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Yartadius by Sadcoreguy

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Yartadius

By: Sadcoreguy
Last Updated: Jul 25, 2024
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Yartadius

Boomerang Master

DESCRIPTION
Yartadius is a universal hero who has a boomerang blessed by the Egyptian god of war "Seth", with which he has ranged attack, absorbing a percentage of his enemies' life in each attack, and he can also use special abilities that were granted to the boomerang, being able to furiously throw the boomerang inflicting a large amount of damage over a long distance, also make the boomerang dance in a certain area bouncing between enemies, even protect him by making it spin around him to be able to block projectiles and also Yartadius can create a temporary copy of the boomerang so that it can be used even when the original boomerang is being used for any other of the described abilities.

POSITIONS
Hard carry, Midlaner, Support

ROLES
Assassin, Nuker, Resistant, Support

ATTRIBUTES
Primary Atribute: Universal
Strength: 21 + 2.3
Agility: 23 + 2.3
Intelligence: 18 + 1.5

STATS
Health: 510 (+1.9 regeneration)
Mana: 312 (+1.1 regeneration)
Base Damage: 67 - 73
Attack Time: 1.15
Attack Range: 600 (Ranged)
Missile Speed: 575
Base Armor: 3.1
Magic resistance: 25%
Movement Speed: 295
Turn Rate: 0.5
Sight Range (day): 1800
Sight Range (night): 800

Primary Abilities

Blessed Boomerang
INNATE ABILITY
Yartadius's basic attacks consist of launching his boomerang that goes to hit an enemy and returns, this boomerang has its missile speed reduced by 30% when returning to him. While Yartadius doesn't have his boomerang, he will not be able to cast spells or attack, however, all basic attacks with the boomerang have lifesteal, in addition the first attack made to an enemy will inflict extra critical damage and have extra casting range based on the current values, these damage and range bonuses will be reduced by a percentage each time the enemy is attacked, until reaching the actual values. If you want to have this effect again on the same enemy, you must stop attacking them for at least 7 seconds.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
EXTRA RANGE
CRITICAL DAMAGE
ATTACK LIFESTEAL
: Innate
: Physical
: Yes
: 160% of total range
: 175% of total damage
: 20% of total damage dealt
MISSILE SPEED LOSS (RETURNING)
RANGE LOSS PER ATTACK
CRITICAL ATACK LOSS PER ATTACK

COOLDOWN TO RESTART BUFF
: 30%
: 16%
: 12.5%
: 7

Note: When skills that requires the boomerang are cast, it will also return to Yartadius with the same mentioned missile speed ​​once the effect of said skill ends. Yartadius will not be able to cast abilities or attack until the boomerang has returned.
Q
Boomerang Fury
Yartadius charges to launch his boomerang furiously a long distance in a straight line, dealing critical damage based on his total attack damage and greatly slowing the movement speed of the affected enemies for a short time. When the boomerang finishes its journey, it stays spinning in that place, dealing damage to anyone who passes by. However, Yartadius can control the boomerang as if it were a unit under his control, making it move (fly) wherever he wants for for a certain amount of time, every time it passes over a hero and/or enemy unit, it will deal damage based on his attack but will not slow. The moving boomerang deals impact damage when pases through an enemy but it won't deal damage again if the enemy is not more than one second in the boomerang's AOE.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
CHARGING TIME
DISTANCE
IMPACT DAMAGE
SLOW
: Point Target
: Physical
: Yes
: 0.6
: 1000/1200/1400/1600
: 175%/190%/205%/220%
: 75%
SLOW DURATION
MOVING DPS
AOE BOOMERANG
BOOMERANG'S SPEED
DURATION

MANA COST
COOLDOWN
: 0.75 seconds
: 85%
: 185
: 430/460/490/520
: 3/4/5/6
: 100/110/120/130
: 20/18/16/14
W
Boomerang Storm
Yartadius makes his boomerang dance in an AOE, if there's an enemy in that area or if that enemy gets in, the boomerang will hit it and bounce between those units. The first hit will always stun the enemy for a short time. If the unit that the boomering has aimed moves away the initial AOE, the boomerang will move his effect area towards that enemy.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
DAMAGE
STUN DURATION
REBOUND RATE
: Point Target with AOE
: Magical
: No
: 90
: 0.5/0.75/1.0/1.25
: 0.35
REBOUNDS IN SAME UNIT
DURATION
AOE
CAST RANGE

MANA COST
COOLDOWN
: 0/1/2/3
: 4
: 250/275/300/325
: 550
: 90
: 13/12/11/10
E
Boomerang Shield
Yartadius invokes his boomerang to dance around him, protecting him from all types of missiles/projectiles for an amount of time. It also deals physical damage based of attack damage in an AOE around Yartadius. The boomering will not protect melee attacks nor other kind of spells that are not missiles.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
DAMAGE BLOCK TYPE
DAMAGE PER SECOND
: No Target
: Physical
: No
: 100% of all missiles
: 80% of total damage
DAMAGE AOE
DURATION

MANA COST
COOLDOWN
: 250
: 2/2.5/3/3.5
: 45/55/65/75
: 13/11/9/7

Ultimate Abilities

R
Create Replica
Yartadius creates a perfect copy of his boomerang for an amount of time, allowing him to attack and cast spells with differenciated cooldowns per boomerang, showing it in the hud like availables charges for each spell.
ABILITY
AMOUNT OF REPLICAS
REPLICA DURATION
: No Target
: 1/2/3
: 6/10/14
MANA COST
COOLDOWN PER REPLICA
REPLICA CHARGE RESTORATION
: 65
: 3
: 55/50/45

Other Abilities

Facet 1
Offensive Posture
Adds the passive ability "Offensive Posture" which allows Yartadius to attack with his fists whenever he does not have his boomerang. In this state his attack and movement speed are increased, can stack without limitation and can't be reduced by any source. His attack damage is halved but he gets lifesteal and bonus damage per hit based on a percentage of his agility. When boomerang comes back it makes a shockwave in an AOE that deals damage, pushes away enemies near Yartadius and slow them.
ABILITY
PIERCES IMMUNITY?
MOVEMENT SPEED GAIN
ATTACK SPEED GAIN
ATTACK LIFESTEAL
DAMAGE LOSS
BONUS DAMAGE AMOUNT
BONUS DAMAGE TYPE
: Passive
: Yes
: 140%
: 190%
: 20%
: 50%
: 70% of agility
: Pure
SHOCKWAVE AOE
SHOCKWAVE DAMAGE
PUSH DISTANCE
SHOCKWAVE SLOW
SLOW DURATION
: 300
: 35% of total damage
: 270
: 50%
: 1.75 seconds
Facet 2
Defensive Posture
Adds the passive ability "Defensive Posture" which creates a permanent mixed barrier based on Yartadius's strength every time he uses his boomerang and disappears when it returns, this barrier attracts a percentage of projectiles in a set range. If the barrier is destroyed, it will restore itself after a short time indefinitely until the boomerang returns. If the thrown boomerang has dealt damage, when it returns it will also generate a barrier based on the amount of damage dealt and its type will be magical or physical depending on the type of damage done. When this barrier is destroyed or expires, a shock wave will be emitted that will create a debuff on enemies for a short time, being able to silence them (if it was magical damage) or disarm them (if it was physical damage).
ABILITY
BARRIER 1 LIFE
BARRIER 1 TYPE
BARRIER 1 RESTORATION
REDIRECT PERCENTAGE
REDIRECT RANGE
: Passive
: 250% of strength
: Mixed
: 2.25 seconds
: 75%
: 900
BARRIER 2 LIFE
BARRIER 2 TIME
BARRIER 2 TYPE
DEBUFF TIME
DEBUFF AOE
: 60% of damage dealt
: 3 seconds
: Same as damage dealt
: 0.75 seconds
: 350
Facet 3
Support Posture
Adds the passive ability "Support Posture" which allows Yartadius to "right click" allied heroes, units and structures (not towers), healing a percentage of life based on his intelligence and damage. Whenever Yartadius does not have his boomerang, he gains hp and mana regeneration bonus. Additionally, when the boomerang returns, it applies a basic dispell to all allies and himself in an area of ​​effect around Yartadius.
ABILITY
PIERCES IMMUNITY?
ATK HEALTH AMOUNT
SPELL HEALTH AMOUNT
HP/MANA REGEN. BONUS
: Passive
: Yes
: 50% * (int + damage)
: 70% of spell values
: 200% of actual values
DISPELL TYPE
BUFF AOE
: Basic
: 400
D
Aghanim's Scepter
Yartadius learns the ability "Seth's Hand" that allows him to obtain the 03 facets buffs for a while, in this state he can't be silenced nor disarmed. As this is a divinity's favor, he can use this spell even while stunned.
ABILITY
PIERCES IMMUNITY?
BUFF DURATION
: No Target
: Yes
: 10 seconds
MANA COST
COOLDOWN
: 150
: 60
Aghanim's Shard
Yartadius can use the boomerang's abilities from its current position, however, using them stops the previous ability.
Note: In the case of "Boomerang Shield" skill, it can be placed on an allied hero, unit or structure.

Hero Talents

No longer range and critical loss for Blessed Boomerang
25
Facet's buff lingers for 5 seconds after the boomerang returns

+250 Missile Speed
20
Boomerang Shield gives magic immunity for 1.5 seconds

+4 seconds of replica duration
15
+20 damage for Boomerang Storm

-7% manacost for abilities and items
10
+1.5 seconds duration Boomerang Fury

Hero Mechanics

RECOMMENDED ITEMS

CHANGELOG

    26/07/2024 - Reduced moving's damage from "Boomerang Fury" from 100% to 85% and movement speed from 470/520/570/620 to 430/460/490/520.

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