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I've seen a lot of Mirana lately (mostly bone7 offlane and Puppey streams).
Mirana Changes in 6.86
Mirana
Attack range increased from 600 to 630
Starstorm radius increased from 625 to 650
Sacred Arrow now instantly kills the first unit it hits if it is a non-ancient creep
I used to love playing Mirana, and now that it's viable, it's time for some THEORY CRAFTING!!!
Mostly offlane - i can still not bring me to playing her as support.
Because with the utility of Moonlight Shadow she's mor the offlane part and as she can keep her distance. And still get farm with her incredible range. Offlane suits her most an did every time.
The buffs where nice and make that ****ty hero good.
Wraithband + tango
Aquila - Treads - bootle - dragon lance - deso most of the games.
Sometimes i go maelstrom before dragon lance. but i don't think that Afk Farmin thing suits me nor the hero very well.
S&Y seldom nowadays as dragon lance allows me to keep my distance. But still can be build i like speed on my heroes. But after dragon lance and treads i think S&Y is to midgame -ish.
The problem there are so many items viable on her that i just choose from the reportoire. Butterfly if i have enough farm if not Solar. Maybe i should build that befor deso an skip bootle. <- will test it.
had an amazing win-rate at start of 6.86 90% but got overconfident then and now it is arround 60%
if (deso) then {manta, butterfly}
if not(!)(deso) then { Crits, Stanic, Skadi <-order random.}
without deso. Crits - Stanic.
Maybe is should realy try somethin more suitable to offlane.
phase,aquila,Solar,dragon lance, Deso
maybe drangon lance mom can work ur squishy as **** but hey... u are a sniper plus.
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