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Elon Tesla, The Engineer [Entry to the HCC Dream Hero Contest]

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Forum » Hero & Item Ideas » Elon Tesla, The Engineer [Entry to the HCC Dream Hero Contest] 7 posts - page 1 of 1
Permalink | Quote | PM | +Rep by AttackHelicopter » December 19, 2017 3:28am | Report
So yeah been a while since I've posted here and all but I think I'll make an interesting one this time around. Now the hero is not really my idea, it's inspired by both Tbjorn of Overwatch and the Engineer From Team Fortress 2.


Hero Name:Elon Tesla

Base Health: 200
Base Mana: 75
Base Movement Speed: 300
Base Attack Time: 1.6
Magic Resistance: 25%
Base Armor: 0
Base Damage Range: 23-28
Melee or Range: Melee

Stats
Strength: 18+2
Agility: 16+1.3
Intelligence: 25+2.6


Lore:

"I calculated the chance you'll ever survive..sadly its 0%"

The keen, the most intelligent of all races in the known lands. When others excel in brute strength, their's lies in their mind, there have been only a few discoveries to ever leaked out from their race, most of it for profit, electricity, machinery and most important of all guns. However, not all keen folk are known gunslingers, some they can use like revolvers and pepper guns, but heavy ordnance, it's just but an imagination to wield such powerful weapons of death until now. He was a modern innovator among his kin, and he has a solution to it, why not make a machine to fire such weapons, So he goes no day that no new schematics were drawn, no afternoon that a new prototype was made and no night ever passed without one being tested, and after months of works and numerous failures he finally created it.However, what the keen thought will be their greatest triumphed become their worst tragedy. As the machine was unveiled to the public, the machine only recognized Elon himself and treated everyone as an enemy, the machine-gunned down all but Elon. The day that should have been celebrated, become a day of mourning. He was exiled and was disowned by his own bloodline. Exiled he is his optimism never wavered and he knows that to gain the trust of the keens once more, he will have the creat the best creation, anyone ever saw.


Roles:
Pusher | Support


Gameplay Summary
Elon Tesla, the Engineer is an intelligence hero capable of both offensive and defensive tactics. His Prime ability and Ultimate: Sentry Gun, a channeling ability that once done will place a sentry gun that can attack at nearby enemies effective giving an area of denial be noted that it can also be used to attack buildings. His dual capability of offensive and defensive are onto his 2 other abilities EMP and Repair Bots. EMP deals damage with an added bonus of dealing damage based on the last ability the affected enemy hero cast and repair bots heals both structures and allies alike giving them more survivability in team fights and in encounters. Finally, his third prepare schematics causes his ally's next spell to cost less mana and be more effective effectively buffing up spell caster on his team. Near or Far playing against the Engineer's team will be difficult with him and his toys around.


Abilities:

Q:EMP Point Target, Cast Range:600 MANA:180 COOLDOWN:10 BKB?: No DISPELLABLE: With Strong Disepells
A electrical concussion bomb, it is said that it almost destroyed the casting capabilities of an arsenal Magus

Throws an EMP on the ground, dealing 190/220/250/290 damage +50% of the damage of the last spell the affected enemy hero cast, silencing them for 4/5/6/7 seconds and siphoning 10% of their current mana. Explodes in a 300 radius and can siphon mana from creeps
    - The bonus damage is independent per hero meaning the damage won't be the same per each of them
    - If the spell last cast by the affected hero doesn't do any damage, it will consider the last that do deal damage.
    - Can deal damage to heroes that are invisible, hidden or in the fog of war.
    - Considers only the base damage(meaning it cannot insta kill an Axe with his last ability cast being Culling Blade that insta killed an ally) and one instance of any DPS/ or cumulative based abilities (abilities that get more damage based on the number of something like Echo Slam)
    - It also considers the damage that last ability cast dealt before any changes (meaning if say Morphling deals 500 damage on a single Adaptive Strike and proceeds to lower it using his attribute shift ability it will deal 50% of that 500 damage, not the current damage)
    - Abilities that get more damage based on missing health will still be reflected however the damage will be based on the affected enemy hero's health not allied health (meaning if Necrophos's last ability is Reaper's Scythe that insta kill an allied it will not insta kill or deal massive damage on Necrophos if he has high health)

W:Repair Bots No Target/UNIT TARGET,Cast Range: 500 MANA: 220 COOLDOWN:32/24/16/8 BKB?:Yes Dispellable?: No
Specialized robots able to repair machine and man alike

Deploys 2 Repair Bots at his side which heals him for 10/15/20/25hp per second it has a sub ability called Send off which sends them to a unit or structure. Last 8 seconds
    - Casting send off will make the bots stay on the targeted unit and will only go back to you if the unit targeted dies


E:Prepare Schematics Unit Target, Cast Range 500 MANA: 200 COOLDOWN:30/25/20/15 BKB?:YES Dispellable?: NO
Elon may not have been born for the rigors of war, but he sure does hell know how to plan through it

Conjures magic upon his allies this will cause the affected ally's abilities to cost 20%/30%/40%/50% less for one cast and the spell's power to increase by 8%/16%/24%/32%. Last 10 Seconds or until the affected ally cast a spell.
    - Effect ends if the ally dies
    - Completely stacks with Kaya or any Spell amplification and Spell cooldown reduction items and abilities


R:Sentry Gun Point Target, Cast Range: 100, MANA:200/300/400 COOLDOWN:0
A marvel of a machine, the Sentry gun can outmatch even the best of gunslingers

Builds his finest machine the Sentry Gun, The machine has a range of 700 and has a health of 1000/1500/2500. It has an attack speed of 160/180/200 and a projectile speed of 3000 and deals 50/75/100 damage and 6/9/12 armor. It auto attacks any enemy and structures that will go within its range.Prioritize Heroes. The Building can be hauled by double-clicking on it but disarms and slows Elon by 25%. Pressing R again and pointing at a targeted ground will redeploy it.If Elon dies while hauling the sentry instantly redeploys on the spot of his death. Only one Sentry Gun may exist at a time. Sentry cannot be targeted and cannot be affected by magic

Upgradable via Aghanim's Scepter giving it a rocket launcher that deals 190/290/390 it fires every 4 seconds with an explosion radius of 500.
    - Cannot Hit enemies that are invisible, hidden or in the Fog of war. However, it can fire at its given range as long as it has vision of it
    - Uphill miss will still take effect
    - Is considered a building when taking damage (Meaning things like crit or cleave won't damage it) but is considered a hero when dealing damage.
    - Splash damage to the Aghanim's Upgrade works similar in mechanic to that of Dragon Knight's Level 2 Dragon Form
    - Cannot Reveal units under the influence of Smoke of deceit but it can reveal things like Proximity Mines and fire at them (only if the Techies who owns them have the 25 movement speed talent)
    - You can manually target a unit by clicking on the Sentry gun and right-clicking the target and it can be used to deny.
    - Can deal damage to Elon if an enemy is behind him and can deny him.
    - The Rockets cannot be disjointed
    - Is not affected by the attack speed slow of Enchantress' Untouchable



Talent Tree:

Level 10:+ 2 mana regen or +10 Agility
Level 15:+ 90 damage or + 40% Exp Gain
Level 20:+ 3 more repair bots or Prepare Schamtics + 20% Stats on all bonuses
Level 25:+ 200 Damage on the EMP or True Strike and True Sight for the Sentry Gun


So here it is my Dream Hero for Dota 2, I was actually split in half whether to make an Engineer hero or a Gladiator Hero, but the fact that no hero other than Techies has a strong area denial I opt to have the Engineer hero instead.




Changelogs



Proposed Voicelines

AttackHelicopter


Notable (1)
Posts: 81
Permalink | Quote | PM | +Rep by ELF1N » December 19, 2017 8:47am | Report
Ur next hero will be Nikola Musk?

ELF1N


Notable (1)
Posts: 26
Permalink | Quote | PM | +Rep by lonelyfreak » December 19, 2017 11:44am | Report
This hero is REALLY strong. Based on his skills he is certainly not a support.

Let's talk about each of his skills and why they are strong.

[Q] You have given this hero 1000 ranged, AOE, Fury Swipes + Overpower in a single skill (though I'm actually not sure how fast each of the 5 pellets hit). Imagine if Ursa could hit 5 players at the same time, 5 times in a row. My suggestion here is not to remove the skill but to greatly nerf the strength. Perhaps the damage done by this skill is a fix damage amount rather than his base damage. And either GREATLY lower the bonus damage per pellet or completely remove that aspect. Lastly, as mentioned before, please give some more detail on how the skill functions. For example, is it like Flak Cannon where it hits any heroes in the AOE? Or perhaps it just shoots 5 pellets in an arch one time?

[W] This skill isn't too bad and I don't have much to say about it in particular. However, it feels like a carry skill and not a support skill. I'm also going to bring up the buff this skill gives through the [E] passive. That is just straight up over powered. There's no sugar coating it. You are basically a walking Chemical Rage aura but better. This skill would give many hard hitting carry heroes better base attack time than a level 25 Alchemist with his talent.

[E] This seems to heal way too much for the cost of the skill. I love the idea of having another hero that can effect buildings (especially heal them). Take a look at the only skill in the game that currently heals buildings, Living Armor, and try to adjust the numbers to somewhat match.

[R] This skills numbers are very scary. It attacks absurdly fast, the base attack time is really low, it's damage is to high for the other stats you gave it, it has a MASSIVE range, is tanky as all ****, and the Aghanim's Scepter upgrade makes it the scariest unit in the game.

I love the core concept of this hero. He is excellent at going high ground as well as defending high ground. I feel like there are only a few heroes that do both well. He definitely feels like a core hero maybe position 3? Heck maybe even a mid hero. It definitely needs a lot of tweaking but it's a good start.

Good Luck!

lonelyfreak


Notable (7)
Posts: 44
Permalink | Quote | PM | +Rep by AttackHelicopter » December 20, 2017 3:02am | Report
lonelyfreak wrote:

This hero is REALLY strong. Based on his skills he is certainly not a support.

Let's talk about each of his skills and why they are strong.

[Q] You have given this hero 1000 ranged, AOE, Fury Swipes + Overpower in a single skill (though I'm actually not sure how fast each of the 5 pellets hit). Imagine if Ursa could hit 5 players at the same time, 5 times in a row. My suggestion here is not to remove the skill but to greatly nerf the strength. Perhaps the damage done by this skill is a fix damage amount rather than his base damage. And either GREATLY lower the bonus damage per pellet or completely remove that aspect. Lastly, as mentioned before, please give some more detail on how the skill functions. For example, is it like Flak Cannon where it hits any heroes in the AOE? Or perhaps it just shoots 5 pellets in an arch one time?

[W] This skill isn't too bad and I don't have much to say about it in particular. However, it feels like a carry skill and not a support skill. I'm also going to bring up the buff this skill gives through the [E] passive. That is just straight up over powered. There's no sugar coating it. You are basically a walking Chemical Rage aura but better. This skill would give many hard hitting carry heroes better base attack time than a level 25 Alchemist with his talent.

[E] This seems to heal way too much for the cost of the skill. I love the idea of having another hero that can effect buildings (especially heal them). Take a look at the only skill in the game that currently heals buildings, Living Armor, and try to adjust the numbers to somewhat match.

[R] This skills numbers are very scary. It attacks absurdly fast, the base attack time is really low, it's damage is to high for the other stats you gave it, it has a MASSIVE range, is tanky as all ****, and the Aghanim's Scepter upgrade makes it the scariest unit in the game.

I love the core concept of this hero. He is excellent at going high ground as well as defending high ground. I feel like there are only a few heroes that do both well. He definitely feels like a core hero maybe position 3? Heck maybe even a mid hero. It definitely needs a lot of tweaking but it's a good start.

Good Luck!



Ohhh thanks for the kind feedback, me personally I don't think the hero is good yet, my first idea is to have the Sentry Gun be his Q rather than R however my idea is also to have a Teleporter and Dispenser (as one ability which is interchangeable like in a sentry ward and observer ward way) but I fear that it'll just be the Engineer from TF2. I'll be removing some abilities especially the W and change the position of the abilities. and what not soo yeah anyways again thanks for the feedback.

AttackHelicopter


Notable (1)
Posts: 81
Permalink | Quote | PM | +Rep by AttackHelicopter » December 20, 2017 3:03am | Report
ELF1N wrote:

Ur next hero will be Nikola Musk?

Not very good with names sorry, Maybe I'll change his name to Dell Conagher in reference to the Engineer from TF2

AttackHelicopter


Notable (1)
Posts: 81
Permalink | Quote | PM | +Rep by The Magnus Magus » December 21, 2017 9:10pm | Report
XD I thought about Nikola Musk too. Anyway

Q: For summons in general I would shy away from specifying their attack speed in favor of just saying, "attacks per second" or just give the BAT and let attack speed be assumed as 100. Both are far more intuitive; I don't even know how fast its supposed to attack right now.
Also:
3/6/8/12 should be 3/6/9/12
Does the Sentry prioritize heroes?

W: This is bad. I'm sorry.
I kind of get the gist of the Dispenser, but it seems like it is very overpowered; even the level 1 dispenser heals more mana and health than it costs and with 1 cooldown you could **** out 10 during a fight, or dozens behind tower.
As for teleporter, what? Never is the placing of any teleporter exit mentioned, so we don't know what this is supposed to do. Also, I think TF2 is creeping in here; no one knows what telefrag means and no numbers are given at all for the teleporting part so we couldn't even try to reason out whats supposed to be happening.
I would say either remove the ability entirely or make it only the medbay and try to balance it better, with an actual cooldown, only healing allies, and a faster rate with less total healing.

E: Creating 5 pellets in a cone just seems like a big "f*** you" to melee heroes and useless to ranged ones. Make this a flamethrower that deals a flat amount of damage to everyone or somehow scales in a way that doesn't make its range useless; no one will come over from TF2 and flame you (I'm sorry) if you diverge from that game, I promise.

R: Making an ability based around healing structures doesn't sit well with me; the only other ability that does so is clearly meant for use on allies and the structure thing is just bonus; his ultimate is useless on half of the map at the start and 90% of it at the end (you could argue that that 10% of the map is where it counts; still encouraging turtling is not what DotA needs contrary to its name).
When hauling his sentry, make it so they both take damage together, not "when you die I die". Otherwise dropping a sentry when near death, or picking up his sentry while it is almost dead, are both probably unintended consequences.

Changelog: Please put this in a spoiler.
HOW TO MAKE A SPOILER
"He who fights with monsters should look to it that he himself does not become a monster... when you gaze into the abyss the abyss also gazes into you." - Friedrich Nietzsche

My hero and item ideas!

The Magnus Magus


Notable (5)
Posts: 104
View My Blog
Permalink | Quote | PM | +Rep by AttackHelicopter » December 22, 2017 2:18am | Report

XD I thought about Nikola Musk too. Anyway

Q: For summons in general I would shy away from specifying their attack speed in favor of just saying, "attacks per second" or just give the BAT and let attack speed be assumed as 100. Both are far more intuitive; I don't even know how fast its supposed to attack right now.
Also:
3/6/8/12 should be 3/6/9/12
Does the Sentry prioritize heroes?

W: This is bad. I'm sorry.
I kind of get the gist of the Dispenser, but it seems like it is very overpowered; even the level 1 dispenser heals more mana and health than it costs and with 1 cooldown you could **** out 10 during a fight, or dozens behind tower.
As for teleporter, what? Never is the placing of any teleporter exit mentioned, so we don't know what this is supposed to do. Also, I think TF2 is creeping in here; no one knows what telefrag means and no numbers are given at all for the teleporting part so we couldn't even try to reason out whats supposed to be happening.
I would say either remove the ability entirely or make it only the medbay and try to balance it better, with an actual cooldown, only healing allies, and a faster rate with less total healing.

E: Creating 5 pellets in a cone just seems like a big "f*** you" to melee heroes and useless to ranged ones. Make this a flamethrower that deals a flat amount of damage to everyone or somehow scales in a way that doesn't make its range useless; no one will come over from TF2 and flame you (I'm sorry) if you diverge from that game, I promise.

R: Making an ability based around healing structures doesn't sit well with me; the only other ability that does so is clearly meant for use on allies and the structure thing is just bonus; his ultimate is useless on half of the map at the start and 90% of it at the end (you could argue that that 10% of the map is where it counts; still encouraging turtling is not what DotA needs contrary to its name).
When hauling his sentry, make it so they both take damage together, not "when you die I die". Otherwise dropping a sentry when near death, or picking up his sentry while it is almost dead, are both probably unintended consequences.

Changelog: Please put this in a spoiler.
HOW TO MAKE A SPOILER




Yeees finally, gotta do more changing on this hero, thanks for the feedback and stuff. I do confess that the hero is getting way too Engineer-y from TF2 soo yeah I'll try to make new abilities and stuff that will distance this from the Engie from that game.

AttackHelicopter


Notable (1)
Posts: 81

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