.
[Q] You have given this hero 1000 ranged, AOE, Fury Swipes + Overpower in a single skill (though I'm actually not sure how fast each of the 5 pellets hit). Imagine if Ursa could hit 5 players at the same time, 5 times in a row. My suggestion here is not to remove the skill but to greatly nerf the strength. Perhaps the damage done by this skill is a fix damage amount rather than his base damage. And either GREATLY lower the bonus damage per pellet or completely remove that aspect. Lastly, as mentioned before, please give some more detail on how the skill functions. For example, is it like Flak Cannon where it hits any heroes in the AOE? Or perhaps it just shoots 5 pellets in an arch one time?
[W] This skill isn't too bad and I don't have much to say about it in particular. However, it feels like a carry skill and not a support skill. I'm also going to bring up the buff this skill gives through the [E] passive. That is just straight up over powered. There's no sugar coating it. You are basically a walking Chemical Rage aura but better. This skill would give many hard hitting carry heroes better base attack time than a level 25 Alchemist with his talent.
[E] This seems to heal way too much for the cost of the skill. I love the idea of having another hero that can effect buildings (especially heal them). Take a look at the only skill in the game that currently heals buildings, Living Armor, and try to adjust the numbers to somewhat match.
[R] This skills numbers are very scary. It attacks absurdly fast, the base attack time is really low, it's damage is to high for the other stats you gave it, it has a MASSIVE range, is tanky as all ****, and the Aghanim's Scepter upgrade makes it the scariest unit in the game.
I love the core concept of this hero. He is excellent at going high ground as well as defending high ground. I feel like there are only a few heroes that do both well. He definitely feels like a core hero maybe position 3? Heck maybe even a mid hero. It definitely needs a lot of tweaking but it's a good start.
This hero is REALLY strong. Based on his skills he is certainly not a support.
Let's talk about each of his skills and why they are strong.
[Q] You have given this hero 1000 ranged, AOE, Fury Swipes + Overpower in a single skill (though I'm actually not sure how fast each of the 5 pellets hit). Imagine if Ursa could hit 5 players at the same time, 5 times in a row. My suggestion here is not to remove the skill but to greatly nerf the strength. Perhaps the damage done by this skill is a fix damage amount rather than his base damage. And either GREATLY lower the bonus damage per pellet or completely remove that aspect. Lastly, as mentioned before, please give some more detail on how the skill functions. For example, is it like Flak Cannon where it hits any heroes in the AOE? Or perhaps it just shoots 5 pellets in an arch one time?
[W] This skill isn't too bad and I don't have much to say about it in particular. However, it feels like a carry skill and not a support skill. I'm also going to bring up the buff this skill gives through the [E] passive. That is just straight up over powered. There's no sugar coating it. You are basically a walking Chemical Rage aura but better. This skill would give many hard hitting carry heroes better base attack time than a level 25 Alchemist with his talent.
[E] This seems to heal way too much for the cost of the skill. I love the idea of having another hero that can effect buildings (especially heal them). Take a look at the only skill in the game that currently heals buildings, Living Armor, and try to adjust the numbers to somewhat match.
[R] This skills numbers are very scary. It attacks absurdly fast, the base attack time is really low, it's damage is to high for the other stats you gave it, it has a MASSIVE range, is tanky as all ****, and the Aghanim's Scepter upgrade makes it the scariest unit in the game.
I love the core concept of this hero. He is excellent at going high ground as well as defending high ground. I feel like there are only a few heroes that do both well. He definitely feels like a core hero maybe position 3? Heck maybe even a mid hero. It definitely needs a lot of tweaking but it's a good start.
Good Luck!
Ohhh thanks for the kind feedback, me personally I don't think the hero is good yet, my first idea is to have the Sentry Gun be his Q rather than R however my idea is also to have a Teleporter and Dispenser (as one ability which is interchangeable like in a sentry ward and observer ward way) but I fear that it'll just be the Engineer from TF2. I'll be removing some abilities especially the W and change the position of the abilities. and what not soo yeah anyways again thanks for the feedback.
Q: For summons in general I would shy away from specifying their attack speed in favor of just saying, "attacks per second" or just give the BAT and let attack speed be assumed as 100. Both are far more intuitive; I don't even know how fast its supposed to attack right now.
Also:
3/6/8/12 should be 3/6/9/12
Does the Sentry prioritize heroes?
W: This is bad. I'm sorry.
I kind of get the gist of the Dispenser, but it seems like it is very overpowered; even the level 1 dispenser heals more mana and health than it costs and with 1 cooldown you could **** out 10 during a fight, or dozens behind tower.
As for teleporter, what? Never is the placing of any teleporter exit mentioned, so we don't know what this is supposed to do. Also, I think TF2 is creeping in here; no one knows what telefrag means and no numbers are given at all for the teleporting part so we couldn't even try to reason out whats supposed to be happening.
I would say either remove the ability entirely or make it only the medbay and try to balance it better, with an actual cooldown, only healing allies, and a faster rate with less total healing.
E: Creating 5 pellets in a cone just seems like a big "f*** you" to melee heroes and useless to ranged ones. Make this a flamethrower that deals a flat amount of damage to everyone or somehow scales in a way that doesn't make its range useless; no one will come over from TF2 and flame you (I'm sorry) if you diverge from that game, I promise.
R: Making an ability based around healing structures doesn't sit well with me; the only other ability that does so is clearly meant for use on allies and the structure thing is just bonus; his ultimate is useless on half of the map at the start and 90% of it at the end (you could argue that that 10% of the map is where it counts; still encouraging turtling is not what DotA needs contrary to its name).
When hauling his sentry, make it so they both take damage together, not "when you die I die". Otherwise dropping a sentry when near death, or picking up his sentry while it is almost dead, are both probably unintended consequences.
Changelog: Please put this in a spoiler.
HOW TO MAKE A SPOILER
<spoiler="SPOILER's NAME">
CHANGELOG GOES HERE
</spoiler>
replace all "<" with "[" and all ">" with "]" and you're good to go.
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche
Q: For summons in general I would shy away from specifying their attack speed in favor of just saying, "attacks per second" or just give the BAT and let attack speed be assumed as 100. Both are far more intuitive; I don't even know how fast its supposed to attack right now.
Also:
3/6/8/12 should be 3/6/9/12
Does the Sentry prioritize heroes?
W: This is bad. I'm sorry.
I kind of get the gist of the Dispenser, but it seems like it is very overpowered; even the level 1 dispenser heals more mana and health than it costs and with 1 cooldown you could **** out 10 during a fight, or dozens behind tower.
As for teleporter, what? Never is the placing of any teleporter exit mentioned, so we don't know what this is supposed to do. Also, I think TF2 is creeping in here; no one knows what telefrag means and no numbers are given at all for the teleporting part so we couldn't even try to reason out whats supposed to be happening.
I would say either remove the ability entirely or make it only the medbay and try to balance it better, with an actual cooldown, only healing allies, and a faster rate with less total healing.
E: Creating 5 pellets in a cone just seems like a big "f*** you" to melee heroes and useless to ranged ones. Make this a flamethrower that deals a flat amount of damage to everyone or somehow scales in a way that doesn't make its range useless; no one will come over from TF2 and flame you (I'm sorry) if you diverge from that game, I promise.
R: Making an ability based around healing structures doesn't sit well with me; the only other ability that does so is clearly meant for use on allies and the structure thing is just bonus; his ultimate is useless on half of the map at the start and 90% of it at the end (you could argue that that 10% of the map is where it counts; still encouraging turtling is not what DotA needs contrary to its name).
When hauling his sentry, make it so they both take damage together, not "when you die I die". Otherwise dropping a sentry when near death, or picking up his sentry while it is almost dead, are both probably unintended consequences.
Changelog: Please put this in a spoiler.
HOW TO MAKE A SPOILER
<spoiler="SPOILER's NAME">
CHANGELOG GOES HERE
</spoiler>
replace all "<" with "[" and all ">" with "]" and you're good to go.
Yeees finally, gotta do more changing on this hero, thanks for the feedback and stuff. I do confess that the hero is getting way too Engineer-y from TF2 soo yeah I'll try to make new abilities and stuff that will distance this from the Engie from that game.
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