FACTION: | THE RADIANT |
PRIMARY ATTRIBUTE: | INTELLIGENCE |
ATTACK TYPE: | RANGED |
ROLE(S): | SUPPORT, ESCAPE |
Puddle Spirit's Stats | |
STR | 62 at 25 (18 + 1.8/level) |
AGI | 72 at 25 (24 + 2/level) |
INT | 89.5 at 25 (15 + 3.1/level) |
HEALTH | 1302 at 25 (524) |
MANA | 1416 at 25 (300) |
DAMAGE | 49 - 59 |
RANGE | 480 |
ARMOR | 3.84 |
MOVEMENT | 295 |
In the nearby forests of the Gleaming City ruins lie a peculiar puddle filled with the memories of a little girl, Elly. She remembers when King Ostarian's servants invaded her village and placed an undead curse upon her. She remembers her mother, who interrupted the curse as it was cast. She remembers watching her village disintegrate, and overgrow with fauna over the decades. A chance encounter brought about the nymph Yvenia, who slipped over Elly's puddle. The two quickly became close, with Elly calling Yvenia with the endearing moniker, Slipfoot. Yvenia taught Elly how to traverse through streams and rivers, and together they began merrily on their way, travelling the world. Their travels brought them to the Ivory Forest. To their plight, it was the day of the millennial solstice, the Wraith-Night. The effects of the Wraith King Ostarion's transformation brought immediate danger to their souls. With the last of her mana, Yvenia siphoned her own life essence in order to save the little living puddle. The Ivory Forest became draped in wraith flesh. And Elly, with the undead curse, the wraith essences, and Yvenia's life, rose from her puddle in spirit form anew, inheriting the moniker of her most beloved friend. |
ABILITY AFFECTS DAMAGE TYPE PIERCES IMMUNITY? |
: Targeted Unit / AOE : Enemy Hero / Allied Heroes : Mixed : No |
|
Mana Drain Slow Duration Movement Speed Slow Cast Range Cast Delay AOE Radius AOE Delay Mana Cost Cooldown |
: 80 / 160 / 240 / 320 : 0.5s : 40% : 800 : 0.4s : 125 / 200 / 275 / 350 : 0.6s : 80 : 40s / 30s / 20s / 10s |
ABILITY AFFECTS DAMAGE TYPE PIERCES IMMUNITY? |
: Passive : Allied Heroes : None : Yes |
|
Heal Boost | : 20% / 25% / 30% / 35% |
ABILITY AFFECTS DAMAGE TYPE PIERCES IMMUNITY? |
: Passive / AOE : Enemies : Magical : No |
|
Proc Chance Max Spawn Range Remnant Explosion Delay Remnant Explosion AOE Radius River Effect Cooldown |
: 15% / 20% / 25% / 30% : 125 / 175 / 225 / 325 : 0.5s : 260 : 20% : 9s / 6s / 4s / 2s |
ABILITY AFFECTS DAMAGE TYPE PIERCES IMMUNITY? |
: Active : Enemy / Allied Heroes : Mixed : No |
|
Cast Delay Duration Mana Drain/Heal per second AOE Radius Movement Speed Gain Physical Damage Reduction Mana Cost Cooldown |
: 1s : 8s / 9s / 10s : 24 / 39 / 62 : 450 : 70 / 90 / 110 : 20% / 25% / 35% : 325 : 120s / 100s / 80s |
PUDDLE SPIRIT |
The concept of Puddle Spirit came about from a few inspirations. I've always liked Support Heroes and wanted to think of one that was focused on AOE healing. At the same time, I had just watched Wreck-it Ralph and really like Vanellope von Schweetz. So I wanted to create a character that was childlike, mischievous, vulgar, troll-ish, but ultimately takes care of her comrades. 3 of her spells like the Water Remnant, Hydrate, and Living Puddle are, in my opinion, kind of irritating to deal with, which justifies her assignment as a troll. (I can almost hear her going, "UGGHHH YOU GOT ME!! MERCYYYY!!" every time a Water Remnant procs and she makes her escape) And finally, like many others, I've felt that the Spirit Trinity was missing the water element - and that's how the Puddle Spirit came into being. The concept art isn't much. Apart from doodling I don't spend alot of time practicing art, so bear with me. |
HYDRATE A 0.4s cast delay before she drains mana and slows an enemy hero. Followed by a 0.6s cast delay of her AOE heal to allied heroes. This would give the player plenty of time to blink to allies right after the initial drain. Aghanim's Upgrade The base mechanics of Hydrate and Living Puddle drains mana from enemy heroes and restores health to allied heroes. With the addition of the Aghanim's Scepter, the spells will also drain health and restore mana. |
SPIRIT'S BLESSING Any healing effect from Puddle Spirit is boosted. This makes items like Guardian Greaves very potent. Consumables are also affected, so early game salves would be extremely useful to any lane partner. |
Water Remnant A passive that is the Puddle Spirit's only damaging spell. This raises her chance of survival as it creates an opportunity for escape when the passive procs (this is because the enemy attacker would lose its targeting on the original Puddle Spirit, and that she could spawn a distance away). At higher levels she gets even harder to catch due to the increase in spawn range and lowered cooldown. If the Level 25 talent of "Water Remnant 0s cooldown" is chosen, water remnants have a chance to trigger more often, dealing significant damage in a late-game fight. |
Living Puddle A spell that can potentially save the whole team given its AOE heal. In this form, the healing effects are still susceptible to spells, meaning a stun would stop Living Puddle from draining/healing, but non-healing effects like phase or reduced incoming physical damage will still be active. If the Level 25 Talent to enhance Living Puddle is chosen, the survivability of the entire team is increased in a team fight. Aghanim's Upgrade The base mechanics of Hydrate and Living Puddle drains mana from enemy heroes and restores health to allied heroes. With the addition of the Aghanim's Scepter, the spells will also drain health and restore mana. |
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Moderate mana burn = annoying
Huge mana burn = several people will quit the game
Yea I've been vexxing about Water Remnant for awhile too. Initially it was made to only proc on spells, but that felt really underwhelming. I thought triggering only through physical attacks could work, but ended up with any attack, as that could potentially open up room for more plays or strategies against her. I did balance the ability out a little by increasing its cooldown and decreasing its proc chance. Apart from that Puddle Spirit doesn't have innate cheap escape abilities like Faceless had with Timewalk. Hopefully with that, that would not make Water Remnant as broken like how Backtrack was.