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Zreqir by Aspiring Musician

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Zreqir

By: Aspiring Musician
Last Updated: Aug 6, 2018
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Zreqir

Death's Relent

Zreqir was born in an unfortunate time to an unfortunate family. The Sinister Lotus, as many townsfolk had come to call them; had been raging war on the kingdom for almost two decades. First at the country-side where villages were easier to ransack and news traveled slowly, but the cults numbers had grown rapidly as most were given the choice to join or perish, the latter being quite unpopular.
Most rural areas were simply unequipped to deal with such necromancy, and the Lotus were well aware of this, taking advantage of most villages on the outskirts of the kingdom. The king at first paid no attention to such a small group of bandits, however the Lotus was much faster than he expected, ransacking the kingdoms trade capital, cutting goods and merchandise for the entire kingdom in half.

The Lotus Prospered during this period, as their ranks had grown into the thousands of well-trained acolytes, and tens of thousands of rotted bones and bodies with which to cause mayhem as they pleased. However with great numbers and success, comes arrogance. As the necromancers stormed the capital of the kingdom, with an impressive 5000 necromancers, and the two leaders of the cult; Sigma, his wife Remi, and their twelve Risen Archbishops, the battle lasted less than an hour. The Sinister Lotus had lost all but 14 of their members as they stood no chance against an army of eighty-thousand well trained and well armed soldiers of the king. The surviving leadership fled on horseback and the king thought of the cult as no more.

Their hope shattered and their wills broken, they remained hidden in the temple they had taken as a base of operations some time ago. This unfortunate time for the cult had been the period of Zreqir's birth. For the next decade the cult had slowly regrown to barely 500 fully-fledged necromancers. Upon learning that the cult had once again regained a steady following and was active once more, the new king, who was but a young prince during the initial invasions, had decided to snuff them out for good. Sending an eighth of the kingdoms entire force, it took over 6 years for the cults hideout to be tracked down; and the Lotus to once again be slaughtered. This time the fifteen surviving members were captured, including Zreqir; who was but a novice necromancer at this time and had been forced to train by his parents, were brought back to town to be executed in public, ending the cult. The Lotus however, sinister as they were, had one final card up their sleeve. When came the day of the executions, fifteen guillotines had been lined up on a wooden stage, and a sizeable portion of the kingdom had gathered to watch the Lotus lose its leaves, just as the leadership of the cult had planned. After the theatrics of one such execution was over, it was almost time for the finale. Sigma, Remi, and the twelve Archbishops rose their hands in perfect unison, all pointing directly as Zreqir. Casting soul transference, and using Zreqir as a vessel for 14 of the greatest necromancers to ever live was going to have unexpected results, as Sigma knew it would. As their entire minds and magics were transferred into Zreqir, his psyche was pushed to the brink of madness, as was his power. Instantaneously they used their old bodies as fuel, and 14 golems were born, shattering the guillotines. While they golems wrecked havoc on the town, decimating the viewers, two of them escorted Zreqir to one of the Lotus's hideout.

Zreqir however, was no longer just one entity, but the entire history , violence, and raw power of the Sinister Lotus manifested. He now lives on, maddened by the 14 entities merged to his mind, pulling him in every direction. Whether Zreqir likes it or not, he will serve the Lotus


COMPLEXITY
◆◆◆

CARRY
◆◆◆

SUPPORT
◇◇◇

NUKER
◆◇◇

INITIATOR
◆◇◇

DISABLER
◆◇◇


STR
18 + 1.9

AGI
22 + 3.8

INT
22 + 2.9

Base Damage: N/A
Movement Speed: 315
Armor: 5
Vision: 1800/1000
Attack Range: N/A
Skeleton Warrior Attack Animation: 0.3 + 0.6
Skeleton Magus Attack Animation: 0.3 + 0.7
Base Attack Time: N/A
Base Magic Resistance: 25%
Turn Rate: 0.52

INNATE PASSIVE: Zreqir cannot auto attack. Items that apply debuffs to enemies will work through Zreqir's Skeleton Warriors. This includes Quelling Blade.

Primary Abilities

Q
Summon Skeleton Warrior
Summons 2/2/3/4 bone warriors with a minimum HP of 150/225/300/375. If Zreqir is more than 2000 units away, these warriors cannot attack. These warriors gain bonus damage and attack speed based off of 15/20/25/30% of Zreqirs Agility and 15/20/25/30% bonus health based off Zreqirs Strength. At ability level 3, skeleton warriors unlock the sub-ability " You're Boned ". If Zreqir dies, these skeletons will instantly die as well. Maximum of 8/10/12/14.
ABILITY
Damage Type
PIERCES IMMUNITY?
: No Target
: Physical
: Yes
Damage
MANA
COOLDOWN
: 25/40/55/70
: 30/45/60/75
: 16/14/12/10
For such a powerful group of necromancers, skeletons are no more difficult to summon than spittle
W
Raise Skeleton Magus
Summons 1/1/2/3 Bone Magus that shoot projectile ice bolts as auto attacks. Minimum HP of 75/105/140/170. If Zreqir is more than 2000 units away, these magus cannot attack. These Magus gain projectile speed and damage based off of 20/25/30/35% of Zreqirs Intelligence, and 10/12/14/16% bonus health based off Zreqirs Strength. At ability level 3 skeleton magus's unlock the sub-ability " Ethereal Overload ". If Zreqir dies, these skeletons will instantly die as well. Maximum of 8/10/12/14.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: No Target
: Magical
: Yes
Damage
MANA
COOLDOWN
: 20/35/50/65
: 75/90/105/120
: 20/16/12/12
Sigma's signature skeleton magus's have exceeded Zreqirs expectations
E
Roll The Bones
Zreqir summons a 250/500/750/1000 units wide wall behind him that travels forward and launches all allies and allied units forward. Zreqir may choose the distance he wishes to travel, with a maximum distance of 450/700/950/1300. If launched skeleton warriors or magus's land on an enemy, they will be slowed by 1/2/3/4% and take 4/8/12/20 damage per unit that landed within 250 radius of them.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Point
: Physical
: No
Damage
MANA
COOLDOWN
: 4/8/12/20
: 90/110/130/150
: 26/22/18/14
A spell originally designed for one of the Archbishops entertainment have come in handy when catapulting armies
D
Mark of the Master
Orders all summoned units to attack the targeted enemy
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Unit
: N/A
: N/A
Bonus Damage
MANA
COOLDOWN
: N/A
: 0
: 0
An unholy mark that attracts the Risen in droves
F
The Master's Order
Instantly activates all summoned units abilities, charging the warriors forward, detonating all in air Magus projectiles, and the arisen golems sinew eruption.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Point
: N/A
: N/A
Bonus Damage
MANA
COOLDOWN
: N/A
: 0
: 0
When Zreqir wishes to relax, he need only let the Risen take over

Ultimate Abilities

R
The Golem Arisen
Zreqir summons his fathers gruesome creation, sacrificing the closest 6 skeleton units nearby. The Golem has a minimum HP of 750/1500/2500 and gains 20/35/50% bonus health based of Zreqirs Strength. Starts with the ability Sinew Eruption. At level 10 Zreqir chooses to turn this into a Blood or Flesh Golem. If Zreqir dies, this golem will instantly die as well.

Blood Golem: Strength Based Golem. Gains the abilities Bloody Retreat, Mass Absorption, and keeps Sinew Eruption. Minimum HP of 1500/3000/4500 , bonus health of 45/60/75% Zreqir's strength.

Flesh Golem: Agility Based Golem. 1000/2000/3000 Minimum HP, bonus health of 25/40/55% of Zreqir's strength, and gains armor based off 25/35/45% of Zreqirs Agility. Gains the abilities Frenzy of the Dead, Frenzy of the Master, and Flesh Wall.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Point
: Physical
: No
Damage
MANA
COOLDOWN
: 100/185/270
: 200/300/400
: 140/100/60
Sigma's final creation is one of utter horror to any poor soul unfortunate enough to witness it

Other Abilities

Q
You're Boned
Useable by the Skeleton Warrior at ability level 3. Charges the skeleton warrior 300 units in a direction The warrior then gains 15% movement speed and is phased for 3 seconds.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Point
: N/A
: N/A
Bonus Damage
MANA
COOLDOWN
: N/A
: N/A
: 12
Those who underestimate old bones are doomed to create new ones
Q
Ethereal Overload
Usable by Skeleton Magus's at ability level 3. Blows up the skeleton magus projectile in mid air, dealing damage and slowing enemies by 8%. The damage on this ability scales with the skeletons added damage from Zreqir's Intelligence.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: No Target
: Magical
: No
Damage
MANA
COOLDOWN
: 100
: N/A
: 8
On rare occasions overloading bolts of energy can have useful results
Q
Sinew Eruption
The Arisen Golem chooses a target area, and slams his foot into the ground. After a two seconds delay, enemies are launched 1200/2000/2800 units opposite of where they were facing and take damage.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Area
: Physical
: No
Damage
MANA
COOLDOWN
: 150/250/350
: N/A
: 60/50/40
The sound associated most with Zreqir's army is a deep underground rumbling.
W
Bloody Retreat
The Golem sinks into a puddle of gore, enveloping all nearby summoned units. After a channel time of 5/4/3 seconds, all units are teleported back to Zreqir's location.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Unit
: N/A
: N/A
Damage
MANA
COOLDOWN
: N/A
: N/A
: 80/75/70
Gross
E
Mass Absorption
Sacrifices all nearby summoned skeletons and the blood golem to massively enhance Zreqir's power. Grants Zreqir 1/1.5/2 bonus strength and 0.5/1/1.5% Spell Cooldown Reduction per unit sacrificed for 45/50/55 seconds.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target area
: N/A
: N/A
Bonus Damage
MANA
COOLDOWN
: N/A
: N/A/color]
: 300/240/180
Remi's signature sacrificial necromancy
Q
Frenzy of the Dead
Hastes and phases Zreqir and all summoned units for 8/12/16 seconds.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: No Target
: N/A
: N/A
Bonus Damage
MANA
COOLDOWN
: N/A
: N/A
: 70/60/50
On occasion such a menacing golem can cause mass hysteria not only in the risen...
W
Frenzy of the Master
Sacrifices all nearby summoned skeletons and the flesh golem to massively enhance Zreqir's Agility. Grants Zreqir 2/3/4 Agility per sacrificed unit for 90 seconds.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Area
: N/A
: N/A/color]
Damage
MANA
COOLDOWN
: N/A
: N/A
: 300/240/180
...but in the master as well
E
Flesh Wall
Creates an impassable monstrous wall of flesh, spanning 900/1200/1500 units in length for 8 seconds. If Zreqir is launched by roll the bones over the wall, the duration of the wall will be extended by 5 seconds.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Target Point
: N/A
: N/A
Damage
MANA
COOLDOWN
: N/A
: N/A
: 30/25/20
This is even grosser...

Hero Talents

The Golem Arisen now summons an extra of the golem you have chose
25
The Golem Arisen now summons both golems

+25 All Stats
20
30% Cooldown Reduction

Increases max summons for magus's by 4
15
Increases max summons for warriors by 4

Unlock The Flesh Golem and subsequent abilities
10
Unlocks the Blood Golem and subsequent abilities

I'm too tired for this section il write it tomorrow

Its currently almost 8:00 AM here, so things are going to be unbalanced and sloppy until tomorrow night. If you have any feedback please comment : )

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