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Unknown by afk_beto

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New Concept

Unknown

By: afk_beto
Last Updated: Apr 20, 2025
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Unknown

Dimensional Horror

Uncompromising, unrelenting, and unstoppable. That is the Dimensional Horror, the predator beyond the scale of time and space. Pursuing its prey from unknown dwellings, the Horror can emerge from the least expected, striking down with claws that cut through the fabric of Reality. It breaks down the wall of dimensions with a Spacetime Rift and then reforms the causality at its whim, putting the victims at its mercy and rejoicing at their dread. But what gives the Dimensional Horror its name is its brutality; those caught between its claws will soon be snuffed from existence, as their destiny severed from causality.
Stats (Universal)
:
:
:
21 + 2.4
14 + 1.3
20 + 3.0
Attack
:
:
:
48-66
1.7
150 (Melee)
Defence
:
:

1
25%

Mobility
:
:
:
300
0.75
1800/800

Primary Abilities

Q
Parallel Pursuer
Summons a phantasmal Dimensional Horror from alternate reality a long distance away from the target. The illusion is uncontrollable, takes 300% damage, and will chase the target until when it attacks the latter once before disappearing. The attack has True Strike and stuns the target.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Single-target + Vector
: N/A
: No
Illusion distance
Illusion damage dealt
Illusion damage taken
Stun duration
Cast range
Max charges
MANA
COOLDOWN
Recharge Time
: 1000
: 100/130/160/190%
: 300%
: 1.4/1.6/1.8/2s
: 1000
: 0 (2)
: 110/120/130/140
: 16/15/14/13s (0s)
: 0s (16/15/14/13s)
  • The illusion will always be dispatched 1000 distance away from the target at the selected vector direction.
  • The illusion will be dispatched to the starting location at 300% movespeed, has no speedcap, has 100% slow resistance, and ignores terrain while doing so. Afterward the illusion has normal movespeed and normal slow resistance, and does not phase.
  • While in vector-selecting mode, the player can see the visual of the starting position.
  • Trees in 250 radius around the illusion will be destroyed if it is stuck for more than 1 second.
The Dimensional Horror's relentless pursuit will cross the boundary of dimensions, until when the victim meets its demise.
W
Spacetime Rift
After 1 second of casting, the Dimensional Horror rips apart spacetime then mends it back, switching all units in the targeted area with the area around the Horror itself. Any enemy caught in the rift will take damage and is slowed down for the duration. Does not teleport leased enemies.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Area-target
: Magical
: No
Damage
Slow
Duration
Rift radius
Effect radius
Cast range
MANA
COOLDOWN
: 90/160/230/300
: 35%
: 2/2.5/3/3.5s (4/4.5/5/5.5s)
: 300
: 300 (550)
: 500/600/700/800
: 120/140/160/180
: 25/22/19/16s
  • Destroys trees in the affected area.
  • Damage and slow on overlapped radii does not stack.
    • When leveling up the level 20 rightTalent, this however can stack. Slow stacks independently.
  • The targeted radius takes priority in case of overlapped radii, for the teleportation purpose.
  • Keeps affected units' relative position in respective radius.
  • Radius indicator also shows the secondary radius around the Dimensional Horror.
  • When havingPlanar Distortion facet, the radius indicator shows both the rift radius and the damage/effect radius.
The Dimensional Horror shapes reality to its whim, destroying the fabric of spacetime.
E
Reality Slash
Causes the next attack to cut through spacetime, ignoring all defence on the attacked target while dealing extra physical damage in a radius, slowing them for a short duration.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Passive, breakable
: Physical
: No
AoE damage
Radius
Movespeed slow
Slow duration
COOLDOWN
: 40/50/60/70 (90/100/110/120)
: 300 (450)
: 30% (45%)
: 2s
: 11/9/7/5s
  • Usable by illusions.
  • The attack instance and any attack modifier on that instance will ignore all armour and magic resist.
  • The attack can still miss or be evaded.
  • Slow does not stack.
No physical protection can prevent the Horror's onslaught.
D
Spatial Invader
Calls forth a Dimensional Horror from another plane to the targeted position. The other Dimensional Horror can cast all abilities, deals 25% damage, and takes 100% damage. Any damage that the other Dimensional Horror takes will be shared with the original, and vice versa. Both Horrors also share cooldown and the same manapool. If the other Dimensional Horror wanders too far from the original, it will rapidly lose health, but damage share is also lost. The bond will be reformed if they stay close together again. The illusion takes 1s to become active, then will last for another 8s.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Point-target
: N/A
: N/A
Illusion damage dealt
Illusion damage taken
Damage sharing
Cast range
Bond range
Max health loss
Duration
MANA
COOLDOWN
: 25%
: 100%
: 50%
: 600
: 800
: 10%
: 8s
: 150
: 50s
  • AcquiringAghanim's Shard unlocks this ability in the fourth ability slot.
  • The illusion is a strong illusion, and can cast all abilities. Cannot use items. Its manapool is tied to the original Horror.
  • While the bond is in effect, any damage received by the illusion will be instead distributed equally with the original Horror and vice versa.
    • The shared damage type is the same and precedes all other sources of incoming damage manipulation.
Hopping through dimensions to terrorise its prey fuels the Horror's thirst for violence.

Ultimate Abilities

R
Destiny Severance
The Dimensional Horror traps the targeted enemy between dimensions, splitting its fate between its current self and its alternate self from another plane. The illusion deals 50%(34%) damage, takes 100% damage, and has reduced health. The target also deals 50%(66%) less damage for the duration. When the illusion expires or is destroyed, the target takes the same amount of damage that the illusion has taken.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Unit-target, Hero
: Pure, HP removal
: Yes
Illusion count
Illusion damage dealt
Illusion damage taken
Illusion health
Damage reduction on target
Spell damage reduction on target
Cast range
Duration
MANA
COOLDOWN
: 1 (2)
: 50% (34%)
: 100%
: 40%
: 50% (66%)
: 0% (25%)
: 600/700/800
: 8/9/10s
: 200/250/300
: 90/80/70s
  • The summoned illusion is controllable by the target.
  • The illusion is distinguishable from the target.
  • The illusion is a strong illusion.
  • Reduces the target's base attack damage.
  • The damage when the illusion expires or gets destroyed cannot be reduced, and can be fatal. Hero kill is credited to the one who destroys the illusion, or the Horror otherwise.
Those spirited away by the Dimensional Horror rarely live to tell the tales.

Other Abilities

Vicious Initiative
The next attack of the Dimensional Horror is at maximum attack speed. Cooldown scales with Destiny Severance.
ABILITY
: Innate
COOLDOWN : 17/14/11/8s
  • Usable by illusions.
  • The buff is removed upon reaching the attack point of the next attack, regardless of whether it lands or not.
Planar Distortion
FACET 1
Enemies outside of the Spacetime Rift also take damage and are slowed. Slow also lasts longer.
Effect radius
Slow duration
: 550
: 4/4.5/5/5.5s
Tempting Fate
FACET 2
The attack with Reality Slash has extra proc chance on all chance-based attack modifiers.
ABILITY
DAMAGE TYPE
PIERCES IMMUNITY?
: Passive, breakable
: N/A
: N/A
Bonus chance : 5%
  • Usable by illusions.
  • The bonus chance is additive and affects each attack modifier source independently.
Aghanim's Scepter
Upgrades Destiny Severance
Summons an additional illusion, reduces illusion outgoing damage, and increases damage reduction. Also reduces the target's spell damage.
Illusion increase
Illusion outgoing damage
Damage reduction
Spell damage reduction
: 1
: 34%
: 66%
: 25%
Aghanim's Shard
Adds Spatial Invader sub-ability

Hero Talents

+1 Parallel Pursuer charge
25
20% chance to deal 80% bonus magical damage

+15 Strength/Intelligence
20
Spacetime Rift can overlap damage and slow

+50 Reality Slash damage
15
+150/15% Reality Slash radius/slow

+10% magic resist
10
+20 movespeed

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