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A mischievous trickster, the Imp makes life difficult for his opponents by forcing them into situations they would rather avoid. Remain elusive and confuse adversaries with Slip Strike while laying down Dark Veils, turning catching or escaping him a monumental task. Jinx reduces the durability of melee aggressors and increases his own durability against ranged ones, compelling the latter to forsake positioning and risk their life if they wish to take him out. Of course, they can just focus his allies instead but once the Curse of the Glade is laid down, Skald becomes a threat that simply cannot be ignored. Seemingly close yet just always out of reach, the Imp prefers nothing more than toying with his prey before finishing them off.
Stats
Role: Ganker, Nuker, Disabler, Durable, Support
Strength: 18 + 1.5 Agility: 24 + 3.0 Intelligence: 20 + 1.8 Base Damage: 20 – 40 Base Armor: 3 Attack Range: 150 Movement Speed: 315
Primary Abilities
Slip Strike
Blink to a point, marking his original location for 3 seconds.
His next attack during this time deals bonus damage and returns him to the mark.
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