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[Q] Bending Light - Channeling: Corus emits a beam of light that deals damage and bounces to other units nearby. The effect of the skill is delayed for a short period of time. After the delay, the target is inflicted by a damage of 100/145/195/250 and is unable to move as long as Corus is channeling, and bounces to other units. The channeling automatically stops as it damages the final bounced unit. If a unit hit is under the Spectral Dome, reflection automatically spawns which increases number of bounce by 1.
Note: Death of the unit is applied after the channeling.
[W] Spectral Dome Corus targets an enemy hero and imprisoning it for a period of time. The dome cannot be seen by the enemy hero, instead, they see their own reflection upon approaching the walls of the dome, blocking them in their way as they try to walk through.
Note: Spectral Dome Reflection has the least target priority. Final bounce strikes at the reflection.
Blinding Luminance - Passive: All nearby enemy units miss by 8%/10%/12%/14% chance.
[R] Spectral Shadow - Corus targets an enemy hero which makes it mirror the movement Corus' doing (Kinda like Elder Titan's illusion on earlier versions). The hero targeted cannot move on his own and can only attack his enemy where he is currently facing.
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clayfaze
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